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author | HoraK-FDF <horak-fdf@web.de> | 2024-08-07 17:19:40 +0000 |
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committer | Led Mitz <smoothshifter@tuta.io> | 2024-08-07 17:19:40 +0000 |
commit | 2455cbf0b8cf891f482c055184351ec5d22d8637 (patch) | |
tree | a7ffa15e0d5506a470b473431cf810cc1cca21e7 /graphics/sprites/npcs/npc-test.xml | |
parent | e97dcd76188549a4d440ae0b62f5128dde585f2b (diff) | |
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map layer fixes
- on 009-2 some object where in over1 layer but with high hats one appeared over the hat (beer on first table) so i moved them to ground3 layer
- on 012-1 whole street was in fringe layer that made tortugas vanish behind the tiles every two rows (strangly only tortugas they may have the exact size to trigger that behavior) I also fixed many walls and overlayers where beheader looked through the ground
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Diffstat (limited to 'graphics/sprites/npcs/npc-test.xml')
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