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author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-05 15:55:17 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-11 20:42:33 +0200 |
commit | b683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch) | |
tree | 65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/monsters/serqet.xml | |
parent | 93b68068f1c940d9437b1849047349b1a8a1e91e (diff) | |
download | clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.gz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.bz2 clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.xz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.zip |
Format xml files.
Running tools/formatXML.sh
Applying manual edits to:
- effects.xml to place comments above the line they belong to instead of below
- to paths.xml and portal-door.particle.xml to remove tabs within a comment
- to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation.
- used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to,
manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/monsters/serqet.xml')
-rw-r--r-- | graphics/sprites/monsters/serqet.xml | 139 |
1 files changed, 65 insertions, 74 deletions
diff --git a/graphics/sprites/monsters/serqet.xml b/graphics/sprites/monsters/serqet.xml index 5c80fd92..4a83045e 100644 --- a/graphics/sprites/monsters/serqet.xml +++ b/graphics/sprites/monsters/serqet.xml @@ -1,77 +1,68 @@ <?xml version="1.0"?> <sprite> - - <imageset name="base" src="graphics/sprites/monsters/serqet.png" width="60" height="47" /> - - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="22" delay="1000" /> - <frame index="23" delay="100" /> - </animation> - <animation direction="left"> - <frame index="11" delay="1000" /> - <frame index="12" delay="100" /> - </animation> - <animation direction="up"> - <frame index="33" delay="1000" /> - <frame index="34" delay="100" /> - </animation> - <animation direction="right"> - <frame index="0" delay="1000" /> - <frame index="1" delay="100" /> - </animation> - </action> - - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="24" end="27" delay="75" /> - </animation> - <animation direction="left"> - <sequence start="13" end="16" delay="75" /> - </animation> - <animation direction="up"> - <sequence start="35" end="38" delay="75" /> - </animation> - <animation direction="right"> - <sequence start="2" end="5" delay="75" /> - </animation> - </action> - - <action name="dead" imageset="base"> - <animation direction="down"> - <sequence start="30" end="32" delay="500" /> - </animation> - <animation direction="left"> - <sequence start="19" end="21" delay="500" /> - </animation> - <animation direction="up"> - <sequence start="41" end="43" delay="500" /> - </animation> - <animation direction="right"> - <sequence start="8" end="10" delay="500" /> - </animation> - - </action> - - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="28" end="29" delay="75" /> - <end /> - </animation> - <animation direction="left"> - - <sequence start="17" end="18" delay="75" /> - <end /> - </animation> - <animation direction="up"> - <sequence start="39" end="40" delay="75" /> - <end /> - </animation> - <animation direction="right"> - <sequence start="6" end="7" delay="75" /> - - <end /> - </animation> - </action> - + <imageset name="base" src="graphics/sprites/monsters/serqet.png" width="60" height="47"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="22" delay="1000"/> + <frame index="23" delay="100"/> + </animation> + <animation direction="left"> + <frame index="11" delay="1000"/> + <frame index="12" delay="100"/> + </animation> + <animation direction="up"> + <frame index="33" delay="1000"/> + <frame index="34" delay="100"/> + </animation> + <animation direction="right"> + <frame index="0" delay="1000"/> + <frame index="1" delay="100"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="24" end="27" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="13" end="16" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="35" end="38" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="2" end="5" delay="75"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <sequence start="30" end="32" delay="500"/> + </animation> + <animation direction="left"> + <sequence start="19" end="21" delay="500"/> + </animation> + <animation direction="up"> + <sequence start="41" end="43" delay="500"/> + </animation> + <animation direction="right"> + <sequence start="8" end="10" delay="500"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="28" end="29" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="17" end="18" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="39" end="40" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="6" end="7" delay="75"/> + <end/> + </animation> + </action> </sprite> |