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+#include "globals.hpp"
+// globals.cpp - Evil global variables for tmwa-map.
+//
+// Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
+//
+// This file is part of The Mana World (Athena server)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "../generic/intern-pool.hpp"
+
+#include "../io/write.hpp"
+
+#include "../proto2/net-Storage.hpp"
+
+#include "battle_conf.hpp"
+#include "itemdb.hpp"
+#include "magic-interpreter.hpp"
+#include "map_conf.hpp"
+#include "mob.hpp"
+#include "npc-internal.hpp"
+#include "script-parse-internal.hpp"
+#include "skill.hpp"
+
+#include "../poison.hpp"
+
+
+namespace tmwa
+{
+ namespace map
+ {
+ BattleConf battle_config;
+ MapConf map_conf;
+
+ // only used by intif.cpp
+ // and clif.cpp for the new on_delete stuff ...
+ Session *char_session;
+ int chrif_state;
+ std::map<MapName, RString> resnametable;
+ Map<ItemNameId, item_data> item_db;
+ namespace magic
+ {
+ // Global magic conf
+ magic_conf_t magic_conf;
+ env_t magic_default_env = { &magic_conf, nullptr };
+ namespace magic_v2
+ {
+ std::map<RString, proc_t> procs;
+ std::map<RString, val_t> const_defm;
+ } // namespace magic_v2
+ } // namespace magic
+
+ DMap<BlockId, dumb_ptr<block_list>> id_db;
+ UPMap<MapName, map_abstract> maps_db;
+ DMap<CharName, dumb_ptr<map_session_data>> nick_db;
+ Map<CharId, charid2nick> charid_db;
+ int world_user_count = 0;
+ Array<dumb_ptr<block_list>, unwrap<BlockId>(MAX_FLOORITEM)> object;
+ BlockId first_free_object_id = BlockId();
+ int save_settings = 0xFFFF;
+ int block_free_lock = 0;
+ std::vector<dumb_ptr<block_list>> block_free;
+ /// This is a dummy entry that is shared by all the linked lists,
+ /// so that any entry can unlink itself without worrying about
+ /// whether it was the the head of the list.
+ block_list bl_head;
+ std::unique_ptr<io::AppendFile> map_logfile;
+ long map_logfile_index;
+ mob_db_ mob_db[2001];
+ std::list<AString> npc_srcs;
+ int npc_warp, npc_shop, npc_script, npc_mob;
+ BlockId npc_id = START_NPC_NUM;
+ Map<NpcEvent, struct event_data> ev_db;
+ DMap<NpcName, dumb_ptr<npc_data>> npcs_by_name;
+ // used for clock-based event triggers
+ // only tm_min, tm_hour, and tm_mday are used
+ tm ev_tm_b =
+ {
+ .tm_sec= 0,
+ .tm_min= -1,
+ .tm_hour= -1,
+ .tm_mday= -1,
+ .tm_mon= 0,
+ .tm_year= 0,
+ .tm_wday= 0,
+ .tm_yday= 0,
+ .tm_isdst= 0,
+ };
+ Map<PartyId, PartyMost> party_db;
+ std::map<AccountId, GmLevel> gm_accountm;
+ tick_t natural_heal_tick, natural_heal_prev_tick;
+ interval_t natural_heal_diff_tick;
+ int last_save_fd;
+ bool save_flag;
+ Map<AccountId, Storage> storage_db;
+
+ Map<RString, str_data_t> str_datam;
+ str_data_t LABEL_NEXTLINE_;
+ Map<ScriptLabel, int> scriptlabel_db;
+ std::set<ScriptLabel> probable_labels;
+ UPMap<RString, const ScriptBuffer> userfunc_db;
+ int parse_cmd_if = 0;
+ Option<Borrowed<str_data_t>> parse_cmdp = None;
+ InternPool variable_names;
+ // TODO: replace this whole mess with some sort of input stream that works
+ // a line at a time.
+ ZString startptr;
+ int startline;
+ int script_errors = 0;
+ DMap<SIR, int> mapreg_db;
+ Map<SIR, RString> mapregstr_db;
+ int mapreg_dirty = -1;
+
+ std::vector<SkillID> skill_pool_skills;
+ earray<skill_db_, SkillID, SkillID::MAX_SKILL_DB> skill_db;
+ // these variables are set in the 'else' branches,
+ // and used in the (recursive) 'if' branch
+ // TODO kill it, kill it with fire.
+ BlockId skill_area_temp_id;
+ int skill_area_temp_hp;
+
+ // Some other globals are not moved here, because they are
+ // large and initialized in-place and then *mostly* unmodified.
+ //
+ // src/map/atcommand.cpp:
+ // Map<XString, AtCommandInfo> atcommand_info;
+ // src/map/script-fun.cpp:
+ // BuiltinFunction builtin_functions[];
+ // src/map/clif.cpp:
+ // func_table clif_parse_func_table[0x0220];
+ // src/map/magic-expr.cpp:
+ // std::map<ZString, fun_t> functions;
+ // src/map/magic-stmt.cpp:
+ // std::map<ZString, op_t> operations;
+ } // namespace map
+} // namespace tmwa