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author | Hello=) <hello@themanaworld.org> | 2024-03-29 04:23:18 +0300 |
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committer | Hello=) <hello@themanaworld.org> | 2024-03-29 04:23:18 +0300 |
commit | 08cd08587be5c8d2ce42ae417098c524f683c6ad (patch) | |
tree | 727aa239372a77e9ca3d72fe761940bb49e8d2d8 /src/main.cpp | |
parent | db0b1da0060f5eb4b2af040c22ea9373d36970af (diff) | |
download | guildbot-08cd08587be5c8d2ce42ae417098c524f683c6ad.tar.gz guildbot-08cd08587be5c8d2ce42ae417098c524f683c6ad.tar.bz2 guildbot-08cd08587be5c8d2ce42ae417098c524f683c6ad.tar.xz guildbot-08cd08587be5c8d2ce42ae417098c524f683c6ad.zip |
Move actual top level from src/ to top: just one single dir is pointless.
Reported-By: NetSysFire
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 153 |
1 files changed, 0 insertions, 153 deletions
diff --git a/src/main.cpp b/src/main.cpp deleted file mode 100644 index 56f7815..0000000 --- a/src/main.cpp +++ /dev/null @@ -1,153 +0,0 @@ -/* - * File: main.cpp - * Author: dipesh - * - * Created on July 31, 2010, 6:04 PM - */ - -#include <stdlib.h> -#include <iostream> -#include <string> -#include <SDL.h> - -#include "logindata.h" -#include "game.h" -#include "main.h" -#include "automation.h" - -#include "net/charserverhandler.h" -#include "net/loginhandler.h" -#include "net/maploginhandler.h" -#include "net/messagein.h" -#include "net/messageout.h" -#include "net/network.h" -#include "net/nethandler.h" -#include "serverinfo.h" - -#if defined WIN32 -#include "Windows.h" -#include "Winbase.h" -#include "utils/specialfolder.h" -#endif - -unsigned char state = LOGIN_STATE; -unsigned char oldstate; -std::string errorMessage; -char n_server, n_character; - -class SERVER_INFO; -SERVER_INFO **server_info; - -std::string main_username = "test"; -std::string main_pw = "test"; -std::string main_host = "127.0.0.1"; -int main_charno = 1; //character slot - -int main_port = 6901; - -int charID[3]; -int world; -std::string char_name; -std::string mLocalDataDir; - -LoginData loginData; - -void init_engine() -{ - - if (SDL_Init(SDL_INIT_TIMER) < 0) { - std::cerr << "Could not initialize SDL: " << - SDL_GetError() << std::endl; - exit(1); - } - - atexit(SDL_Quit); - mLocalDataDir = "."; - -#if defined WIN32 - mLocalDataDir = getSpecialFolderLocation(CSIDL_LOCAL_APPDATA); - mLocalDataDir += "/ManaGuild"; -#endif -} - -int main(int argc, char **argv) -{ - Automation::getAutomationHandler()->loadMembers(); - - init_engine(); - SDLNet_Init(); - Network *network = NetHandler::getNetInstance()->getNetwork(); - Game *game = new Game(); - - while (state != EXIT_STATE) - { - network->flush(); - network->dispatchMessages(); - - if (network->getState() == Network::ERROR_BROKE) - { - state = ERROR_STATE; - errorMessage = "Got disconnected from server!"; - } - - if (state != oldstate) - { - oldstate = state; - - switch (oldstate) - { - // Those states that don't cause a network disconnect - case ACCOUNT_STATE: - case CHAR_SELECT_STATE: - case GAME_STATE: - break; - - default: - network->disconnect(); - network->clearHandlers(); - break; - } - - switch (state) - { - case LOGIN_STATE: - state = ACCOUNT_STATE; - break; - case ACCOUNT_STATE: - loginData.hostname = main_host; - loginData.port = main_port; - loginData.password = main_pw; - loginData.username = main_username; - NetHandler::getNetInstance()->accountLogin(&loginData); - break; - case CHAR_SERVER_STATE: - { - SERVER_INFO *si = server_info[world]; - loginData.hostname = iptostring(si->address); - loginData.port = si->port; - NetHandler::getNetInstance()->charLogin(&loginData); - break; - } - case CHAR_SELECT_STATE: - NetHandler::getNetInstance()->attemptCharSelect(); - break; - case CONNECTING_STATE: - NetHandler::getNetInstance()->mapLogin(&loginData); - break; - case GAME_STATE: - game->logic(); - break; - case ERROR_STATE: - state = EXIT_STATE; //LOGIN_STATE - break; - default: - state = EXIT_STATE; - break; - } - } - } - - delete game; - return (EXIT_SUCCESS); -} - |