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/*
* Aethyra
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of Aethyra.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SKIN_H
#define SKIN_H
#include <map>
#include <string>
#include "../graphics.h"
class ConfigListener;
class Image;
class Skin
{
public:
Skin(ImageRect skin, Image* close, std::string name = "");
~Skin();
/**
* Returns the skin's name. Useful for giving a human friendly skin
* name if a dialog for skin selection for a specific window type is
* done.
*/
std::string getName() { return mName; }
/**
* Returns the background skin.
*/
ImageRect getBorder() { return border; }
/**
* Returns the image used by a close button for this skin.
*/
Image* getCloseImage() { return closeImage; }
/**
* Returns the number of instances which use this skin.
*/
int getNumberOfInstances() { return instances; }
/**
* Returns the minimum width which can be used with this skin.
*/
unsigned int getMinWidth();
/**
* Returns the minimum height which can be used with this skin.
*/
unsigned int getMinHeight();
/**
* Updates the alpha value of the skin
*/
void updateAlpha();
int instances;
private:
std::string mName; /**< Name of the skin to use */
ImageRect border; /**< The window border and background */
Image *closeImage; /**< Close Button Image */
};
// Map containing all window skins
typedef std::map<std::string, Skin*> Skins;
// Iterator for window skins
typedef Skins::iterator SkinIterator;
class SkinLoader
{
public:
friend class SkinConfigListener;
SkinLoader();
~SkinLoader();
/**
* Loads a skin
*/
Skin* load(const std::string &filename);
/**
* Updates the alpha values of all of the skins
*/
void updateAlpha();
private:
Skins mSkins;
/**
* The config listener that listens to changes relevant to all skins.
*/
static ConfigListener *skinConfigListener;
};
extern SkinLoader* skinLoader;
#endif
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