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2024-01-14Mobs 2 MapsHoraK-FDF1-1/+9
2023-12-07mobsHoraK-FDF1-2/+18
2023-04-19Poppet made a map fix at Dimond's cove to fix a single tile on the wrong layerLedmitz1-18/+18
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-31/+31
2021-03-25fixed map 010-1 (#432)HoraK-FDF1-42/+42
Lifted lower part of dimonds edge to over 1 layer because snail traces, bee/butterfly shadows and player auras could be seen in the middle of the building.
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-7/+7
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-11/+11
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-19/+733
2013-06-05010-1: added collision at 24,99.tux9th1-1/+1
2013-04-22Fix all the wrong spawn namesBen Longbons1-7/+7
2013-04-11010-1:tux9th1-3/+8
* Moved x1 tiles from Fringe to Ground2 * Moved stones from Over to Ground2 * Removed grass tiles from Ground2 * Removed water tiles from Ground2 * Moved transparent tiles from Ground to Ground2 and replaced them with opaque ones
2013-03-19Fixed overlapping betweentux9th1-2/+2
* 007-1 * 010-1 * 016-1
2012-09-24Bugs in Maps fixed:tux9th1-5/+10
009-1: * Layer Issue at 37,32 * some tileset misuse 010-1: * Collision errors * edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground. 011-1: * Layer Issues Plants, Stones around 30,50 going south and west from there * Collision errors around 64,69 and other collisions * Layer Issues at the Roof around 94,24 * Tileset Issues at the Roof around 94,24 * Shadow at 54,64 * Shadow at 83,30 * Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed 012-1: * Collision error at 140, 144 * several other collision errors similar to 140,144 * some layer issues, some still remain 013-1: * Warppoint to 055-1 * Collision error at 34,65 and some other places * Collision + tilesetuse at the magic house * Layer issues between over and fringe fixed * Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers * Overlapping to 012-1 014-1 * Overlapping to 027-1 * Collision issues * Layer Errors 015-1 * Overlapping to 014-1 * Collision Errors 017-1 * Collision errors * Shadow error at 47,24 * removed plant at 42 ,23 * renamed Road layer to Lower, because there is more than just road on it. Lower fits better * numerous layer issues * warp to 056-1 018-1: * Overlapping to 055-1 027-1: * Overlapping to 015-1 and 014-1 * Collision Errors * Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision * added a missing tree 055-1: * Collision errors (Trees, Footbridge) * Warppoint to 013-1 * Overlapping to 018-1 * Tileset order * Map now fits into the global continent concept * Edited monster spawns to fit the larger map 056-1: * some Collisions * Overlapping to 017-1 * Overlapping to 055-1 * Warp to 017-1 * Tileset order
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-488/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-486/+467
2012-07-20Canonicalize tileset names.Ben Longbons1-8/+8
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+488
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-11-23Added, on map 010-1, a missing collision tile: 88,72.ali-g1-1/+1
2011-09-12Full map review:Ali-G1-28/+28
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-04Removed some wrong collision tiles around 50 101.Ali-G1-1/+1
2011-06-10Improved some warps between 010-1 & 011-1. And also between 018-1 & 018-3.Ali-G1-2/+2
2011-06-04Removed the fluffies and replaced by snails. Also changed the hp given by 4 ↵Ali-G1-23/+22
food items. Amendment by Wombat: decrease delay for snail trail particle
2010-07-27Clean up some spawns and restore a warpremoitnane1-1/+1
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-06-18Add butterfly to mapsJared Adams1-0/+8
2009-09-13The fluffies on 010-1 are now actual fluffies.Fate1-1/+1
2009-09-06Stray, empty tiles removed from mapsKess Vargavind1-2/+1
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked.
2009-06-17Move some woodland spawns into TMX formatJared Adams1-0/+68
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+4
respawn rates here and there
2009-03-21Add clover patches to woodland mapsJared Adams1-0/+7
Also add some flowers to Hurnscald
2009-03-05Collision tile tweaks, bit more continuity fixing for outer Hurnscald, miscScott Ellis1-2/+2
2009-03-02Merge/rename oversized forest tilesJared Adams1-14/+14
2008-11-22Warp fixesFate1-1/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-6/+6
add some mobs...
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-12/+34
2008-11-12Inital map renameJared Adams1-0/+82
Warps and such need to be fixed