/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "button.h"
#include "npc_text.h"
#include "scrollarea.h"
#include "textbox.h"
#include "widgets/layout.h"
#include "../npc.h"
#include "../utils/gettext.h"
NpcTextDialog::NpcTextDialog():
Window(_("NPC")),
mState(NPC_TEXT_STATE_WAITING)
{
setResizable(true);
setMinWidth(200);
setMinHeight(150);
setDefaultSize(0, 0, 260, 200);
mTextBox = new TextBox;
mTextBox->setEditable(false);
mTextBox->setOpaque(false);
mScrollArea = new ScrollArea(mTextBox);
mButton = new Button(_("Waiting for server"), "ok", this);
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
place(0, 0, mScrollArea, 5).setPadding(3);
place(4, 1, mButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
loadWindowState();
setLocationRelativeTo(getParent());
}
void NpcTextDialog::setText(const std::string &text)
{
mText = text;
mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15);
}
void NpcTextDialog::addText(const std::string &text)
{
setText(mText + text + "\n");
mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
}
void NpcTextDialog::showNextButton()
{
mButton->setCaption(_("Next"));
mState = NPC_TEXT_STATE_NEXT;
mButton->setEnabled(true);
}
void NpcTextDialog::showCloseButton()
{
mButton->setCaption(_("Close"));
mState = NPC_TEXT_STATE_CLOSE;
mButton->setEnabled(true);
}
void NpcTextDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok")
{
if (mState == NPC_TEXT_STATE_NEXT && current_npc) {
current_npc->nextDialog();
addText("\n> Next\n");
} else if (mState == NPC_TEXT_STATE_CLOSE ||
mState == NPC_TEXT_STATE_NEXT && !current_npc) {
setText("");
setVisible(false);
if (current_npc) current_npc->handleDeath();
} else return;
}
else return;
mButton->setEnabled(false);
mButton->setCaption(_("Waiting for server"));
mState = NPC_TEXT_STATE_WAITING;
}
void NpcTextDialog::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
setText(mText);
}