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authorHello=) <hello@themanaworld.org>2024-03-29 04:23:18 +0300
committerHello=) <hello@themanaworld.org>2024-03-29 04:23:18 +0300
commit08cd08587be5c8d2ce42ae417098c524f683c6ad (patch)
tree727aa239372a77e9ca3d72fe761940bb49e8d2d8 /game.cpp
parentdb0b1da0060f5eb4b2af040c22ea9373d36970af (diff)
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Move actual top level from src/ to top: just one single dir is pointless.
Reported-By: NetSysFire
Diffstat (limited to 'game.cpp')
-rw-r--r--game.cpp103
1 files changed, 103 insertions, 0 deletions
diff --git a/game.cpp b/game.cpp
new file mode 100644
index 0000000..d933c2f
--- /dev/null
+++ b/game.cpp
@@ -0,0 +1,103 @@
+#include "game.h"
+
+#include <fstream>
+#include <sstream>
+#include <string>
+#include <iostream>
+
+#include "automation.h"
+#include "net/nethandler.h"
+#include "net/network.h"
+#include "onlinelist.h"
+
+std::string map_path;
+volatile int tick_time;
+volatile int cur_time;
+const int MAX_TIME = 10000;
+bool done = false;
+
+OnlineList *onlinelist;
+
+/**
+ * Advances game logic counter.
+ */
+Uint32 nextTick(Uint32 interval, void *param)
+{
+ tick_time++;
+ if (tick_time == MAX_TIME) tick_time = 0;
+ return interval;
+}
+
+int get_elapsed_time(int start_time)
+{
+ if (start_time <= tick_time) {
+ return (tick_time - start_time) * 10;
+ }
+ else {
+ return (tick_time + (MAX_TIME - start_time)) * 10;
+ }
+}
+
+Game::Game()
+{
+ // Initialize timers
+ tick_time = 0;
+ SDL_AddTimer(10, nextTick, NULL); // Logic counter
+ onlinelist = new OnlineList();
+}
+
+Game::~Game()
+{
+ delete onlinelist;
+}
+
+int stay_awake(void *data)
+{
+ /* Eathena seems to kick the client after 10 mins of inactivity.
+ A teenky hack to keep it alive.*/
+ while (!done)
+ {
+ NetHandler::getNetInstance()->sit();
+ std::cout << "I'm still here." << std::endl;
+ SDL_Delay(5 * 60 * 1000);
+ }
+}
+
+void Game::logic()
+{
+ done = false;
+ int gameTime = tick_time;
+
+ SDL_Thread *wakeywakey;
+
+
+ Network *mNetwork = NetHandler::getNetInstance()->getNetwork();
+ NetHandler::getNetInstance()->mapLoaded();
+ NetHandler::getNetInstance()->ping(tick_time);
+ //NetHandler::getNetInstance()->sit();
+ NetHandler::getNetInstance()->loadHandlers();
+ wakeywakey = SDL_CreateThread(stay_awake, NULL);
+
+ while (!done)
+ {
+ if (mNetwork->getState() == Network::ERROR_BROKE) //get out of this loop to allow a restart.
+ done = true;
+
+ mNetwork->flush();
+ mNetwork->dispatchMessages();
+
+ while (get_elapsed_time(gameTime) > 0)
+ {
+ cur_time = static_cast<int>(time(0));
+ onlinelist->logic();
+ Automation::getAutomationHandler()->logic();
+ ++gameTime;
+ }
+
+ gameTime = tick_time;
+
+ SDL_Delay(10); // Don't steal all the cpu time.
+ }
+
+ SDL_KillThread(wakeywakey);
+}