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author | HoraK-FDF <horak-fdf@web.de> | 2025-07-13 12:39:21 +0000 |
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committer | HoraK-FDF <horak-fdf@web.de> | 2025-07-13 12:39:21 +0000 |
commit | 4defb83586eb7cab905c702407d038fe3eb5e392 (patch) | |
tree | d7e7e61437463f2935d3a2b6523c7ac9a14f70ca /sfx/monsters/floyd/floyd-move3.ogg | |
parent | e341f84118ad030d704e0541a72ca21d6f93c2f9 (diff) | |
download | clientdata-master.tar.gz clientdata-master.tar.bz2 clientdata-master.tar.xz clientdata-master.zip |
Digging holes for treasure hunt/gardening, I started with a high npc number to have enough space for normal npcs in front and enough space for more digging hole ground types after (dug out ground, hole, glow and flow are all dyable). The current set contains hole types for sand (desert/beach) and brown ground (woodland/grassland/fields). All pngs are optimized.
Approved-by: Hello TMW <hello@themanaworld.org>
Reviewed-by: Hello TMW <hello@themanaworld.org>
Diffstat (limited to 'sfx/monsters/floyd/floyd-move3.ogg')
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