Age | Commit message (Collapse) | Author | Files | Lines |
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You can see the full discussion here: [text](https://forums.themanaworld.org/viewtopic.php?t=21455)
Makes Hurnscald indoors silent, town square with bird ambience, town music moved to outside fence, mining camp is silent and map before the moor changed to adjacent east map music to avoid changing tracks for such a short duration on the way to the Graveyard.
The purpose is to make the hangout areas a bit more quiet, in hopes of baiting more people to enable music.
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- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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* removed orphan path tiles.
* removed orphan tree trunks.
* moved tree trunks from Ground2 to Ground.
* fixed missing tree tiles in over.
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leaving one fence tile in Fringe.
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* Collision at 20,70 reported by Boomer the Kran
* added two tiles to complete the trail
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* many collision errors
* all trees get two collision tiles
* removed some trees which would block the way
* Fixed 20 tiles borderzone on 025-1 to 026-1
* overlapping between 025-1 and 026-1
Part of it done by Zdln other part tux9th.
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client, which is still supported, can't handle CSV.
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Also remove some executable bits
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
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food items.
Amendment by Wombat: decrease delay for snail trail particle
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Many small bug fixes, including the one that was reported by lien on the
forum: http://forums.themanaworld.org/viewtopic.php?f=2&t=9069
Notice: This requires an update of the walkmaps.
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Adds mob spawns to 025-1, 026-1 and 027-1
Maps more of 025-1
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Monster fixes, some empty tiles removed and wrongly placed tiles.
Will probably need some more fixing.
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