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authorCoffee <coffee@coffee-EP45-UD3L.(none)>2011-05-23 21:55:04 -0300
committerEnchilado <crunchy@crunchy-Satellite-L300.(none)>2011-05-24 11:08:28 +1000
commit5cdbe0174cdb8f2962e7613c1171554d8a1afd88 (patch)
treeca0541a4f3f50811ad8b1b0a60d2a88e365ded52 /npcs.xml
parent918355f109ae1f047d9a1197f37143f69326d751 (diff)
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Changing the reference to the clothes in NPC andra according to the reorg.
Diffstat (limited to 'npcs.xml')
-rw-r--r--npcs.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/npcs.xml b/npcs.xml
index 5223eb95..6e22a6dc 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -121,9 +121,9 @@
time it is usually better to create a new NPC as one graphic from scratch. -->
<sprite>player_female_base.xml</sprite>
<sprite>equipment/feet/boots-female.xml|#4f2d29,c89078</sprite>
- <sprite>leg-chaps-female.xml</sprite>
- <sprite>chest-shorttanktop-female.xml</sprite>
- <sprite>hairstyle11.xml|#bb2222,ffee33</sprite>
+ <sprite>equipment/legs/chaps-female.xml</sprite>
+ <sprite>equipment/chest/shorttanktop-female.xml</sprite>
+ <sprite>hairstyles/hairstyle11.xml|#bb2222,ffee33</sprite>
</npc>
<npc id="202">
<!-- An NPC made only from a particle effect. -->