/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "popupmenu.h"
#include <cassert>
#include <iostream>
#include <guichan/focushandler.hpp>
#include "browserbox.h"
#include "inventorywindow.h"
#include "item_amount.h"
#include "windowcontainer.h"
#include "../being.h"
#include "../floor_item.h"
#include "../game.h"
#include "../graphics.h"
#include "../inventory.h"
#include "../item.h"
#include "../net/messageout.h"
#include "../net/protocol.h"
#include "../resources/iteminfo.h"
#include "../resources/itemmanager.h"
PopupMenu::PopupMenu():
Window()
{
setResizable(false);
setTitleBarHeight(0);
title = false;
browserBox = new BrowserBox();
browserBox->setPosition(4, 4);
browserBox->setHighlightMode(BrowserBox::BACKGROUND);
browserBox->setOpaque(false);
add(browserBox);
browserBox->setLinkHandler(this);
being = NULL;
floorItem = NULL;
}
PopupMenu::~PopupMenu()
{
delete browserBox;
delete floorItem;
}
void PopupMenu::showPopup(int x, int y, Being *being)
{
this->being = being;
browserBox->clearRows();
switch (being->getType())
{
case Being::PLAYER:
{
// Players can be traded with. Later also attack, follow and
// add as buddy will be options in this menu.
const std::string &name = being->getName();
browserBox->addRow("@@trade|Trade With " + name + "@@");
browserBox->addRow("@@attack|Attack " + name + "@@");
//browserBox->addRow("@@follow|Follow " + name + "@@");
//browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@");
}
break;
case Being::NPC:
// NPCs can be talked to (single option, candidate for removal
// unless more options would be added)
browserBox->addRow("@@talk|Talk To NPC@@");
break;
default:
/* Other beings aren't interesting... */
break;
}
//browserBox->addRow("@@look|Look To@@");
browserBox->addRow("##3---");
browserBox->addRow("@@cancel|Cancel@@");
showPopup(x, y);
}
void PopupMenu::showPopup(int x, int y, FloorItem *floorItem)
{
this->floorItem = floorItem;
browserBox->clearRows();
// Floor item can be picked up (single option, candidate for removal)
std::string name = itemDb->getItemInfo(floorItem->getItemId())->getName();
browserBox->addRow("@@pickup|Pick Up " + name + "@@");
//browserBox->addRow("@@look|Look To@@");
browserBox->addRow("##3---");
browserBox->addRow("@@cancel|Cancel@@");
showPopup(x, y);
}
void PopupMenu::handleLink(const std::string& link)
{
// Talk To action
if ((link == "talk") && being && being->getType() == Being::NPC &&
(current_npc == 0))
{
MessageOut outMsg;
outMsg.writeShort(CMSG_NPC_TALK);
outMsg.writeLong(being->getId());
outMsg.writeByte(0);
current_npc = being->getId();
}
// Trade action
else if ((link == "trade") && being && being->getType() == Being::PLAYER)
{
MessageOut outMsg;
outMsg.writeShort(CMSG_TRADE_REQUEST);
outMsg.writeLong(being->getId());
//tradePartner.flush();
//tradePartner << "Trade: You and " << being->name<< "";
tradePartnerName = being->getName();
}
// Attack action
else if ((link == "attack") && being && being->getType() == Being::PLAYER)
{
autoTarget = being;
attack(being);
}
/*
// Follow Player action
else if (link == "follow")
{
}*/
/*
// Add Buddy action
else if ((link == "buddy") && being && being->isPlayer())
{
if (!buddyWindow->isVisible())
buddyWindow->setVisible(true);
buddyWindow->addBuddy(being->getName());
}*/
// Pick Up Floor Item action
else if ((link == "pickup") && floorItem)
{
MessageOut outMsg;
outMsg.writeShort(CMSG_ITEM_PICKUP);
outMsg.writeLong(floorItem->getId());
}
// Look To action
else if (link == "look")
{
}
else if (link == "use")
{
assert(m_item);
if (m_item->isEquipment())
{
if (m_item->isEquipped())
{
inventory->unequipItem(m_item);
}
else
{
inventory->equipItem(m_item);
}
}
else
{
inventory->useItem(m_item);
}
}
else if (link == "drop")
{
new ItemAmountWindow(AMOUNT_ITEM_DROP, inventoryWindow, m_item);
}
else if (link == "description")
{
// do nothing for now, I need to write
// a window for the description first
;
}
// Unknown actions
else
{
std::cout << link << std::endl;
}
setVisible(false);
/*
* This is need cause of a bug in guichan that leave
* the focus on the popup menu even if is not visible.
*/
_getFocusHandler()->focusNone();
being = NULL;
floorItem = NULL;
m_item = NULL;
}
void PopupMenu::showPopup(int x, int y, Item *item)
{
assert(item);
m_item = item;
browserBox->clearRows();
if (item->isEquipment())
{
if (item->isEquipped())
browserBox->addRow("@@use|Unequip@@");
else
browserBox->addRow("@@use|Equip@@");
}
else
browserBox->addRow("@@use|Use@@");
browserBox->addRow("@@drop|Drop@@");
browserBox->addRow("@@description|Description@@");
browserBox->addRow("##3---");
browserBox->addRow("@@cancel|Cancel@@");
showPopup(x, y);
}
void PopupMenu::showPopup(int x, int y)
{
setContentSize(browserBox->getWidth() + 8, browserBox->getHeight() + 8);
if (windowContainer->getWidth() < (x + getWidth() + 5))
x -= (getWidth() + 50);
if (windowContainer->getHeight() < (y + getHeight() + 5))
y -= (getHeight() + 50);
setPosition(x, y);
setVisible(true);
requestMoveToTop();
}