#include "storage.hpp"
// storage.cpp - Storage handling.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "../compat/nullpo.hpp"
#include "../generic/db.hpp"
#include "../mmo/ids.hpp"
#include "../mmo/mmo.hpp"
#include "chrif.hpp"
#include "clif.hpp"
#include "intif.hpp"
#include "itemdb.hpp"
#include "map.hpp"
#include "pc.hpp"
#include "../poison.hpp"
namespace tmwa
{
static
Map<AccountId, Storage> storage_db;
void do_final_storage(void)
{
storage_db.clear();
}
Storage *account2storage(AccountId account_id)
{
Storage *stor = storage_db.search(account_id);
if (stor == nullptr)
{
stor = storage_db.init(account_id);
stor->account_id = account_id;
}
return stor;
}
// Just to ask storage, without creation
Storage *account2storage2(AccountId account_id)
{
return storage_db.search(account_id);
}
static
void storage_delete(AccountId account_id)
{
storage_db.erase(account_id);
}
/*==========================================
* カプラ倉庫を開く
*------------------------------------------
*/
int storage_storageopen(dumb_ptr<map_session_data> sd)
{
nullpo_retz(sd);
if (sd->state.storage_open)
return 1; //Already open?
Storage *stor = storage_db.search(sd->status_key.account_id);
if (stor == nullptr)
{ //Request storage.
intif_request_storage(sd->status_key.account_id);
return 1;
}
if (stor->storage_status)
return 1; //Already open/player already has it open...
stor->storage_status = 1;
sd->state.storage_open = 1;
clif_storageitemlist(sd, stor);
clif_storageequiplist(sd, stor);
clif_updatestorageamount(sd, stor);
return 0;
}
/*==========================================
* Internal add-item function.
*------------------------------------------
*/
static
int storage_additem(dumb_ptr<map_session_data> sd, Storage *stor,
Item *item_data, int amount)
{
struct item_data *data;
if (!item_data->nameid || amount <= 0)
return 1;
data = itemdb_search(item_data->nameid);
if (!itemdb_isequip2(data))
{ //Stackable
for (SOff0 i : SOff0::iter())
{
if (compare_item(&stor->storage_[i], item_data))
{
if (amount > MAX_AMOUNT - stor->storage_[i].amount)
return 1;
stor->storage_[i].amount += amount;
clif_storageitemadded(sd, stor, i, amount);
stor->dirty = 1;
return 0;
}
}
}
//Add item
SOff0 i = *std::find_if(SOff0::iter().begin(), SOff0::iter().end(),
[&stor](SOff0 i_)
{
return !stor->storage_[i_].nameid;
});
if (!i.ok())
return 1;
stor->storage_[i] = *item_data;
stor->storage_[i].amount = amount;
stor->storage_amount++;
clif_storageitemadded(sd, stor, i, amount);
clif_updatestorageamount(sd, stor);
stor->dirty = 1;
return 0;
}
/*==========================================
* Internal del-item function
*------------------------------------------
*/
static
int storage_delitem(dumb_ptr<map_session_data> sd, Storage *stor,
SOff0 n, int amount)
{
if (!stor->storage_[n].nameid || stor->storage_[n].amount < amount)
return 1;
stor->storage_[n].amount -= amount;
if (stor->storage_[n].amount == 0)
{
stor->storage_[n] = Item{};
stor->storage_amount--;
clif_updatestorageamount(sd, stor);
}
clif_storageitemremoved(sd, n, amount);
stor->dirty = 1;
return 0;
}
/*==========================================
* Add an item to the storage from the inventory.
*------------------------------------------
*/
int storage_storageadd(dumb_ptr<map_session_data> sd, IOff0 index, int amount)
{
Storage *stor;
nullpo_retz(sd);
stor = account2storage2(sd->status_key.account_id);
nullpo_retz(stor);
if ((stor->storage_amount > MAX_STORAGE) || !stor->storage_status)
return 0; // storage full / storage closed
if (!index.ok())
return 0;
if (!sd->status.inventory[index].nameid)
return 0; //No item on that spot
if (amount < 1 || amount > sd->status.inventory[index].amount)
return 0;
// log_tostorage(sd, index, 0);
if (storage_additem(sd, stor, &sd->status.inventory[index], amount) == 0)
{
// remove item from inventory
pc_unequipinvyitem(sd, index, CalcStatus::NOW);
pc_delitem(sd, index, amount, 0);
}
return 1;
}
/*==========================================
* Retrieve an item from the storage.
*------------------------------------------
*/
int storage_storageget(dumb_ptr<map_session_data> sd, SOff0 index, int amount)
{
Storage *stor;
PickupFail flag;
nullpo_retz(sd);
stor = account2storage2(sd->status_key.account_id);
nullpo_retz(stor);
if (!index.ok())
return 0;
if (!stor->storage_[index].nameid)
return 0; //Nothing there
if (amount < 1 || amount > stor->storage_[index].amount)
return 0;
if ((flag = pc_additem(sd, &stor->storage_[index], amount)) == PickupFail::OKAY)
storage_delitem(sd, stor, index, amount);
else
clif_additem(sd, IOff0::from(0), 0, flag);
// log_fromstorage(sd, index, 0);
return 1;
}
/*==========================================
* Modified By Valaris to save upon closing [massdriller]
*------------------------------------------
*/
int storage_storageclose(dumb_ptr<map_session_data> sd)
{
Storage *stor;
nullpo_retz(sd);
stor = account2storage2(sd->status_key.account_id);
nullpo_retz(stor);
clif_storageclose(sd);
if (stor->storage_status)
{
if (save_settings & 4)
chrif_save(sd); //Invokes the storage saving as well.
else
storage_storage_save(sd->status_key.account_id, 0);
}
stor->storage_status = 0;
sd->state.storage_open = 0;
if (sd->npc_flags.storage)
{
sd->npc_flags.storage = 0;
map_scriptcont(sd, sd->npc_id);
}
return 0;
}
/*==========================================
* When quitting the game.
*------------------------------------------
*/
int storage_storage_quit(dumb_ptr<map_session_data> sd)
{
Storage *stor;
nullpo_retz(sd);
stor = account2storage2(sd->status_key.account_id);
if (stor)
{
chrif_save(sd); //Invokes the storage saving as well.
stor->storage_status = 0;
sd->state.storage_open = 0;
}
return 0;
}
int storage_storage_save(AccountId account_id, int final)
{
Storage *stor;
stor = account2storage2(account_id);
if (!stor)
return 0;
if (stor->dirty)
{
if (final)
{
stor->dirty = 2;
stor->storage_status = 0; //To prevent further manipulation of it.
}
intif_send_storage(stor);
return 1;
}
if (final)
{ //Clear storage from memory. Nothing to save.
storage_delete(account_id);
return 1;
}
return 0;
}
//Ack from Char-server indicating the storage was saved. [Skotlex]
int storage_storage_saved(AccountId account_id)
{
Storage *stor = account2storage2(account_id);
if (stor)
{
//Only mark it clean if it's not in use. [Skotlex]
if (stor->dirty && stor->storage_status == 0)
{
stor->dirty = 0;
// sortage_sortitem(stor);
}
return 1;
}
return 0;
}
} // namespace tmwa