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authorStefan Beller <stefanbeller@googlemail.com>2010-10-22 22:52:22 +0200
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 15:16:22 +0100
commite65d27d807b84c7a222205903a84131c2e58dc9c (patch)
treef46cf1570d1ff00464217a572c93dd68d2be4492 /rules/cave/rule_cave.txt
parent2fc26b12ea5f3decb32425fac565c8f3c4db85be (diff)
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rules
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+# lines starting with # or // are comments
+# all other lines will be parsed and treated as filenames.
+
+# Rules for caves
+
+# basic stuff: each rule-tile gets a default tile
+../rules/cave/rule_cave_001.tmx
+
+# straight walls:
+../rules/cave/rule_cave_002.tmx
+
+# corners at walls
+../rules/cave/rule_cave_003.tmx
+../rules/cave/rule_cave_004.tmx
+../rules/cave/rule_cave_005.tmx
+
+# water in caves:
+../rules/cave/rule_cave_006.tmx
+../rules/cave/rule_cave_007.tmx
+
+# rules for entrances, has bad exception handling,
+# so mind where to put entrances. (So avoid putting them near corners)
+../rules/cave/rule_cave_008.tmx
+
+# straight carpets
+../rules/cave/rule_cave_009.tmx
+
+# corners in carpets
+../rules/cave/rule_cave_010.tmx
+
+# all tiles, which are walkable, but have unwalkable neighbors,
+# should be unwalkable
+# example: a decorative stone in a sea
+
+../rules/cave/rule_cave_050.tmx
+
+# error handling: some situations cannot be handled properly with this ruleset:
+# so indicate these situations with the error-tile
+../rules/cave/rule_cave_100.tmx