Age | Commit message (Collapse) | Author | Files | Lines |
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Small change - bug fix. Move PNGs to proper path so client can actually load them.
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- clientdata changes for https://git.themanaworld.org/legacy/serverdata/-/merge_requests/862 pngs run through optipng -o7
- renamed legendary-carrot.png to carrot-legendary.png and optimized it with optipng and added partial license since i dont know author that added stars atm and since i copied those stars to the other legendary items i put a ? there as well for now
Approved-by: Hello TMW <hello@themanaworld.org>
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For some unknown reasons witch doctor mask looked ugly and distorted
in items window (F4 on self or show items on others) and in client hover
popup showing item data.
I've used item sprite itself to make it looking much better.
Technically I moved some part of pixels from item sprite used to display
player in game world to item image used in dialogs, both images are by
same author, and same license.
As extra perk I've optimized PNG packing and halved its size vs original.
Reported-By: Rill
Approved-by: Thorbjørn Lindeijer <bjorn@lindeijer.nl>
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clientdata changes for https://git.themanaworld.org/legacy/tmwa/-/merge_requests/298 and https://git.themanaworld.org/legacy/serverdata/-/merge_requests/848
Approved-by: Thorbjørn Lindeijer <bjorn@lindeijer.nl>
Approved-by: Hello TMW <hello@themanaworld.org>
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I did extra pass on XMLs checking mob walk animations VS unexpected `<end />` as outlined in https://git.themanaworld.org/legacy/clientdata/-/merge_requests/676 to be sure all mobs fixed and detected I missed 1 mob: Birb ("Piou King").
This mob also coming from another server - and features bugged `<end />` tag in "walk" animation, terminating animation prematurely.
Related to:
* https://git.themanaworld.org/mana/mana/-/issues/96
* https://git.themanaworld.org/legacy/clientdata/-/merge_requests/676
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This change removes the `<end/>` tags in the walk anims of the following
monsters:
* Moubootaur
* Ratto
* Tengu
In Mana client, these make the walk animation stop prematurely, after
which the monsters just slide over the floor.
Closes https://git.themanaworld.org/mana/mana/-/issues/96
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And changed all references to these tilesets to be external.
Also changed some references to the collision tileset to refer to the
external tileset.
Also corrected the parameters on the set_cave.tsx tileset.
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Only exhaustive for woodland rules for now.
Restored graphics/tiles/set_woodland.png from git history.
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gfx to https://git.themanaworld.org/legacy/serverdata/-/merge_requests/835<br>
headslime is a non animated version for now the animated comes later.
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gfx to https://git.themanaworld.org/legacy/serverdata/-/merge_requests/825
- renamed some particle effects to be in better order
- super slime may need to get attack animations added for up and down and maybe opacity can be fine tuned atm is only the same
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- added BlackSteelShield
- added BlackKnightHelm
- added BlackRoseHat (this one is not like the others since it gets created from BlackRoses)
All those black armors may need a outlined version to be better visible on black skins but that's a task for an other day.
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gfx+sfx effects for https://git.themanaworld.org/legacy/serverdata/-/merge_requests/822
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Lowered a few values to make Troll fire less random and more linear in appearance, as it looked slightly too cluttered.
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The Red Bone's particle emitters were huge and blocking a lot of action. Most of this came from the larger black smoke/fog. After fine tuning it over too much time, I finally made it like it was but without the steroids. You can now see it starts at the head as it always had. It's now the same, but smaller when mob is still and almost hair-like when in motion. You can test locally for yourself, if you wish to comment: .../mana/updates/updates.themanaworld.org/legacy/local/graphics/particles/necroblast.particle.xml
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- on 009-2 some object where in over1 layer but with high hats one appeared over the hat (beer on first table) so i moved them to ground3 layer
- on 012-1 whole street was in fringe layer that made tortugas vanish behind the tiles every two rows (strangly only tortugas they may have the exact size to trigger that behavior) I also fixed many walls and overlayers where beheader looked through the ground
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all were too loud for TMW
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I hope we fooled you with invisible characters, though I hope it didn't cause too many of you any trouble. Happy April Fool's Day all!
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See https://git.themanaworld.org/mana/plus/-/merge_requests/50
And https://git.themanaworld.org/mana/plus/-/merge_requests/66
Tested with MV and latest manaplus.
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the gfx for https://git.themanaworld.org/legacy/serverdata/-/merge_requests/727
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