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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _TMW_MINISTATUS_H
#define _TMW_MINISTATUS_H
#include <iosfwd>
#include <vector>
#include "window.h"
#include "../guichanfwd.h"
#include "../animatedsprite.h"
class ProgressBar;
/**
* The player mini-status dialog.
*
* \ingroup Interface
*/
class MiniStatusWindow : public Window
{
public:
/**
* Constructor.
*/
MiniStatusWindow();
/**
* Draw this window
*/
void draw(gcn::Graphics *graphics);
/**
* Sets one of the icons
*/
void setIcon(int index, AnimatedSprite *sprite);
void eraseIcon(int index);
void drawIcons(Graphics *graphics);
private:
/**
* Updates this dialog with values from player_node
*/
void update();
/*
* Mini Status Bars
*/
ProgressBar *mHpBar;
ProgressBar *mMpBar;
ProgressBar *mXpBar;
gcn::Label *mHpLabel;
gcn::Label *mMpLabel;
gcn::Label *mXpLabel;
std::vector<AnimatedSprite *> mIcons;
};
#endif
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