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author | HoraK-FDF <horak-fdf@web.de> | 2023-08-03 04:21:22 +0000 |
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committer | Led Mitz <smoothshifter@tuta.io> | 2023-08-03 04:21:22 +0000 |
commit | 28f1cdc73799c43f4112f524a64fa6d3b26ba696 (patch) | |
tree | d47485bdedb606507f483d1403db8bb1865b3631 /src/char | |
parent | 5951f881178cc785438a829604888fbf7ffd3e07 (diff) | |
download | tmwa-28f1cdc73799c43f4112f524a64fa6d3b26ba696.tar.gz tmwa-28f1cdc73799c43f4112f524a64fa6d3b26ba696.tar.bz2 tmwa-28f1cdc73799c43f4112f524a64fa6d3b26ba696.tar.xz tmwa-28f1cdc73799c43f4112f524a64fa6d3b26ba696.zip |
weapon base attack delay standardization
Diffstat (limited to 'src/char')
-rw-r--r-- | src/char/char.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/char/char.cpp b/src/char/char.cpp index 8b403b3..70ad049 100644 --- a/src/char/char.cpp +++ b/src/char/char.cpp @@ -746,7 +746,7 @@ CharPair *make_new_char(Session *s, CharName name, const Stats6& stats, uint8_t cd.hair_color = hair_color; cd.clothes_color = 0; // removed initial armor/weapon - unused and problematic - cd.weapon = ItemLook::NONE; + cd.weapon = ItemLook::W_FIST; cd.shield = ItemNameId(); cd.head_top = ItemNameId(); cd.head_mid = ItemNameId(); |