/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "animatedsprite.h"
#include "game.h"
#include "localplayer.h"
#include "monster.h"
#include "particle.h"
#include "sound.h"
#include "text.h"
#include "gui/palette.h"
#include "resources/monsterdb.h"
#include "resources/monsterinfo.h"
Monster::Monster(int id, int job, Map *map):
Being(id, job, map)
{
const MonsterInfo& info = getInfo();
// Setup Monster sprites
const std::list<std::string> &sprites = info.getSprites();
for (std::list<std::string>::const_iterator i = sprites.begin();
i != sprites.end(); i++)
{
std::string file = "graphics/sprites/" + *i;
mSprites.push_back(AnimatedSprite::load(file));
}
// Ensure that something is shown
if (mSprites.size() == 0)
{
mSprites.push_back(AnimatedSprite::load("graphics/sprites/error.xml"));
}
if (Particle::enabled)
{
const std::list<std::string> &particleEffects = info.getParticleEffects();
for (std::list<std::string>::const_iterator i = particleEffects.begin();
i != particleEffects.end(); i++)
{
controlParticle(particleEngine->addEffect((*i), 0, 0));
}
}
mNameColor = &guiPalette->getColor(Palette::MONSTER);
mTextColor = &guiPalette->getColor(Palette::MONSTER);
Being::setName(getInfo().getName());
}
void Monster::logic()
{
#ifdef EATHENA_SUPPORT
if (mAction != STAND)
{
mFrame = (get_elapsed_time(mWalkTime) * 4) / getWalkSpeed();
if (mFrame >= 4 && mAction != DEAD)
nextStep();
}
#endif
Being::logic();
}
void Monster::setAction(Action action, int attackType)
{
SpriteAction currentAction = ACTION_INVALID;
int rotation = 0;
std::string particleEffect;
switch (action)
{
case WALK:
currentAction = ACTION_WALK;
break;
case DEAD:
currentAction = ACTION_DEAD;
sound.playSfx(getInfo().getSound(MONSTER_EVENT_DIE));
break;
case ATTACK:
currentAction = getInfo().getAttackAction(attackType);
for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++)
(*it)->reset();
//attack particle effect
particleEffect = getInfo().getAttackParticleEffect(attackType);
if (!particleEffect.empty() && Particle::enabled)
{
switch (mSpriteDirection)
{
case DIRECTION_DOWN: rotation = 0; break;
case DIRECTION_LEFT: rotation = 90; break;
case DIRECTION_UP: rotation = 180; break;
case DIRECTION_RIGHT: rotation = 270; break;
default: break;
}
Particle *p;
p = particleEngine->addEffect(particleEffect, 0, 0, rotation);
controlParticle(p);
}
break;
case STAND:
currentAction = ACTION_STAND;
break;
case HURT:
// Not implemented yet
break;
case SIT:
// Also not implemented yet
break;
}
if (currentAction != ACTION_INVALID)
{
for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++)
if (*it)
(*it)->play(currentAction);
mAction = action;
}
}
void Monster::handleAttack(Being *victim, int damage, AttackType type)
{
Being::handleAttack(victim, damage, type);
const MonsterInfo &mi = getInfo();
sound.playSfx(mi.getSound((damage > 0) ?
MONSTER_EVENT_HIT : MONSTER_EVENT_MISS));
}
void Monster::takeDamage(Being *attacker, int amount, AttackType type)
{
if (amount > 0)
sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT));
Being::takeDamage(attacker, amount, type);
}
Being::TargetCursorSize Monster::getTargetCursorSize() const
{
return getInfo().getTargetCursorSize();
}
const MonsterInfo &Monster::getInfo() const
{
return MonsterDB::get(mJob);
}
void Monster::updateCoords()
{
if (mDispName)
{
mDispName->adviseXY(getPixelX(),
getPixelY() - getHeight() - mDispName->getHeight());
}
}
void Monster::showName()
{
Being::showName();
updateCoords();
}