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author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-05 15:55:17 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-11 20:42:33 +0200 |
commit | b683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch) | |
tree | 65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/npcs/npc-creepysurgeon.xml | |
parent | 93b68068f1c940d9437b1849047349b1a8a1e91e (diff) | |
download | clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.gz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.bz2 clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.xz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.zip |
Format xml files.
Running tools/formatXML.sh
Applying manual edits to:
- effects.xml to place comments above the line they belong to instead of below
- to paths.xml and portal-door.particle.xml to remove tabs within a comment
- to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation.
- used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to,
manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/npcs/npc-creepysurgeon.xml')
-rw-r--r-- | graphics/sprites/npcs/npc-creepysurgeon.xml | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/graphics/sprites/npcs/npc-creepysurgeon.xml b/graphics/sprites/npcs/npc-creepysurgeon.xml index 894711f3..efcd173c 100644 --- a/graphics/sprites/npcs/npc-creepysurgeon.xml +++ b/graphics/sprites/npcs/npc-creepysurgeon.xml @@ -1,28 +1,28 @@ <?xml version="1.0"?> <sprite> - <imageset name="base" src="graphics/sprites/npcs/npc-creepysurgeon.png" width="50" height="70" /> - <action name="stand" imageset="base"> - <animation direction="default"> - <!-- Scissor demonstration --> - <sequence start="1" end="9" delay="200" /> - <frame index="10" delay="500"/> - <frame index="11" delay="500"/> - <frame index="10" delay="500"/> - <frame index="11" delay="500"/> - <frame index="10" delay="500"/> - <frame index="11" delay="500"/> - <frame index="10" delay="500"/> - <frame index="12" delay="300"/> - <frame index="13" delay="1000"/> - <sequence start="14" end="16" delay="400" /> - <frame index="0" delay="3000"/> - <!-- blinking --> - <frame index="19" delay="500"/> - <frame index="0" delay="3000"/> - <!-- checking pocket --> - <frame index="12" delay="1000"/> - <sequence start="14" end="16" delay="400" /> - <frame index="0" delay="3000"/> - </animation> - </action> + <imageset name="base" src="graphics/sprites/npcs/npc-creepysurgeon.png" width="50" height="70"/> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Scissor demonstration --> + <sequence start="1" end="9" delay="200"/> + <frame index="10" delay="500"/> + <frame index="11" delay="500"/> + <frame index="10" delay="500"/> + <frame index="11" delay="500"/> + <frame index="10" delay="500"/> + <frame index="11" delay="500"/> + <frame index="10" delay="500"/> + <frame index="12" delay="300"/> + <frame index="13" delay="1000"/> + <sequence start="14" end="16" delay="400"/> + <frame index="0" delay="3000"/> + <!-- blinking --> + <frame index="19" delay="500"/> + <frame index="0" delay="3000"/> + <!-- checking pocket --> + <frame index="12" delay="1000"/> + <sequence start="14" end="16" delay="400"/> + <frame index="0" delay="3000"/> + </animation> + </action> </sprite> |