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authorHello=) <hello@themanaworld.org>2024-03-28 03:58:45 +0300
committerHello=) <hello@themanaworld.org>2024-03-28 03:58:45 +0300
commitdb0b1da0060f5eb4b2af040c22ea9373d36970af (patch)
treedc2bdc0478c341bf4368fee4993c20e52f2d41c1 /src/net/nethandler.cpp~
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Initial commit of Guild Bot, as seen in:
$ sha256sum guildsrc.zip ef61469ab59ce3f5dd3289505e89bd5b84e3a82b89cda90d25ae3c41f7464beb guildsrc.zip Verification shown its source 100% match to currently running version on TMWA. The following changes were made VS version found in guildsrc.zip: 1) src/build and src/dist content completely removed. Rationale: build-time artifacts; binaries contained login/password. 2) Executable flag (+x) removed from src/automation.cpp and src/main.cpp. Rationale: executable CPP sources are weird thing. No change to file content. 3) src/main.cpp changes: 3 lines: std::string main_username = "test"; std::string main_pw = "test"; std::string main_host = "127.0.0.1"; Rationale: avoid leaking real production credentials and ensure experimenters dont hammer real TMW prod server by experiments. Effort been made to preserve original file timestamps, etc. However toplevel src/ dir date adjusted to date of mentioned changes.
Diffstat (limited to 'src/net/nethandler.cpp~')
-rw-r--r--src/net/nethandler.cpp~183
1 files changed, 183 insertions, 0 deletions
diff --git a/src/net/nethandler.cpp~ b/src/net/nethandler.cpp~
new file mode 100644
index 0000000..d6f031e
--- /dev/null
+++ b/src/net/nethandler.cpp~
@@ -0,0 +1,183 @@
+#include "nethandler.h"
+#include "network.h"
+#include "protocol.h"
+#include "messageout.h"
+
+#include "loginhandler.h"
+#include "chathandler.h"
+#include "charserverhandler.h"
+#include "maploginhandler.h"
+
+#include "../log.h"
+#include "../main.h"
+#include "../game.h"
+
+static NetHandler *NetInstance = NULL;
+static Network *mNetwork = NULL;
+MessageHandler *mChatHandler = NULL;
+
+LoginHandler loginHandler;
+CharServerHandler charServerHandler;
+MapLoginHandler mapLoginHandler;
+
+NetHandler::NetHandler()
+{
+ NetInstance = this;
+}
+
+NetHandler::~NetHandler()
+{
+ delete mNetwork;
+
+ if (mChatHandler != NULL)
+ delete mChatHandler;
+
+ delete NetInstance;
+}
+
+void NetHandler::clean_up()
+{
+ delete mNetwork;
+
+ if (mChatHandler != NULL) // fix a crash caused by map server D/C
+ delete mChatHandler;
+
+ mNetwork = new Network();
+}
+
+NetHandler *NetHandler::getNetInstance()
+{
+ return NetInstance;
+}
+
+Network *NetHandler::getNetwork()
+{
+ if (mNetwork == NULL)
+ mNetwork = new Network();
+
+ return mNetwork;
+}
+
+void NetHandler::loadHandlers()
+{
+ mChatHandler = new ChatHandler();
+ mNetwork->registerHandler(mChatHandler);
+}
+
+// All code related to login, from main.cpp
+
+void NetHandler::accountLogin(LoginData *loginData)
+{
+ /*
+ logger->log("Trying to connect to account server...");
+ logger->log("Username is %s", loginData->username.c_str());*/
+ mNetwork->connect(loginData->hostname, loginData->port);
+ mNetwork->registerHandler(&loginHandler);
+ loginHandler.setLoginData(loginData);
+
+ // Send login infos
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(0x0064);
+ outMsg.writeInt32(0); // client version
+ outMsg.writeString(loginData->username, 24);
+ outMsg.writeString(loginData->password, 24);
+ outMsg.writeInt8(0); // unknown
+}
+
+void NetHandler::charLogin(LoginData *loginData)
+{
+ /*logger->log("Trying to connect to char server...");
+
+ logger->log("Server: %s (%s:%d)",
+ server_info[0]->name.c_str(),
+ loginData->hostname.c_str(),
+ loginData->port);*/
+
+ mNetwork->connect(loginData->hostname, loginData->port);
+ mNetwork->registerHandler(&charServerHandler);
+ charServerHandler.setLoginData(loginData);
+
+ // Send login infos
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(0x0065);
+ outMsg.writeInt32(loginData->account_ID);
+ outMsg.writeInt32(loginData->session_ID1);
+ outMsg.writeInt32(loginData->session_ID2);
+ outMsg.writeInt16(0); // unknown
+ outMsg.writeInt8(loginData->sex);
+
+ // We get 4 useless bytes before the real answer comes in
+ mNetwork->skip(4);
+}
+
+void NetHandler::mapLogin(LoginData *loginData)
+{
+ MessageOut outMsg(mNetwork);
+
+ /*logger->log("Trying to connect to map server...");
+ logger->log("Map: %s", map_path.c_str());*/
+
+ mNetwork->connect(loginData->hostname, loginData->port);
+ mNetwork->registerHandler(&mapLoginHandler);
+
+ // Send login infos
+ outMsg.writeInt16(0x0072);
+ outMsg.writeInt32(loginData->account_ID);
+ outMsg.writeInt32(charID[main_charno]);
+ outMsg.writeInt32(loginData->session_ID1);
+ outMsg.writeInt32(loginData->session_ID2);
+ outMsg.writeInt8(loginData->sex);
+
+ // We get 4 useless bytes before the real answer comes in
+ mNetwork->skip(4);
+}
+
+// add a few of the packets that need to be sent.
+void NetHandler::attemptCharSelect()
+{
+ /*logger->log("CharServer: Character Select: %s",
+ char_name.c_str());*/
+ // Request character selection
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(0x0066);
+ outMsg.writeInt8(main_charno);
+}
+
+void NetHandler::mapLoaded()
+{
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(CMSG_MAP_LOADED);
+}
+
+void NetHandler::privateMessage(std::string name, std::string msg)
+{
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(CMSG_CHAT_WHISPER);
+ outMsg.writeInt16(static_cast<short>(msg.length() + 28));
+ outMsg.writeString(name, 24);
+ outMsg.writeString(msg, static_cast<int>(msg.length()));
+}
+
+void NetHandler::publicMessage(std::string msg)
+{
+ std::string mes = std::string("guild") + " : " + msg;
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(CMSG_CHAT_MESSAGE);
+ outMsg.writeInt16(static_cast<short>(mes.length() + 4 + 1));
+ outMsg.writeString(mes, static_cast<int>(mes.length() + 1));
+}
+
+void NetHandler::sit()
+{
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(CMSG_PLAYER_CHANGE_ACT);
+ outMsg.writeInt32(0);
+ outMsg.writeInt8(2);
+}
+
+void NetHandler::ping(int tick)
+{
+ MessageOut outMsg(mNetwork);
+ outMsg.writeInt16(CMSG_CLIENT_PING);
+ outMsg.writeInt32(tick);
+} \ No newline at end of file