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authornmaligec <wouldnot@hotmail.com>2011-01-03 14:51:53 -0500
committernmaligec <wouldnot@hotmail.com>2011-01-03 14:51:53 -0500
commit105ad9f62ec6c2cf01302243081f371c8bc164a6 (patch)
tree3e0374d7c10773c809ac826a93bec565493f85b0 /graphics/sprites
parent6471ef6dbcb8b99649a69d6a3b0a26be9650c4e3 (diff)
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Updates I made since ta-client-testing repo was closed: minor fix to Hurnsald map entrances, plus additions for the crypt quest.
Diffstat (limited to 'graphics/sprites')
-rwxr-xr-xgraphics/sprites/npcs/npc-casket.xml10
-rwxr-xr-xgraphics/sprites/npcs/npc-gate-closed.xml10
-rwxr-xr-xgraphics/sprites/npcs/npc-gate-open.xml10
-rwxr-xr-xgraphics/sprites/npcs/npc-gate_224x192.pngbin0 -> 25367 bytes
-rw-r--r--graphics/sprites/player_female_base.pngbin60055 -> 134297 bytes
-rw-r--r--graphics/sprites/player_female_base.xml76
-rwxr-xr-x[-rw-r--r--]graphics/sprites/player_male_base.pngbin55885 -> 130872 bytes
-rw-r--r--graphics/sprites/player_male_base.xml80
-rwxr-xr-xgraphics/sprites/weapon-axe-blacksmith.pngbin0 -> 347 bytes
-rwxr-xr-xgraphics/sprites/weapon-axe-blacksmith.xml26
-rwxr-xr-xgraphics/sprites/weapon-polearm-spear.pngbin0 -> 347 bytes
-rwxr-xr-xgraphics/sprites/weapon-polearm-spear.xml26
-rwxr-xr-xgraphics/sprites/weapon-sword-sword.pngbin0 -> 347 bytes
-rwxr-xr-xgraphics/sprites/weapon-sword-sword.xml26
14 files changed, 261 insertions, 3 deletions
diff --git a/graphics/sprites/npcs/npc-casket.xml b/graphics/sprites/npcs/npc-casket.xml
new file mode 100755
index 00000000..cc81923c
--- /dev/null
+++ b/graphics/sprites/npcs/npc-casket.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/particles/casket-trap_96x96.png" width="96" height="96" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- closed casket -->
+ <frame index="10" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-gate-closed.xml b/graphics/sprites/npcs/npc-gate-closed.xml
new file mode 100755
index 00000000..786cdded
--- /dev/null
+++ b/graphics/sprites/npcs/npc-gate-closed.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Display just the first frame of the opening door animation, which is the closed door -->
+ <frame index="0" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-gate-open.xml b/graphics/sprites/npcs/npc-gate-open.xml
new file mode 100755
index 00000000..893f5dbf
--- /dev/null
+++ b/graphics/sprites/npcs/npc-gate-open.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Open gate -->
+ <frame index="3" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-gate_224x192.png b/graphics/sprites/npcs/npc-gate_224x192.png
new file mode 100755
index 00000000..81800b78
--- /dev/null
+++ b/graphics/sprites/npcs/npc-gate_224x192.png
Binary files differ
diff --git a/graphics/sprites/player_female_base.png b/graphics/sprites/player_female_base.png
index c4c0a80b..670b53b4 100644
--- a/graphics/sprites/player_female_base.png
+++ b/graphics/sprites/player_female_base.png
Binary files differ
diff --git a/graphics/sprites/player_female_base.xml b/graphics/sprites/player_female_base.xml
index 45a6444c..9d7bbe41 100644
--- a/graphics/sprites/player_female_base.xml
+++ b/graphics/sprites/player_female_base.xml
@@ -100,5 +100,81 @@
<end />
</animation>
</action>
+
+<action name="attack_polearm" imageset="base">
+ <animation direction="down">
+ <sequence start="72" end="75" delay="150" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="76" end="79" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="81" end="84" delay="150" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="85" end="88" delay="150" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_1hand" imageset="base">
+ <animation direction="down">
+ <sequence start="90" end="93" delay="100" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="94" end="97" delay="100" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="99" end="102" delay="100" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="103" end="106" delay="100" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <sequence start="108" end="111" delay="140" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="112" end="115" delay="140" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="117" end="120" delay="140" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="121" end="124" delay="140" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="cast" imageset="base">
+ <animation direction="down">
+ <sequence start="126" end="127" delay="250" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="128" end="129" delay="250" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="130" end="131" delay="250" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="132" end="133" delay="250" />
+ <end />
+ </animation>
+ </action>
</sprite> \ No newline at end of file
diff --git a/graphics/sprites/player_male_base.png b/graphics/sprites/player_male_base.png
index 72b9b375..b9c439f4 100644..100755
--- a/graphics/sprites/player_male_base.png
+++ b/graphics/sprites/player_male_base.png
Binary files differ
diff --git a/graphics/sprites/player_male_base.xml b/graphics/sprites/player_male_base.xml
index c3026d0a..1f2da0bd 100644
--- a/graphics/sprites/player_male_base.xml
+++ b/graphics/sprites/player_male_base.xml
@@ -7,9 +7,7 @@
height= "64"
/>
- <action name = "stand"
- imageset = "base"
- >
+ <action name="stand" imageset="base">
<animation direction="down">
<frame index="0" />
</animation>
@@ -106,5 +104,81 @@
<end />
</animation>
</action>
+
+ <action name="attack_polearm" imageset="base">
+ <animation direction="down">
+ <sequence start="72" end="75" delay="150" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="76" end="79" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="81" end="84" delay="150" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="85" end="88" delay="150" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_1hand" imageset="base">
+ <animation direction="down">
+ <sequence start="90" end="93" delay="100" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="94" end="97" delay="100" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="99" end="102" delay="100" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="103" end="106" delay="100" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <sequence start="108" end="111" delay="140" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="112" end="115" delay="140" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="117" end="120" delay="140" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="121" end="124" delay="140" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="cast" imageset="base">
+ <animation direction="down">
+ <sequence start="126" end="127" delay="250" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="128" end="129" delay="250" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="130" end="131" delay="250" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="132" end="133" delay="250" />
+ <end />
+ </animation>
+ </action>
</sprite> \ No newline at end of file
diff --git a/graphics/sprites/weapon-axe-blacksmith.png b/graphics/sprites/weapon-axe-blacksmith.png
new file mode 100755
index 00000000..7fe6cada
--- /dev/null
+++ b/graphics/sprites/weapon-axe-blacksmith.png
Binary files differ
diff --git a/graphics/sprites/weapon-axe-blacksmith.xml b/graphics/sprites/weapon-axe-blacksmith.xml
new file mode 100755
index 00000000..61806b50
--- /dev/null
+++ b/graphics/sprites/weapon-axe-blacksmith.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="great-axe" src="graphics/sprites/weapon-axe-blacksmith.png" width="64" height="64" />
+
+ <action name="default" imageset="great-axe">
+ </action>
+
+ <action name="attack_2hand" imageset="great-axe">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="140" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="140" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="140" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="140" />
+ <end />
+ </animation>
+ </action>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/weapon-polearm-spear.png b/graphics/sprites/weapon-polearm-spear.png
new file mode 100755
index 00000000..7fe6cada
--- /dev/null
+++ b/graphics/sprites/weapon-polearm-spear.png
Binary files differ
diff --git a/graphics/sprites/weapon-polearm-spear.xml b/graphics/sprites/weapon-polearm-spear.xml
new file mode 100755
index 00000000..26f93a7a
--- /dev/null
+++ b/graphics/sprites/weapon-polearm-spear.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="spear" src="graphics/sprites/weapon-polearm-spear.png" width="64" height="64" />
+
+ <action name="default" imageset="spear">
+ </action>
+
+ <action name="attack_polearm" imageset="spear">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="150" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="150" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="150" />
+ <end />
+ </animation>
+ </action>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/weapon-sword-sword.png b/graphics/sprites/weapon-sword-sword.png
new file mode 100755
index 00000000..7fe6cada
--- /dev/null
+++ b/graphics/sprites/weapon-sword-sword.png
Binary files differ
diff --git a/graphics/sprites/weapon-sword-sword.xml b/graphics/sprites/weapon-sword-sword.xml
new file mode 100755
index 00000000..9bed5068
--- /dev/null
+++ b/graphics/sprites/weapon-sword-sword.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="sword" src="graphics/sprites/weapon-sword-sword.png" width="64" height="64" />
+
+ <action name="default" imageset="sword">
+ </action>
+
+ <action name="attack_1hand" imageset="sword">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="100" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="100" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="100" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="100" />
+ <end />
+ </animation>
+ </action>
+</sprite> \ No newline at end of file