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authorHello=) <hello@themanaworld.org>2024-03-29 04:23:18 +0300
committerHello=) <hello@themanaworld.org>2024-03-29 04:23:18 +0300
commit08cd08587be5c8d2ce42ae417098c524f683c6ad (patch)
tree727aa239372a77e9ca3d72fe761940bb49e8d2d8 /src/main.cpp
parentdb0b1da0060f5eb4b2af040c22ea9373d36970af (diff)
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Move actual top level from src/ to top: just one single dir is pointless.
Reported-By: NetSysFire
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp153
1 files changed, 0 insertions, 153 deletions
diff --git a/src/main.cpp b/src/main.cpp
deleted file mode 100644
index 56f7815..0000000
--- a/src/main.cpp
+++ /dev/null
@@ -1,153 +0,0 @@
-/*
- * File: main.cpp
- * Author: dipesh
- *
- * Created on July 31, 2010, 6:04 PM
- */
-
-#include <stdlib.h>
-#include <iostream>
-#include <string>
-#include <SDL.h>
-
-#include "logindata.h"
-#include "game.h"
-#include "main.h"
-#include "automation.h"
-
-#include "net/charserverhandler.h"
-#include "net/loginhandler.h"
-#include "net/maploginhandler.h"
-#include "net/messagein.h"
-#include "net/messageout.h"
-#include "net/network.h"
-#include "net/nethandler.h"
-#include "serverinfo.h"
-
-#if defined WIN32
-#include "Windows.h"
-#include "Winbase.h"
-#include "utils/specialfolder.h"
-#endif
-
-unsigned char state = LOGIN_STATE;
-unsigned char oldstate;
-std::string errorMessage;
-char n_server, n_character;
-
-class SERVER_INFO;
-SERVER_INFO **server_info;
-
-std::string main_username = "test";
-std::string main_pw = "test";
-std::string main_host = "127.0.0.1";
-int main_charno = 1; //character slot
-
-int main_port = 6901;
-
-int charID[3];
-int world;
-std::string char_name;
-std::string mLocalDataDir;
-
-LoginData loginData;
-
-void init_engine()
-{
-
- if (SDL_Init(SDL_INIT_TIMER) < 0) {
- std::cerr << "Could not initialize SDL: " <<
- SDL_GetError() << std::endl;
- exit(1);
- }
-
- atexit(SDL_Quit);
- mLocalDataDir = ".";
-
-#if defined WIN32
- mLocalDataDir = getSpecialFolderLocation(CSIDL_LOCAL_APPDATA);
- mLocalDataDir += "/ManaGuild";
-#endif
-}
-
-int main(int argc, char **argv)
-{
- Automation::getAutomationHandler()->loadMembers();
-
- init_engine();
- SDLNet_Init();
- Network *network = NetHandler::getNetInstance()->getNetwork();
- Game *game = new Game();
-
- while (state != EXIT_STATE)
- {
- network->flush();
- network->dispatchMessages();
-
- if (network->getState() == Network::ERROR_BROKE)
- {
- state = ERROR_STATE;
- errorMessage = "Got disconnected from server!";
- }
-
- if (state != oldstate)
- {
- oldstate = state;
-
- switch (oldstate)
- {
- // Those states that don't cause a network disconnect
- case ACCOUNT_STATE:
- case CHAR_SELECT_STATE:
- case GAME_STATE:
- break;
-
- default:
- network->disconnect();
- network->clearHandlers();
- break;
- }
-
- switch (state)
- {
- case LOGIN_STATE:
- state = ACCOUNT_STATE;
- break;
- case ACCOUNT_STATE:
- loginData.hostname = main_host;
- loginData.port = main_port;
- loginData.password = main_pw;
- loginData.username = main_username;
- NetHandler::getNetInstance()->accountLogin(&loginData);
- break;
- case CHAR_SERVER_STATE:
- {
- SERVER_INFO *si = server_info[world];
- loginData.hostname = iptostring(si->address);
- loginData.port = si->port;
- NetHandler::getNetInstance()->charLogin(&loginData);
- break;
- }
- case CHAR_SELECT_STATE:
- NetHandler::getNetInstance()->attemptCharSelect();
- break;
- case CONNECTING_STATE:
- NetHandler::getNetInstance()->mapLogin(&loginData);
- break;
- case GAME_STATE:
- game->logic();
- break;
- case ERROR_STATE:
- state = EXIT_STATE; //LOGIN_STATE
- break;
- default:
- state = EXIT_STATE;
- break;
- }
- }
- }
-
- delete game;
- return (EXIT_SUCCESS);
-}
-