#include "script-fun.hpp"
// script-fun.cpp - EAthena script frontend, engine, and library.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011 Chuck Miller
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
// Copyright © 2013 wushin
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "../compat/fun.hpp"
#include "../compat/nullpo.hpp"
#include "../generic/db.hpp"
#include "../generic/dumb_ptr.hpp"
#include "../generic/intern-pool.hpp"
#include "../generic/random.hpp"
#include "../io/cxxstdio.hpp"
#include "../io/extract.hpp"
#include "../net/timer.hpp"
#include "../proto2/net-HumanTimeDiff.hpp"
#include "../high/core.hpp"
#include "../high/extract_mmo.hpp"
#include "atcommand.hpp"
#include "battle.hpp"
#include "battle_conf.hpp"
#include "chrif.hpp"
#include "clif.hpp"
#include "globals.hpp"
#include "intif.hpp"
#include "itemdb.hpp"
#include "map.hpp"
#include "mob.hpp"
#include "npc.hpp"
#include "npc-parse.hpp"
#include "party.hpp"
#include "pc.hpp"
#include "script-call-internal.hpp"
#include "script-parse-internal.hpp"
#include "script-persist.hpp"
#include "skill.hpp"
#include "storage.hpp"
#include "npc-internal.hpp"
#include "path.hpp"
#include "../poison.hpp"
namespace tmwa
{
namespace map
{
#define AARG(n) (st->stack->stack_datav[st->start + 2 + (n)])
#define HARG(n) (st->end > st->start + 2 + (n))
#define BUILTIN_NAME() (builtin_functions[st->stack->stack_datav[st->start].get_if<ScriptDataFuncRef>()->numi].name)
#define script_nullpo_end(t, error) \
if (nullpo_chk(__FILE__, __LINE__, __PRETTY_FUNCTION__, t)) { \
if (st->oid) { \
dumb_ptr<npc_data> nullpo_nd = map_id_is_npc(st->oid); \
if (nullpo_nd && nullpo_nd->name) { \
PRINTF("script:%s: " #error " @ %s\n"_fmt, BUILTIN_NAME(), nullpo_nd->name); \
} else if (nullpo_nd) { \
PRINTF("script:%s: " #error " (unnamed npc)\n"_fmt, BUILTIN_NAME()); \
} else { \
PRINTF("script:%s: " #error " (no npc)\n"_fmt, BUILTIN_NAME()); \
} \
} else { \
PRINTF("script:%s: " #error " (no npc)\n"_fmt, BUILTIN_NAME()); \
} \
st->state = ScriptEndState::END; \
return; \
}
enum class MonsterAttitude
{
HOSTILE = 0,
FRIENDLY = 1,
SERVANT = 2,
FROZEN = 3,
};
//
// 埋め込み関数 | Embedded functions
//
/*==========================================
*
*------------------------------------------
*/
static
void builtin_mes(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
sd->state.npc_dialog_mes = 1;
RString mes = HARG(0) ? conv_str(st, &AARG(0)) : ""_s;
clif_scriptmes(sd, st->oid, mes);
}
static
void builtin_clear(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
clif_npc_action(sd, st->oid, 9, 0, 0, 0);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_goto(ScriptState *st)
{
if (!AARG(0).is<ScriptDataPos>())
{
PRINTF("fatal: script: goto: not label !\n"_fmt);
st->state = ScriptEndState::END;
abort();
}
st->scriptp.pos = conv_num(st, &AARG(0));
st->state = ScriptEndState::GOTO;
}
/*==========================================
* ユーザー定義関数の呼び出し
* Calling user-defined functions
*------------------------------------------
*/
static
void builtin_callfunc(ScriptState *st)
{
RString str = conv_str(st, &AARG(0));
Option<P<const ScriptBuffer>> scr_ = userfunc_db.get(str);
OMATCH_BEGIN (scr_)
{
OMATCH_CASE_SOME (scr)
{
int j = 0;
assert (st->start + 3 == st->end);
#if 0
for (int i = st->start + 3; i < st->end; i++, j++)
push_copy(st->stack, i);
#endif
push_int<ScriptDataInt>(st->stack, j); // 引数の数をプッシュ | Push the number of arguments
push_int<ScriptDataInt>(st->stack, st->defsp); // 現在の基準スタックポインタをプッシュ | Push current reference stack pointer
push_int<ScriptDataInt>(st->stack, st->scriptp.pos); // 現在のスクリプト位置をプッシュ | Push Current Script Position
push_script<ScriptDataRetInfo>(st->stack, TRY_UNWRAP(st->scriptp.code, abort())); // 現在のスクリプトをプッシュ | Push Current Script
st->scriptp = ScriptPointer(scr, 0);
st->defsp = st->start + 4 + j;
st->state = ScriptEndState::GOTO;
}
OMATCH_CASE_NONE ()
{
PRINTF("fatal: script: callfunc: function not found! [%s]\n"_fmt, str);
st->state = ScriptEndState::END;
abort();
}
}
OMATCH_END ();
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_call(ScriptState *st)
{
struct script_data *sdata = &AARG(0);
get_val(st, sdata);
RString str;
if (sdata->is<ScriptDataStr>())
{
str = conv_str(st, sdata);
Option<P<const ScriptBuffer>> scr_ = userfunc_db.get(str);
OMATCH_BEGIN (scr_)
{
OMATCH_CASE_SOME (scr)
{
int j = 0;
for (int i = st->start + 3; i < st->end; i++, j++)
push_copy(st->stack, i);
push_int<ScriptDataInt>(st->stack, j); // 引数の数をプッシュ | Push the number of arguments
push_int<ScriptDataInt>(st->stack, st->defsp); // 現在の基準スタックポインタをプッシュ | Push current reference stack pointer
push_int<ScriptDataInt>(st->stack, st->scriptp.pos); // 現在のスクリプト位置をプッシュ | Push Current Script Position
push_script<ScriptDataRetInfo>(st->stack, TRY_UNWRAP(st->scriptp.code, abort())); // 現在のスクリプトをプッシュ | Push Current Script
st->scriptp = ScriptPointer(scr, 0);
st->defsp = st->start + 4 + j;
st->state = ScriptEndState::GOTO;
return;
}
OMATCH_CASE_NONE ()
{
PRINTF("fatal: script: callfunc: function not found! [%s]\n"_fmt, str);
st->state = ScriptEndState::END;
abort();
}
}
OMATCH_END ();
}
else
{
int pos_ = conv_num(st, &AARG(0));
int j = 0;
for (int i = st->start + 3; i < st->end; i++, j++)
push_copy(st->stack, i);
push_int<ScriptDataInt>(st->stack, j); // 引数の数をプッシュ | Push the number of arguments
push_int<ScriptDataInt>(st->stack, st->defsp); // 現在の基準スタックポインタをプッシュ | Push current reference stack pointer
push_int<ScriptDataInt>(st->stack, st->scriptp.pos); // 現在のスクリプト位置をプッシュ | Push Current Script Position
push_script<ScriptDataRetInfo>(st->stack, TRY_UNWRAP(st->scriptp.code, abort())); // 現在のスクリプトをプッシュ | Push Current Script
st->scriptp.pos = pos_;
st->defsp = st->start + 4 + j;
st->state = ScriptEndState::GOTO;
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getarg(ScriptState *st)
{
int arg = conv_num(st, &AARG(0));
if(st->defsp < 1 || !(st->stack->stack_datav[st->defsp - 1].is<ScriptDataRetInfo>()))
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
if(nd)
PRINTF("builtin_getarg: no callfunc or callsub! @ %s\n"_fmt, nd->name);
else
PRINTF("builtin_getarg: no callfunc or callsub! (no npc)\n"_fmt);
st->state = ScriptEndState::END;
return;
}
int i = conv_num(st, &st->stack->stack_datav[st->defsp - 4]); // Number of arguments.
if (arg > i || arg < 0 || i == 0)
{
const char a = 3; // ETX
if (HARG(1))
push_copy(st->stack, st->start + 3);
else
push_str<ScriptDataStr>(st->stack, VString<1>(a));
return;
}
push_copy(st->stack, (st->defsp - 4 - i) + arg);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_void(ScriptState *)
{
return;
}
/*==========================================
* サブルーティンの呼び出し
* Call of the Surbrutin
*------------------------------------------
*/
static
void builtin_callsub(ScriptState *st)
{
int pos_ = conv_num(st, &AARG(0));
int j = 0;
assert (st->start + 3 == st->end);
#if 0
for (int i = st->start + 3; i < st->end; i++, j++)
push_copy(st->stack, i);
#endif
push_int<ScriptDataInt>(st->stack, j); // 引数の数をプッシュ | Push the number of arguments
push_int<ScriptDataInt>(st->stack, st->defsp); // 現在の基準スタックポインタをプッシュ | Push current reference stack pointer
push_int<ScriptDataInt>(st->stack, st->scriptp.pos); // 現在のスクリプト位置をプッシュ | Push Current Script Position
push_script<ScriptDataRetInfo>(st->stack, TRY_UNWRAP(st->scriptp.code, abort())); // 現在のスクリプトをプッシュ | Push Current Script
st->scriptp.pos = pos_;
st->defsp = st->start + 4 + j;
st->state = ScriptEndState::GOTO;
}
/*==========================================
* サブルーチン/ユーザー定義関数の終了
* Terminating Subroutines/User-Defined Functions
*------------------------------------------
*/
static
void builtin_return(ScriptState *st)
{
if (st->defsp < 1 || !(st->stack->stack_datav[st->defsp - 1].is<ScriptDataRetInfo>()))
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
if(nd)
PRINTF("Deprecated: return outside of callfunc or callsub! @ %s\n"_fmt, nd->name);
else
PRINTF("Deprecated: return outside of callfunc or callsub! (no npc)\n"_fmt);
}
if (HARG(0))
{ // 戻り値有り | Return value available
push_copy(st->stack, st->start + 2);
}
st->state = ScriptEndState::RETFUNC;
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_next(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
st->state = ScriptEndState::STOP;
clif_scriptnext(sd, st->oid);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_close(ScriptState *st)
{
if (st->defsp >= 1 && st->stack->stack_datav[st->defsp - 1].is<ScriptDataRetInfo>())
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
if(nd)
PRINTF("Deprecated: close in a callfunc or callsub! @ %s\n"_fmt, nd->name);
else
PRINTF("Deprecated: close in a callfunc or callsub! (no npc)\n"_fmt);
}
st->state = ScriptEndState::END;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
if (sd->state.npc_dialog_mes)
clif_scriptclose(sd, st->oid);
else
clif_npc_action(sd, st->oid, 5, 0, 0, 0);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_close2(ScriptState *st)
{
st->state = ScriptEndState::STOP;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
if (sd->state.npc_dialog_mes)
clif_scriptclose(sd, st->oid);
else
clif_npc_action(sd, st->oid, 5, 0, 0, 0);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_menu(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
if (sd->state.menu_or_input == 0)
{
// First half: show menu.
st->state = ScriptEndState::RERUNLINE;
sd->state.menu_or_input = 1;
MString buf;
for (int i = 0; i < (st->end - (st->start + 2)) / 2; i++)
{
RString choice_str = conv_str(st, &AARG(i * 2 + 0));
if (!choice_str)
break;
buf += choice_str;
buf += ':';
}
clif_scriptmenu(script_rid2sd(st), st->oid, AString(buf));
}
else
{
// Rerun: item is chosen from menu.
if (sd->npc_menu == 0xff)
{
// cancel
sd->state.menu_or_input = 0;
st->state = ScriptEndState::END;
return;
}
// Actually jump to the label.
// Logic change: menu_choices is the *total* number of labels,
// not just the displayed number that ends with the "".
// (Would it be better to pop the stack before rerunning?)
int menu_choices = (st->end - (st->start + 2)) / 2;
pc_setreg(sd, SIR::from(variable_names.intern("@menu"_s)), sd->npc_menu);
sd->state.menu_or_input = 0;
if (sd->npc_menu > 0 && sd->npc_menu <= menu_choices)
{
int arg_index = (sd->npc_menu - 1) * 2 + 1;
if (!AARG(arg_index).is<ScriptDataPos>())
{
PRINTF("fatal: script:menu: not a label\n"_fmt);
st->state = ScriptEndState::END;
abort();
}
st->scriptp.pos = AARG(arg_index).get_if<ScriptDataPos>()->numi;
st->state = ScriptEndState::GOTO;
}
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_rand(ScriptState *st)
{
if (HARG(1))
{
int min = conv_num(st, &AARG(0));
int max = conv_num(st, &AARG(1));
if (min > max)
std::swap(max, min);
push_int<ScriptDataInt>(st->stack, random_::in(min, max));
}
else
{
int range = conv_num(st, &AARG(0));
push_int<ScriptDataInt>(st->stack, range <= 0 ? 0 : random_::to(range));
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_max(ScriptState *st)
{
int max=0, num;
if (HARG(1))
{
max = conv_num(st, &AARG(0));
for (int i = 1; HARG(i); i++)
{
num = conv_num(st, &AARG(i));
if (num > max)
max = num;
}
}
else
{
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
if (prefix != '$' && prefix != '@' && prefix != '.')
{
PRINTF("builtin_max: illegal scope!\n"_fmt);
st->state = ScriptEndState::END;
return;
}
for (int i = reg.index(); i < 256; i++)
{
struct script_data vd = get_val2(st, reg.iplus(i));
MATCH_BEGIN (vd)
{
MATCH_CASE (const ScriptDataInt&, u)
{
if (u.numi > max)
max = u.numi;
continue;
}
}
MATCH_END ();
abort();
}
}
push_int<ScriptDataInt>(st->stack, max);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_min(ScriptState *st)
{
int min = 0xFFFFFFF6, num;
if (HARG(1))
{
min = conv_num(st, &AARG(0));
for (int i = 1; HARG(i); i++)
{
num = conv_num(st, &AARG(i));
if (num < min)
min = num;
}
}
else
{
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
if (prefix != '$' && prefix != '@' && prefix != '.')
{
PRINTF("builtin_min: illegal scope!\n"_fmt);
st->state = ScriptEndState::END;
return;
}
for (int i = reg.index(); i < 256; i++)
{
struct script_data vd = get_val2(st, reg.iplus(i));
MATCH_BEGIN (vd)
{
MATCH_CASE (const ScriptDataInt&, u)
{
if (u.numi < min)
min = u.numi;
continue;
}
}
MATCH_END ();
abort();
}
}
push_int<ScriptDataInt>(st->stack, min);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_average(ScriptState *st)
{
int total, i;
total = conv_num(st, &AARG(0));
for (i = 1; HARG(i); i++)
total += conv_num(st, &AARG(i));
push_int<ScriptDataInt>(st->stack, (total / i));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_sqrt(ScriptState *st)
{
push_int<ScriptDataInt>(st->stack, static_cast<int>(sqrt(conv_num(st, &AARG(0)))));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_cbrt(ScriptState *st)
{
push_int<ScriptDataInt>(st->stack, static_cast<int>(cbrt(conv_num(st, &AARG(0)))));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_pow(ScriptState *st)
{
push_int<ScriptDataInt>(st->stack, static_cast<int>(pow(conv_num(st, &AARG(0)), conv_num(st, &AARG(1)))));
}
/*==========================================
* Check whether the PC is at the specified location
*------------------------------------------
*/
static
void builtin_isat(ScriptState *st)
{
int x, y;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
script_nullpo_end(sd, "player not found");
push_int<ScriptDataInt>(st->stack,
(x == sd->bl_x) && (y == sd->bl_y)
&& (str == sd->bl_m->name_));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_warp(ScriptState *st)
{
int x, y;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
script_nullpo_end(sd, "player not found");
pc_setpos(sd, str, x, y, BeingRemoveWhy::GONE);
}
/*==========================================
* エリア指定ワープ
* Area Designation Warp
*------------------------------------------
*/
static
void builtin_areawarp_sub(dumb_ptr<block_list> bl, MapName mapname, int x, int y)
{
dumb_ptr<map_session_data> sd = bl->is_player();
pc_setpos(sd, mapname, x, y, BeingRemoveWhy::GONE);
}
static
void builtin_areawarp(ScriptState *st)
{
int x, y;
int x0, y0, x1, y1;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x0 = conv_num(st, &AARG(1));
y0 = conv_num(st, &AARG(2));
x1 = conv_num(st, &AARG(3));
y1 = conv_num(st, &AARG(4));
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(5))));
x = conv_num(st, &AARG(6));
y = conv_num(st, &AARG(7));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
map_foreachinarea(std::bind(builtin_areawarp_sub, ph::_1, str, x, y),
m,
x0, y0,
x1, y1,
BL::PC);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_heal(ScriptState *st)
{
int hp, sp;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
hp = conv_num(st, &AARG(0));
sp = conv_num(st, &AARG(1));
script_nullpo_end(sd, "player not found");
if(sd != nullptr && (sd->status.hp < 1 && hp > 0)){
pc_setstand(sd);
if (battle_config.player_invincible_time > interval_t::zero())
pc_setinvincibletimer(sd, battle_config.player_invincible_time);
clif_resurrection(sd, 1);
}
if(HARG(2) && bool(conv_num(st, &AARG(2))) && hp > 0)
pc_itemheal(sd, hp, sp);
else
pc_heal(sd, hp, sp);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_distance(ScriptState *st)
{
dumb_ptr<block_list> source = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(0))));
dumb_ptr<block_list> target = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(1))));
int distance = 0;
int mode = HARG(2) ? conv_num(st, &AARG(2)) : 0;
switch (mode)
{
// TODO implement case 1 (walk distance)
case 0:
default:
if (source->bl_m != target->bl_m)
{
// FIXME make it work even if source and target are not in the same map
distance = 0x7fffffff;
break;
}
int dx = abs(source->bl_x - target->bl_x);
int dy = abs(source->bl_y - target->bl_y);
distance = sqrt((dx * dx) + (dy * dy)); // Pythagoras' theorem
}
push_int<ScriptDataInt>(st->stack, distance);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_target(ScriptState *st)
{
// TODO maybe scrap all this and make it use battle_ functions? (add missing functions to battle)
dumb_ptr<block_list> source = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(0))));
dumb_ptr<block_list> target = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(1))));
int flag = conv_num(st, &AARG(2));
int val = 0;
if (!source || !target)
{
push_int<ScriptDataInt>(st->stack, val);
return;
}
if (flag & 0x01)
{
int x0 = source->bl_x - AREA_SIZE;
int y0 = source->bl_y - AREA_SIZE;
int x1 = source->bl_x + AREA_SIZE;
int y1 = source->bl_y + AREA_SIZE;
if (target->bl_x >= x0 && target->bl_x <= x1 && target->bl_y >= y0 && target->bl_y <= y1)
val |= 0x01; // 0x01 target is in visible range
}
if (flag & 0x02)
{
int range = battle_get_range(source);
int x2 = source->bl_x - range;
int y2 = source->bl_y - range;
int x3 = source->bl_x + range;
int y3 = source->bl_y + range;
if (target->bl_x >= x2 && target->bl_x <= x3 && target->bl_y >= y2 && target->bl_y <= y3)
val |= 0x02; // 0x02 target is in attack range
}
if (flag & 0x04)
{
struct walkpath_data wpd;
if (!path_search(&wpd, source->bl_m, source->bl_x, source->bl_y, target->bl_x, target->bl_y, 0))
val |= 0x04; // 0x04 target is walkable (has clear path to target)
}
// TODO 0x08 target is visible (not behind collision)
if (flag & 0x10)
{
if (target->bl_type != BL::PC || (target->bl_type == BL::PC &&
(target->bl_m->flag.get(MapFlag::PVP) || pc_iskiller(source->is_player(), target->is_player()))))
val |= 0x10; // 0x10 target can be attacked by source (killer, killable and so on)
}
if (flag & 0x20)
{
if (battle_check_range(source, target, 0))
val |= 0x20; // 0x20 target is in line of sight
}
push_int<ScriptDataInt>(st->stack, val);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_injure(ScriptState *st)
{
dumb_ptr<block_list> source = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(0))));
dumb_ptr<block_list> target = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(1))));
int damage_caused = conv_num(st, &AARG(2));
if (source != nullptr && source->bl_type == BL::PC)
pc_setstand(source->is_player());
// display damage first, because dealing damage may deallocate the target.
clif_damage(source, target,
gettick(), interval_t::zero(), interval_t::zero(),
damage_caused, 0, DamageType::NORMAL);
battle_damage(source, target, damage_caused, 0);
return;
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_input(ScriptState *st)
{
dumb_ptr<map_session_data> sd = nullptr;
script_data& scrd = AARG(0);
assert (scrd.is<ScriptDataVariable>());
SIR reg = scrd.get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
// char prefix = name.front();
char postfix = name.back();
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
if (sd->state.menu_or_input)
{
// Second time (rerun)
sd->state.menu_or_input = 0;
if (postfix == '$')
{
set_reg(sd, VariableCode::VARIABLE, reg, sd->npc_str);
}
else
{
//commented by Lupus (check Value Number Input fix in clif.c)
//** Fix by fritz :X keeps people from abusing old input bugs
// wtf?
if (sd->npc_amount < 0) //** If input amount is less then 0
{
clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris
builtin_close(st); //** close
}
set_reg(sd, VariableCode::VARIABLE, reg, sd->npc_amount);
}
}
else
{
// First time - send prompt to client, then wait
st->state = ScriptEndState::RERUNLINE;
if (postfix == '$')
clif_scriptinputstr(sd, st->oid);
else
clif_scriptinput(sd, st->oid);
sd->state.menu_or_input = 1;
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_requestitem(ScriptState *st)
{
dumb_ptr<map_session_data> sd = nullptr;
script_data& scrd = AARG(0);
assert (scrd.is<ScriptDataVariable>());
int amount = HARG(1) ? conv_num(st, &AARG(1)) : 1;
if (amount < 1 || amount > 16)
amount = 1;
SIR reg = scrd.get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
char postfix = name.back();
if (prefix != '$' && prefix != '@' && prefix != '.')
{
PRINTF("builtin_requestitem: illegal scope!\n"_fmt);
abort();
}
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
if (sd->state.menu_or_input)
{
// Second time (rerunline)
sd->state.menu_or_input = 0;
RString str = sd->npc_str;
RString val;
const char separator = ';';
for (int j = 0; j < amount; j++)
{
auto find = std::find(str.begin(), str.end(), separator);
if (find == str.end())
val = str.xislice_h(std::find(str.begin(), str.end(), ','));
else
{
val = str.xislice_h(find);
val = val.xislice_h(std::find(val.begin(), val.end(), ','));
str = str.xislice_t(find + 1);
}
// check that the item exists in the inventory
int num = atoi(val.c_str());
if (num < 1)
{
j--;
if (find == str.end())
break;
continue;
}
ItemNameId nameid = wrap<ItemNameId>(num);
for (IOff0 i : IOff0::iter())
if (sd->status.inventory[i].nameid == nameid)
goto pass;
fail:
j--;
if (find == str.end())
break;
continue;
pass:
// push to array
if (postfix == '$')
{
Option<P<struct item_data>> i_data = Some(itemdb_search(nameid));
RString item_name = i_data.pmd_pget(&item_data::name).copy_or(stringish<ItemName>(""_s));
if (item_name == ""_s)
goto fail;
if (name.startswith(".@"_s))
{
struct script_data vd = script_data(ScriptDataStr{item_name});
set_scope_reg(st, reg.iplus(j), &vd);
}
else
set_reg(sd, VariableCode::VARIABLE, reg.iplus(j), item_name);
}
else
{
if (name.startswith(".@"_s))
{
struct script_data vd = script_data(ScriptDataInt{num});
set_scope_reg(st, reg.iplus(j), &vd);
}
else
set_reg(sd, VariableCode::VARIABLE, reg.iplus(j), num);
}
if (find == str.end())
break;
}
}
else
{
// First time - send prompt to client, then wait
st->state = ScriptEndState::RERUNLINE;
clif_scriptinputstr(sd, st->oid); // send string prompt
clif_npc_action(sd, st->oid, 10, amount, 0, 0); // send item request
sd->state.menu_or_input = 1;
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_requestlang(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_data& scrd = AARG(0);
assert (scrd.is<ScriptDataVariable>());
SIR reg = scrd.get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
char postfix = name.back();
script_nullpo_end(sd, "player not found");
if (postfix != '$')
{
PRINTF("builtin_requestlang: illegal type (expects string)!\n"_fmt);
abort();
}
if (sd->state.menu_or_input)
{
// Second time (rerunline)
sd->state.menu_or_input = 0;
if (name.startswith(".@"_s))
{
struct script_data vd = script_data(ScriptDataStr{sd->npc_str});
set_scope_reg(st, reg, &vd);
}
else
set_reg(sd, VariableCode::VARIABLE, reg, sd->npc_str);
}
else
{
// First time - send prompt to client, then wait
st->state = ScriptEndState::RERUNLINE;
clif_npc_action(sd, st->oid, 0, 0, 0, 0); // send lang request
clif_scriptinputstr(sd, st->oid); // send string prompt
sd->state.menu_or_input = 1;
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_if (ScriptState *st)
{
int sel, i;
sel = conv_num(st, &AARG(0));
st->is_true = sel ? 2 : 1;
if (!sel)
return;
// 関数名をコピー | Copy function name
push_copy(st->stack, st->start + 3);
// 間に引数マーカを入れて | Put argument markers in between
push_int<ScriptDataArg>(st->stack, 0);
// 残りの引数をコピー | Copy the remaining arguments
for (i = st->start + 4; i < st->end; i++)
{
push_copy(st->stack, i);
}
run_func(st);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_if_then_else (ScriptState *st)
{
int condition = conv_num(st, &AARG(0));
push_copy(st->stack, st->start + (condition ? 3 : 4));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_else (ScriptState *st)
{
int i;
if (st->is_true < 1)
{
PRINTF("builtin_else: no if statement!\n"_fmt);
abort();
}
if (st->is_true > 1)
return;
st->is_true = 0;
// 関数名をコピー | Copy function name
push_copy(st->stack, st->start + 2);
// 間に引数マーカを入れて | Put argument markers in between
push_int<ScriptDataArg>(st->stack, 0);
// 残りの引数をコピー | Copy the remaining arguments
for (i = st->start + 3; i < st->end; i++)
{
push_copy(st->stack, i);
}
run_func(st);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_elif (ScriptState *st)
{
int sel, i;
if (st->is_true < 1)
{
PRINTF("builtin_elif: no if statement!\n"_fmt);
abort();
}
if (st->is_true > 1)
return;
sel = conv_num(st, &AARG(0));
st->is_true = sel ? 2 : 1;
if (!sel)
return;
// 関数名をコピー | Copy function name
push_copy(st->stack, st->start + 3);
// 間に引数マーカを入れて | Put argument markers in between
push_int<ScriptDataArg>(st->stack, 0);
// 残りの引数をコピー | Copy the remaining arguments
for (i = st->start + 4; i < st->end; i++)
{
push_copy(st->stack, i);
}
run_func(st);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_foreach_sub(dumb_ptr<block_list> bl, NpcEvent event, BlockId caster)
{
// call_spell_event_script
argrec_t arg[1] =
{
{"@target_id"_s, static_cast<int32_t>(unwrap<BlockId>(bl->bl_id))},
};
npc_event_do_l(event, caster, arg);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_foreach(ScriptState *st)
{
int x0, y0, x1, y1, bl_num;
dumb_ptr<block_list> sd;
bl_num = conv_num(st, &AARG(0));
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(1))));
x0 = conv_num(st, &AARG(2));
y0 = conv_num(st, &AARG(3));
x1 = conv_num(st, &AARG(4));
y1 = conv_num(st, &AARG(5));
ZString event_ = ZString(conv_str(st, &AARG(6)));
BL block_type;
NpcEvent event;
extract(event_, &event);
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
switch (bl_num)
{
case 0:
block_type = BL::PC;
break;
case 1:
block_type = BL::NPC;
break;
case 2:
block_type = BL::MOB;
break;
case 3:
block_type = BL::NUL;
break;
default:
return;
}
if (HARG(7))
sd = map_id_is_player(wrap<BlockId>(conv_num(st, &AARG(7))));
else if (st->rid)
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
map_foreachinarea(std::bind(builtin_foreach_sub, ph::_1, event, sd->bl_id),
m,
x0, y0,
x1, y1,
block_type);
}
/*========================================
* Destructs a temp NPC
*----------------------------------------
*/
static
void builtin_destroy(ScriptState *st)
{
BlockId id;
dumb_ptr<map_session_data> sd;
if (HARG(0))
id = wrap<BlockId>(conv_num(st, &AARG(0)));
else
id = st->oid;
dumb_ptr<npc_data> nd = map_id_is_npc(id);
if(!nd || nd->npc_subtype != NpcSubtype::SCRIPT)
return;
/* If we have a player attached, make sure it is cleared. */
/* Not safe to call destroy if others may also be paused on this NPC! */
if (st->rid) {
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
npc_event_dequeue(sd);
}
nd = nd->is_script();
npc_free(nd);
st->oid = BlockId();
if (!HARG(0))
st->state = ScriptEndState::END;
}
/*========================================
* Creates a temp NPC
*----------------------------------------
*/
static
void builtin_puppet(ScriptState *st)
{
int x, y;
NpcName npc = stringish<NpcName>(ZString(conv_str(st, &AARG(3))));
if (npc_name2id(npc) != nullptr)
{
push_int<ScriptDataInt>(st->stack, 0);
return;
}
dumb_ptr<block_list> bl = map_id2bl(st->oid);
dumb_ptr<npc_data_script> parent_nd = bl->is_npc()->is_script();
dumb_ptr<npc_data_script> nd;
nd.new_();
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
Species sprite = wrap<Species>(static_cast<uint16_t>(conv_num(st, &AARG(4))));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
nd->bl_prev = nd->bl_next = nullptr;
nd->scr.event_needs_map = false;
// PlayerName::SpellName
nd->name = npc;
nd->sex = SEX::UNSPECIFIED;
// Dynamically set location
nd->bl_m = m;
nd->bl_x = x;
nd->bl_y = y;
if (HARG(5) && HARG(6))
{
nd->scr.xs = ((conv_num(st, &AARG(5)) * 2) + 1); // do the same equation as in AST
nd->scr.ys = ((conv_num(st, &AARG(6)) * 2) + 1);
}
nd->bl_id = npc_get_new_npc_id();
nd->scr.parent = parent_nd->bl_id;
nd->dir = DIR::S;
nd->flag = 0;
nd->sit = DamageType::STAND;
nd->npc_class = sprite;
nd->speed = 200_ms;
nd->option = Opt0::ZERO;
nd->opt1 = Opt1::ZERO;
nd->opt2 = Opt2::ZERO;
nd->opt3 = Opt3::ZERO;
nd->scr.label_listv = parent_nd->scr.label_listv;
nd->bl_type = BL::NPC;
nd->npc_subtype = NpcSubtype::SCRIPT;
npc_script++;
nd->deletion_pending = false;
nd->n = map_addnpc(nd->bl_m, nd);
map_addblock(nd);
clif_spawnnpc(nd);
register_npc_name(nd);
for (npc_label_list& el : parent_nd->scr.label_listv)
{
ScriptLabel lname = el.name;
int pos = el.pos;
if (lname.startswith("On"_s))
{
struct event_data ev {};
ev.nd = nd;
ev.pos = pos;
NpcEvent buf;
buf.npc = nd->name;
buf.label = lname;
ev_db.insert(buf, ev);
}
}
for (npc_label_list& el : parent_nd->scr.label_listv)
{
int t_ = 0;
ScriptLabel lname = el.name;
int pos = el.pos;
if (lname.startswith("OnTimer"_s) && extract(lname.xslice_t(7), &t_) && t_ > 0)
{
interval_t t = static_cast<interval_t>(t_);
npc_timerevent_list tel {};
tel.timer = t;
tel.pos = pos;
auto it = std::lower_bound(nd->scr.timer_eventv.begin(), nd->scr.timer_eventv.end(), tel,
[](const npc_timerevent_list& l, const npc_timerevent_list& r)
{
return l.timer < r.timer;
}
);
assert (it == nd->scr.timer_eventv.end() || it->timer != tel.timer);
nd->scr.timer_eventv.insert(it, std::move(tel));
}
}
nd->scr.timer = interval_t::zero();
nd->scr.next_event = nd->scr.timer_eventv.begin();
push_int<ScriptDataInt>(st->stack, unwrap<BlockId>(nd->bl_id));
}
/*==========================================
* 変数設定
* Variable settings
*------------------------------------------
*/
static
void builtin_set(ScriptState *st)
{
BlockId id;
dumb_ptr<block_list> bl = nullptr;
if (auto *u = AARG(0).get_if<ScriptDataParam>())
{
SIR reg = u->reg;
if(HARG(2))
{
struct script_data *sdata = &AARG(2);
get_val(st, sdata);
CharName name;
if (sdata->is<ScriptDataStr>())
{
name = stringish<CharName>(ZString(conv_str(st, sdata)));
if (name.to__actual())
bl = map_nick2sd(name);
}
else
{
int num = conv_num(st, sdata);
if (num >= 2000000)
id = wrap<BlockId>(num);
else if (num >= 150000)
{
dumb_ptr<map_session_data> p_sd = nullptr;
if ((p_sd = map_nick2sd(map_charid2nick(wrap<CharId>(num)))) != nullptr)
id = p_sd->bl_id;
else
return;
}
else
return;
bl = map_id2bl(id);
}
}
else
{
bl = script_rid2sd(st);
script_nullpo_end(bl, "player not found");
}
int val = conv_num(st, &AARG(1));
set_reg(bl, VariableCode::PARAM, reg, val);
return;
}
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
VarName name_ = stringish<VarName>(name);
char prefix = name_.front();
char postfix = name_.back();
if (prefix != '$')
{
if(HARG(2))
{
struct script_data *sdata = &AARG(2);
get_val(st, sdata);
if(prefix == '.')
{
if (name_.startswith(".@"_s))
{
PRINTF("builtin_set: illegal scope!\n"_fmt);
return;
}
NpcName n_name;
if (sdata->is<ScriptDataStr>())
{
n_name = stringish<NpcName>(ZString(conv_str(st, sdata)));
bl = npc_name2id(n_name);
}
else
{
id = wrap<BlockId>(conv_num(st, sdata));
bl = map_id2bl(id);
}
}
else
{
CharName c_name;
if (sdata->is<ScriptDataStr>())
{
c_name = stringish<CharName>(ZString(conv_str(st, sdata)));
if (c_name.to__actual())
bl = map_nick2sd(c_name);
}
else
{
id = wrap<BlockId>(conv_num(st, sdata));
bl = map_id2bl(id);
}
}
}
else
{
if(prefix == '.')
{
if (name_.startswith(".@"_s))
{
set_scope_reg(st, reg, &AARG(1));
return;
}
bl = map_id_is_npc(st->oid);
}
else
bl = map_id_is_player(st->rid);
}
if (bl == nullptr)
return;
}
if (postfix == '$')
{
// 文字列 | string
RString str = conv_str(st, &AARG(1));
set_reg(bl, VariableCode::VARIABLE, reg, str);
}
else
{
// 数値 | numeric value
int val = conv_num(st, &AARG(1));
set_reg(bl, VariableCode::VARIABLE, reg, val);
}
}
/*==========================================
* this is a special function that returns array index for a variable stored in another being
*------------------------------------------
*/
static
int getarraysize2(SIR reg, dumb_ptr<block_list> bl)
{
int i = reg.index(), c = i;
bool zero = true; // index zero is empty
for (; i < 256; i++)
{
struct script_data vd = ScriptDataVariable{reg.iplus(i)};
get_val(bl, &vd);
MATCH_BEGIN (vd)
{
MATCH_CASE (const ScriptDataStr&, u)
{
if (u.str[0])
{
if (i == 0)
zero = false; // index zero is not empty
c = i;
}
continue;
}
MATCH_CASE (const ScriptDataInt&, u)
{
if (u.numi)
{
if (i == 0)
zero = false; // index zero is not empty
c = i;
}
continue;
}
}
MATCH_END ();
abort();
}
return (c == 0 && zero) ? c : (c + 1);
}
/*==========================================
* 配列変数設定
* Array variable settings
*------------------------------------------
*/
static
void builtin_setarray(ScriptState *st)
{
dumb_ptr<block_list> bl = nullptr;
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
char postfix = name.back();
int i = 1, j = 0;
if (prefix != '$' && prefix != '@' && prefix != '.')
{
PRINTF("builtin_setarray: illegal scope!\n"_fmt);
return;
}
if (prefix == '.' && !name.startswith(".@"_s))
{
struct script_data *sdata = &AARG(1);
get_val(st, sdata);
i++; // 2nd argument is npc, not an array element
if (sdata->is<ScriptDataStr>())
{
ZString tn = conv_str(st, sdata);
if (tn == "this"_s || tn == "oid"_s)
bl = map_id_is_npc(st->oid);
else
{
NpcName name_ = stringish<NpcName>(tn);
bl = npc_name2id(name_);
}
}
else
{
int tid = conv_num(st, sdata);
if (tid == 0)
bl = map_id_is_npc(st->oid);
else
bl = map_id_is_npc(wrap<BlockId>(tid));
}
script_nullpo_end(bl, "npc not found");
if (st->oid && bl->bl_id != st->oid)
j = getarraysize2(reg, bl);
}
else if (prefix != '$' && !name.startswith(".@"_s))
{
bl = map_id_is_player(st->rid);
script_nullpo_end(bl, "player not found");
}
for (; i < st->end - st->start - 2 && j < 256; i++, j++)
{
if (name.startswith(".@"_s))
set_scope_reg(st, reg.iplus(j), &AARG(i));
else if (postfix == '$')
set_reg(bl, VariableCode::VARIABLE, reg.iplus(j), conv_str(st, &AARG(i)));
else
set_reg(bl, VariableCode::VARIABLE, reg.iplus(j), conv_num(st, &AARG(i)));
}
}
/*==========================================
* 配列変数クリア
* Clearing Array Variables
*------------------------------------------
*/
static
void builtin_cleararray(ScriptState *st)
{
dumb_ptr<block_list> bl = nullptr;
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
char postfix = name.back();
int sz = conv_num(st, &AARG(2));
if (prefix != '$' && prefix != '@' && prefix != '.')
{
PRINTF("builtin_cleararray: illegal scope!\n"_fmt);
return;
}
if (prefix == '.' && !name.startswith(".@"_s))
bl = map_id_is_npc(st->oid);
else if (prefix != '$' && !name.startswith(".@"_s))
{
bl = map_id_is_player(st->rid);
script_nullpo_end(bl, "player not found");
}
for (int i = 0; i < sz; i++)
{
if (name.startswith(".@"_s))
set_scope_reg(st, reg.iplus(i), &AARG(i));
else if (postfix == '$')
set_reg(bl, VariableCode::VARIABLE, reg.iplus(i), conv_str(st, &AARG(1)));
else
set_reg(bl, VariableCode::VARIABLE, reg.iplus(i), conv_num(st, &AARG(1)));
}
}
/*==========================================
* 配列変数のサイズ所得
* Size of the array variable income
*------------------------------------------
*/
static
int getarraysize(ScriptState *st, SIR reg)
{
int i = reg.index(), c = i;
for (; i < 256; i++)
{
struct script_data vd = get_val2(st, reg.iplus(i));
MATCH_BEGIN (vd)
{
MATCH_CASE (const ScriptDataStr&, u)
{
if (u.str[0])
c = i;
continue;
}
MATCH_CASE (const ScriptDataInt&, u)
{
if (u.numi)
c = i;
continue;
}
}
MATCH_END ();
abort();
}
return c + 1;
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getarraysize(ScriptState *st)
{
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
if (prefix != '$' && prefix != '@' && prefix != '.')
{
PRINTF("builtin_copyarray: illegal scope!\n"_fmt);
return;
}
push_int<ScriptDataInt>(st->stack, getarraysize(st, reg));
}
/*==========================================
* 指定要素を表す値(キー)を所得する
* Obtain a value (key) representing the specified element
*------------------------------------------
*/
static
void builtin_getelementofarray(ScriptState *st)
{
if (auto *u = AARG(0).get_if<ScriptDataVariable>())
{
int i = conv_num(st, &AARG(1));
if (i > 255 || i < 0)
{
PRINTF("script: getelementofarray (operator[]): param2 illegal number: %d\n"_fmt,
i);
push_int<ScriptDataInt>(st->stack, 0);
}
else
{
push_reg<ScriptDataVariable>(st->stack,
u->reg.iplus(i));
}
}
else
{
PRINTF("script: getelementofarray (operator[]): param1 not named!\n"_fmt);
push_int<ScriptDataInt>(st->stack, 0);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_array_search(ScriptState *st)
{
ZString needle_str = ZString(conv_str(st, &AARG(0)));
int needle_int = conv_num(st, &AARG(0));
SIR reg = AARG(1).get_if<ScriptDataVariable>()->reg; // haystack
ZString name = variable_names.outtern(reg.base());
char prefix = name.front();
int i, c;
if (prefix != '$' && prefix != '@' && prefix != '.')
{
PRINTF("builtin_array_search: illegal scope!\n"_fmt);
return;
}
i = reg.index(); c = -1;
for (; i < 256; i++)
{
struct script_data vd = get_val2(st, reg.iplus(i));
MATCH_BEGIN (vd)
{
MATCH_CASE (const ScriptDataStr&, u)
{
if (u.str == needle_str)
{
c = i;
goto Out;
}
continue;
}
MATCH_CASE (const ScriptDataInt&, u)
{
if (u.numi == needle_int)
{
c = i;
goto Out;
}
continue;
}
}
MATCH_END ();
abort();
}
Out:
push_int<ScriptDataInt>(st->stack, c);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_wgm(ScriptState *st)
{
ZString message = ZString(conv_str(st, &AARG(0)));
intif_wis_message_to_gm(WISP_SERVER_NAME,
battle_config.hack_info_GM_level,
STRPRINTF("[GM] %s"_fmt, message));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_gmlog(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
ZString message = ZString(conv_str(st, &AARG(0)));
script_nullpo_end(sd, "player not found");
log_atcommand(sd, STRPRINTF("{SCRIPT} %s"_fmt, message));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_setlook(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
LOOK type = LOOK(conv_num(st, &AARG(0)));
int val = conv_num(st, &AARG(1));
script_nullpo_end(sd, "player not found");
pc_changelook(sd, type, val);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_countitem(ScriptState *st)
{
ItemNameId nameid;
int count = 0;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
data = &AARG(0);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
nameid = item_data->nameid;
}
OMATCH_END ();
}
else
nameid = wrap<ItemNameId>(conv_num(st, data));
if (nameid)
{
for (IOff0 i : IOff0::iter())
{
if (sd->status.inventory[i].nameid == nameid)
count += sd->status.inventory[i].amount;
}
}
else
{
if (battle_config.error_log)
PRINTF("wrong item ID: countitem (%i)\n"_fmt, nameid);
}
push_int<ScriptDataInt>(st->stack, count);
}
/*==========================================
* 重量チェック
* Weight check
*------------------------------------------
*/
static
void builtin_checkweight(ScriptState *st)
{
ItemNameId nameid;
int amount;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
data = &AARG(0);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
nameid = item_data->nameid;
}
OMATCH_END ();
}
else
nameid = wrap<ItemNameId>(conv_num(st, data));
amount = conv_num(st, &AARG(1));
if (amount <= 0 || !nameid)
{
//If it gets the wrong item ID or the amount<=0, don't count its weight (assume it's a non-existent item)
push_int<ScriptDataInt>(st->stack, 0);
return;
}
if (itemdb_weight(nameid) * amount + sd->weight > sd->max_weight)
{
push_int<ScriptDataInt>(st->stack, 0);
}
else
{
push_int<ScriptDataInt>(st->stack, 1);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getitem(ScriptState *st)
{
ItemNameId nameid;
int amount;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
data = &AARG(0);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
nameid = item_data->nameid;
}
OMATCH_END ();
}
else
nameid = wrap<ItemNameId>(conv_num(st, data));
if ((amount =
conv_num(st, &AARG(1))) <= 0)
{
return; //return if amount <=0, skip the useles iteration
}
if (nameid)
{
Item item_tmp {};
item_tmp.nameid = nameid;
if (HARG(3)) //アイテムを指定したIDに渡す | Pass an item to the specified ID
sd = map_id2sd(wrap<BlockId>(conv_num(st, &AARG(3))));
if (sd == nullptr) //アイテムを渡す相手がいなかったらお帰り | If you don't have anyone to give the item to, go home
return;
PickupFail flag;
if ((flag = pc_additem(sd, &item_tmp, amount)) != PickupFail::OKAY)
{
clif_additem(sd, IOff0::from(0), 0, flag);
map_addflooritem(&item_tmp, amount,
sd->bl_m, sd->bl_x, sd->bl_y,
nullptr, nullptr, nullptr);
}
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_makeitem(ScriptState *st)
{
ItemNameId nameid;
int amount;
int x, y;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
data = &AARG(0);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
nameid = item_data->nameid;
}
OMATCH_END ();
}
else
nameid = wrap<ItemNameId>(conv_num(st, data));
amount = conv_num(st, &AARG(1));
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(2))));
x = conv_num(st, &AARG(3));
y = conv_num(st, &AARG(4));
P<map_local> m = ((sd && mapname == MOB_THIS_MAP)
? sd->bl_m
: TRY_UNWRAP(map_mapname2mapid(mapname), return));
if (nameid)
{
Item item_tmp {};
item_tmp.nameid = nameid;
map_addflooritem(&item_tmp, amount, m, x, y, nullptr, nullptr, nullptr);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_delitem(ScriptState *st)
{
ItemNameId nameid;
int amount;
dumb_ptr<map_session_data> sd;
struct script_data *data;
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
data = &AARG(0);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
nameid = item_data->nameid;
}
OMATCH_END ();
}
else
nameid = wrap<ItemNameId>(conv_num(st, data));
amount = conv_num(st, &AARG(1));
if (!nameid || amount <= 0)
{
//By Lupus. Don't run FOR if you've got the wrong item ID or amount<=0
return;
}
for (IOff0 i : IOff0::iter())
{
if (sd->status.inventory[i].nameid == nameid)
{
if (sd->status.inventory[i].amount >= amount)
{
pc_delitem(sd, i, amount, 0);
break;
}
else
{
amount -= sd->status.inventory[i].amount;
if (amount == 0)
amount = sd->status.inventory[i].amount;
pc_delitem(sd, i, amount, 0);
break;
}
}
}
}
static
void builtin_getversion(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
push_int<ScriptDataInt>(st->stack, unwrap<ClientVersion>(sd->client_version));
}
/*==========================================
* キャラ関係のID取得
* Acquisition of ID related to characters
*------------------------------------------
*/
static
void builtin_getcharid(ScriptState *st)
{
int num;
dumb_ptr<map_session_data> sd;
num = conv_num(st, &AARG(0));
if (HARG(1))
sd = map_nick2sd(stringish<CharName>(ZString(conv_str(st, &AARG(1)))));
else
sd = script_rid2sd(st);
if (sd == nullptr) {
push_int<ScriptDataInt>(st->stack, -1);
return;
}
if (num == 0)
push_int<ScriptDataInt>(st->stack, unwrap<CharId>(sd->status_key.char_id));
if (num == 1)
push_int<ScriptDataInt>(st->stack, unwrap<PartyId>(sd->status.party_id));
if (num == 2)
push_int<ScriptDataInt>(st->stack, 0/*guild_id*/);
if (num == 3)
push_int<ScriptDataInt>(st->stack, unwrap<AccountId>(sd->status_key.account_id));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getnpcid(ScriptState *st)
{
dumb_ptr<npc_data> nd;
if (HARG(0))
nd = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(0)))));
else
nd = map_id_is_npc(st->oid);
if (nd == nullptr)
{
push_int<ScriptDataInt>(st->stack, -1);
return;
}
push_int<ScriptDataInt>(st->stack, unwrap<BlockId>(nd->bl_id));
}
/*==========================================
* 指定IDのPT名取得
* Obtaining PT name of specified ID
*------------------------------------------
*/
static
RString builtin_getpartyname_sub(PartyId party_id)
{
Option<PartyPair> p = party_search(party_id);
return p.pmd_pget(&PartyMost::name).copy_or(PartyName());
}
/*==========================================
* キャラクタの名前
* Character's name
*------------------------------------------
*/
static
void builtin_strcharinfo(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
int num;
if (HARG(1)) //指定したキャラを状態異常にする | Make the specified character abnormal
sd = map_id_is_player(wrap<BlockId>(conv_num(st, &AARG(1))));
else
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
num = conv_num(st, &AARG(0));
if (num == 0)
{
RString buf = sd->status_key.name.to__actual();
push_str<ScriptDataStr>(st->stack, buf);
}
if (num == 1)
{
RString buf = builtin_getpartyname_sub(sd->status.party_id);
if (buf)
push_str<ScriptDataStr>(st->stack, buf);
else
push_str<ScriptDataStr>(st->stack, ""_s);
}
if (num == 2)
{
// was: guild name
push_str<ScriptDataStr>(st->stack, ""_s);
}
}
// indexed by the equip_* in db/const.txt
// TODO change to use EQUIP
static
Array<EPOS, 11> equip //=
{{
EPOS::HAT,
EPOS::MISC1,
EPOS::SHIELD,
EPOS::WEAPON,
EPOS::GLOVES,
EPOS::SHOES,
EPOS::CAPE,
EPOS::MISC2,
EPOS::TORSO,
EPOS::LEGS,
EPOS::ARROW,
}};
/*==========================================
* GetEquipID(Pos); Pos: 1-10
*------------------------------------------
*/
static
void builtin_getequipid(ScriptState *st)
{
int num;
dumb_ptr<map_session_data> sd;
if (HARG(1))
sd = map_nick2sd(stringish<CharName>(ZString(conv_str(st, &AARG(1)))));
else
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
num = conv_num(st, &AARG(0));
IOff0 i = pc_checkequip(sd, equip[num - 1]);
if (i.ok())
{
Option<P<struct item_data>> item_ = sd->inventory_data[i];
OMATCH_BEGIN (item_)
{
OMATCH_CASE_SOME (item)
{
push_int<ScriptDataInt>(st->stack, unwrap<ItemNameId>(item->nameid));
}
OMATCH_CASE_NONE ()
{
push_int<ScriptDataInt>(st->stack, 0);
}
}
OMATCH_END ();
}
else
{
push_int<ScriptDataInt>(st->stack, -1);
}
}
/*==========================================
* freeloop
*------------------------------------------
*/
static
void builtin_freeloop(ScriptState *st)
{
int num;
num = conv_num(st, &AARG(0));
if(num == 1)
{
st->freeloop = 1;
}
else
{
st->freeloop = 0;
}
}
/*==========================================
* 装備品による能力値ボーナス
* Ability bonuses for equipment
*------------------------------------------
*/
static
void builtin_bonus(ScriptState *st)
{
SP type;
if (auto *u = AARG(0).get_if<ScriptDataParam>())
type = u->reg.sp();
else
type = SP(conv_num(st, &AARG(0)));
int val = conv_num(st, &AARG(1));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
pc_bonus(sd, type, val);
}
/*==========================================
* 装備品による能力値ボーナス
* Ability bonuses for equipment
*------------------------------------------
*/
static
void builtin_bonus2(ScriptState *st)
{
SP type;
if (auto *u = AARG(0).get_if<ScriptDataParam>())
type = u->reg.sp();
else
type = SP(conv_num(st, &AARG(0)));
int type2 = conv_num(st, &AARG(1));
int val = conv_num(st, &AARG(2));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
pc_bonus2(sd, type, type2, val);
}
/*==========================================
* スキル所得
* Skill Income
*------------------------------------------
*/
static
void builtin_skill(ScriptState *st)
{
int level, flag = 1;
dumb_ptr<map_session_data> sd;
SkillID id = SkillID(conv_num(st, &AARG(0)));
level = conv_num(st, &AARG(1));
if (HARG(2))
flag = conv_num(st, &AARG(2));
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
pc_skill(sd, id, level, flag);
clif_skillinfoblock(sd);
}
/*==========================================
* [Fate] Sets the skill level permanently
*------------------------------------------
*/
static
void builtin_setskill(ScriptState *st)
{
int level;
dumb_ptr<map_session_data> sd;
SkillID id = static_cast<SkillID>(conv_num(st, &AARG(0)));
level = conv_num(st, &AARG(1));
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
level = std::min(level, MAX_SKILL_LEVEL);
level = std::max(level, 0);
sd->status.skill[id].lv = level;
clif_skillinfoblock(sd);
}
/*==========================================
* スキルレベル所得
* Skill Level Income
*------------------------------------------
*/
static
void builtin_getskilllv(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
SkillID id = SkillID(conv_num(st, &AARG(0)));
script_nullpo_end(sd, "player not found");
push_int<ScriptDataInt>(st->stack, pc_checkskill(sd, id));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_overrideattack(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
if (HARG(0))
{
interval_t attack_delay = static_cast<interval_t>(conv_num(st, &AARG(0)));
int attack_range = conv_num(st, &AARG(1));
StatusChange icon = StatusChange(conv_num(st, &AARG(2)));
ItemNameId look = wrap<ItemNameId>(static_cast<uint16_t>(conv_num(st, &AARG(3))));
ZString event_ = ZString(conv_str(st, &AARG(4)));
NpcEvent event;
extract(event_, &event);
sd->attack_spell_override = st->oid;
sd->attack_spell_charges = HARG(5) ? conv_num(st, &AARG(5)) : 1;
sd->magic_attack = event;
pc_set_weapon_icon(sd, 1, icon, look);
pc_set_attack_info(sd, attack_delay, attack_range);
}
else
{
// explicit discharge
sd->attack_spell_override = BlockId();
pc_set_weapon_icon(sd, 0, StatusChange::ZERO, ItemNameId());
pc_set_attack_info(sd, interval_t::zero(), 0);
pc_calcstatus(sd, 0);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getgmlevel(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
push_int<ScriptDataInt>(st->stack, pc_isGM(sd).get_all_bits());
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_end(ScriptState *st)
{
if (st->defsp >= 1 && st->stack->stack_datav[st->defsp - 1].is<ScriptDataRetInfo>())
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
if(nd)
PRINTF("Deprecated: close in a callfunc or callsub! @ %s\n"_fmt, nd->name);
else
PRINTF("Deprecated: close in a callfunc or callsub! (no npc)\n"_fmt);
}
st->state = ScriptEndState::END;
}
/*==========================================
* [Freeyorp] Return the current opt2
*------------------------------------------
*/
static
void builtin_getopt2(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
push_int<ScriptDataInt>(st->stack, static_cast<uint16_t>(sd->opt2));
}
/*==========================================
* [Freeyorp] Sets opt2
*------------------------------------------
*/
static
void builtin_setopt2(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
Opt2 new_opt2 = Opt2(conv_num(st, &AARG(0)));
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
if (new_opt2 == sd->opt2)
return;
sd->opt2 = new_opt2;
clif_changeoption(sd);
pc_calcstatus(sd, 0);
}
/*==========================================
* セーブポイントの保存
* Saving savepoints
*------------------------------------------
*/
static
void builtin_savepoint(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
int x, y;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
script_nullpo_end(sd, "player not found");
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
pc_setsavepoint(script_rid2sd(st), str, x, y);
}
/*==========================================
* gettimetick(type)
*
* type The type of time measurement.
* Specify 0 for the system tick, 1 for
* seconds elapsed today, or 2 for seconds
* since Unix epoch. Defaults to 0 for any
* other value.
*------------------------------------------
*/
static
void builtin_gettimetick(ScriptState *st) /* Asgard Version */
{
int type;
type = conv_num(st, &AARG(0));
switch (type)
{
/* Number of seconds elapsed today(0-86399, 00:00:00-23:59:59). */
case 1:
{
struct tm t = TimeT::now();
push_int<ScriptDataInt>(st->stack,
t.tm_hour * 3600 + t.tm_min * 60 + t.tm_sec);
break;
}
/* Seconds since Unix epoch. */
case 2:
push_int<ScriptDataInt>(st->stack, static_cast<time_t>(TimeT::now()));
break;
/* System tick(unsigned int, and yes, it will wrap). */
case 0:
default:
push_int<ScriptDataInt>(st->stack, gettick().time_since_epoch().count());
break;
}
}
/*==========================================
* GetTime(Type);
* 1: Sec 2: Min 3: Hour
* 4: WeekDay 5: MonthDay 6: Month
* 7: Year
*------------------------------------------
*/
static
void builtin_gettime(ScriptState *st) /* Asgard Version */
{
int type = conv_num(st, &AARG(0));
struct tm t = TimeT::now();
switch (type)
{
case 1: //Sec(0~59)
push_int<ScriptDataInt>(st->stack, t.tm_sec);
break;
case 2: //Min(0~59)
push_int<ScriptDataInt>(st->stack, t.tm_min);
break;
case 3: //Hour(0~23)
push_int<ScriptDataInt>(st->stack, t.tm_hour);
break;
case 4: //WeekDay(0~6)
push_int<ScriptDataInt>(st->stack, t.tm_wday);
break;
case 5: //MonthDay(01~31)
push_int<ScriptDataInt>(st->stack, t.tm_mday);
break;
case 6: //Month(01~12)
push_int<ScriptDataInt>(st->stack, t.tm_mon + 1);
break;
case 7: //Year(20xx)
push_int<ScriptDataInt>(st->stack, t.tm_year + 1900);
break;
default: //(format error)
push_int<ScriptDataInt>(st->stack, -1);
break;
}
}
/*==========================================
* カプラ倉庫を開く
* Opening a coupler warehouse
*------------------------------------------
*/
static
void builtin_openstorage(ScriptState *st)
{
// int sync = 0;
// if (st->end >= 3) sync = conv_num(st,& (st->stack->stack_data[st->start+2]));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
// if (sync) {
st->state = ScriptEndState::STOP;
sd->npc_flags.storage = 1;
// } else st->state = ScriptEndState::END;
storage_storageopen(sd);
}
/*==========================================
* NPCで経験値上げる
* Increase experience with NPCs
*------------------------------------------
*/
static
void builtin_getexp(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
int base = 0, job = 0;
script_nullpo_end(sd, "player not found");
base = conv_num(st, &AARG(0));
job = conv_num(st, &AARG(1));
if (base < 0 || job < 0)
return;
if (sd)
pc_gainexp_reason(sd, base, job, PC_GAINEXP_REASON::SCRIPT);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_summon(ScriptState *st)
{
NpcEvent event;
MapName map = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
int x = conv_num(st, &AARG(1));
int y = conv_num(st, &AARG(2));
dumb_ptr<block_list> owner_e = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(3))));
dumb_ptr<map_session_data> owner = nullptr;
Species monster_id = wrap<Species>(conv_num(st, &AARG(4)));
MonsterAttitude monster_attitude = static_cast<MonsterAttitude>(conv_num(st, &AARG(5)));
interval_t lifespan = static_cast<interval_t>(conv_num(st, &AARG(6)));
if (HARG(7))
extract(ZString(conv_str(st, &AARG(7))), &event);
if (!owner_e)
{
PRINTF("builtin_summon: bad owner\n"_fmt);
return;
}
if (monster_attitude == MonsterAttitude::SERVANT
&& owner_e->bl_type == BL::PC)
owner = owner_e->is_player(); // XXX in the future this should also work with mobs as owner
BlockId mob_id = mob_once_spawn(owner, map, x, y, MobName(), monster_id, 1, event);
dumb_ptr<mob_data> mob = map_id_is_mob(mob_id);
if (mob)
{
mob->mode = get_mob_db(monster_id).mode;
switch (monster_attitude)
{
case MonsterAttitude::SERVANT:
mob->state.special_mob_ai = 1;
mob->mode |= MobMode::AGGRESSIVE;
break;
case MonsterAttitude::FRIENDLY:
mob->mode = MobMode::CAN_ATTACK | (mob->mode & MobMode::CAN_MOVE);
break;
case MonsterAttitude::HOSTILE:
mob->mode = MobMode::CAN_ATTACK | MobMode::AGGRESSIVE | (mob->mode & MobMode::CAN_MOVE);
if (owner)
{
mob->target_id = owner->bl_id;
mob->attacked_id = owner->bl_id;
}
break;
case MonsterAttitude::FROZEN:
mob->mode = MobMode::ZERO;
break;
}
mob->mode |=
MobMode::SUMMONED | MobMode::TURNS_AGAINST_BAD_MASTER;
mob->deletetimer = Timer(gettick() + lifespan,
std::bind(mob_timer_delete, ph::_1, ph::_2,
mob_id));
if (owner)
{
mob->master_id = owner->bl_id;
mob->master_dist = 6;
}
}
}
/*==========================================
* モンスター発生
* Monster Outbreak
*------------------------------------------
*/
static
void builtin_monster(ScriptState *st)
{
Species mob_class;
int amount, x, y;
NpcEvent event;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
MobName str = stringish<MobName>(ZString(conv_str(st, &AARG(3))));
mob_class = wrap<Species>(conv_num(st, &AARG(4)));
amount = conv_num(st, &AARG(5));
if (HARG(6))
extract(ZString(conv_str(st, &AARG(6))), &event);
mob_once_spawn(map_id2sd(st->rid), mapname, x, y, str, mob_class, amount,
event);
}
/*==========================================
* モンスター発生
* Monster Outbreak
*------------------------------------------
*/
static
void builtin_areamonster(ScriptState *st)
{
Species mob_class;
int amount, x0, y0, x1, y1;
NpcEvent event;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x0 = conv_num(st, &AARG(1));
y0 = conv_num(st, &AARG(2));
x1 = conv_num(st, &AARG(3));
y1 = conv_num(st, &AARG(4));
MobName str = stringish<MobName>(ZString(conv_str(st, &AARG(5))));
mob_class = wrap<Species>(conv_num(st, &AARG(6)));
amount = conv_num(st, &AARG(7));
if (HARG(8))
extract(ZString(conv_str(st, &AARG(8))), &event);
mob_once_spawn_area(map_id2sd(st->rid), mapname, x0, y0, x1, y1, str, mob_class,
amount, event);
}
/*==========================================
* モンスター削除
* Monster Removal
*------------------------------------------
*/
static
void builtin_killmonster_sub(dumb_ptr<block_list> bl, NpcEvent event)
{
dumb_ptr<mob_data> md = bl->is_mob();
if (event)
{
if (event == md->npc_event)
mob_delete(md);
return;
}
else if (!event)
{
if (md->spawn.delay1 == static_cast<interval_t>(-1)
&& md->spawn.delay2 == static_cast<interval_t>(-1))
mob_delete(md);
return;
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_killmonster(ScriptState *st)
{
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
ZString event_ = ZString(conv_str(st, &AARG(1)));
NpcEvent event;
if (event_ != "All"_s)
extract(event_, &event);
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
map_foreachinarea(std::bind(builtin_killmonster_sub, ph::_1, event),
m,
0, 0,
m->xs, m->ys,
BL::MOB);
}
/*==========================================
* NPC主体イベント実行
* NPC-Driven Event Execution
*------------------------------------------
*/
static
void builtin_donpcevent(ScriptState *st)
{
ZString event_ = ZString(conv_str(st, &AARG(0)));
NpcEvent event;
extract(event_, &event);
npc_event_do(event);
}
/*==========================================
* イベントタイマー追加
* Add Event Timer
*------------------------------------------
*/
static
void builtin_addtimer(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(0)));
ZString event_ = ZString(conv_str(st, &AARG(1)));
NpcEvent event;
extract(event_, &event);
if (HARG(2))
sd = map_id_is_player(wrap<BlockId>(conv_num(st, &AARG(2))));
else if (st->rid)
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
pc_addeventtimer(sd, tick, event);
}
/*==========================================
* NPCイベントタイマー追加
* Add NPC Event Timer
*------------------------------------------
*/
static
void builtin_addnpctimer(ScriptState *st)
{
interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(0)));
ZString event_ = ZString(conv_str(st, &AARG(1)));
NpcEvent event;
extract(event_, &event);
npc_addeventtimer(npc_name2id(event.npc), tick, event);
}
/*==========================================
* NPCタイマー初期化
* NPC Timer Initialization
*------------------------------------------
*/
static
void builtin_initnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
if (HARG(0))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(0)))));
else
nd_ = map_id_is_npc(st->oid);
script_nullpo_end(nd_, "no npc");
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_settimerevent_tick(nd, interval_t::zero());
npc_timerevent_start(nd);
}
/*==========================================
* NPCタイマー開始
* NPC Timer Start
*------------------------------------------
*/
static
void builtin_startnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
if (HARG(0))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(0)))));
else
nd_ = map_id_is_npc(st->oid);
script_nullpo_end(nd_, "no npc");
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_timerevent_start(nd);
}
/*==========================================
* NPCタイマー停止
* NPC Timer Stop
*------------------------------------------
*/
static
void builtin_stopnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
if (HARG(0))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(0)))));
else
nd_ = map_id_is_npc(st->oid);
script_nullpo_end(nd_, "no npc");
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_timerevent_stop(nd);
}
/*==========================================
* NPCタイマー情報所得
* NPC Timer Information Income
*------------------------------------------
*/
static
void builtin_getnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
int type = conv_num(st, &AARG(0));
int val = 0;
if (HARG(1))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(1)))));
else
nd_ = map_id_is_npc(st->oid);
script_nullpo_end(nd_, "no npc");
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
switch (type)
{
case 0:
val = npc_gettimerevent_tick(nd).count();
break;
case 1:
val = nd->scr.timer_active;
break;
case 2:
val = nd->scr.timer_eventv.size();
break;
}
push_int<ScriptDataInt>(st->stack, val);
}
/*==========================================
* NPCタイマー値設定
* Setting NPC Timer Values
*------------------------------------------
*/
static
void builtin_setnpctimer(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(0)));
if (HARG(1))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(1)))));
else
nd_ = map_id_is_npc(st->oid);
script_nullpo_end(nd_, "no npc");
assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT);
dumb_ptr<npc_data_script> nd = nd_->is_script();
npc_settimerevent_tick(nd, tick);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_npcaction(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
short command = conv_num(st, &AARG(0));
int id = 0;
short x = HARG(2) ? conv_num(st, &AARG(2)) : 0;
short y = HARG(3) ? conv_num(st, &AARG(3)) : 0;
script_nullpo_end(sd, "player not found");
if(HARG(1))
{
if(command == 2)
{
dumb_ptr<npc_data> nd_;
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(1)))));
id = unwrap<BlockId>(nd_->bl_id);
}
else
id = conv_num(st, &AARG(1));
}
clif_npc_action(sd, st->oid, command, id, x, y);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_camera(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
if (HARG(0))
{
if (HARG(1) && !HARG(2))
clif_npc_action(sd, st->oid, 2, 0, conv_num(st, &AARG(0)), conv_num(st, &AARG(1))); // camera to x, y
else
{
dumb_ptr<block_list> bl;
short x = 0, y = 0;
bool rel = false;
if (auto *u = AARG(0).get_if<ScriptDataInt>())
bl = map_id2bl(wrap<BlockId>(u->numi));
if (auto *g = AARG(0).get_if<ScriptDataStr>())
{
if (g->str == "rid"_s || g->str == "player"_s)
bl = sd;
if (g->str == "relative"_s)
rel = true;
else if (g->str == "oid"_s || g->str == "npc"_s)
bl = map_id2bl(st->oid);
else
bl = npc_name2id(stringish<NpcName>(g->str));
}
if (HARG(1) && HARG(2))
{
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
}
if (rel)
clif_npc_action(sd, st->oid, 4, 0, x, y); // camera relative from current camera
else
clif_npc_action(sd, st->oid, 2, unwrap<BlockId>(bl->bl_id), x, y); // camera to actor
}
}
else
clif_npc_action(sd, st->oid, 3, 0, 0, 0); // return camera
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_setnpcdirection(ScriptState *st)
{
dumb_ptr<npc_data> nd_;
DIR dir = static_cast<DIR>(conv_num(st, &AARG(0)));
bool save = bool(conv_num(st, &AARG(2)));
DamageType action;
if (HARG(3))
nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(3)))));
else
nd_ = map_id_is_npc(st->oid);
script_nullpo_end(nd_, "no npc");
if (bool(conv_num(st, &AARG(1))))
action = DamageType::SIT;
else
action = DamageType::STAND;
if (save)
{
nd_->dir = dir;
nd_->sit = action;
}
if (st->rid)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
clif_sitnpc_towards(sd, nd_, action);
clif_setnpcdirection_towards(sd, nd_, dir);
}
else
{
clif_sitnpc(nd_, action);
clif_setnpcdirection(nd_, dir);
}
}
/*==========================================
* 天の声アナウンス
* Voice of Heaven Announcement
*------------------------------------------
*/
static
void builtin_announce(ScriptState *st)
{
int flag;
ZString str = ZString(conv_str(st, &AARG(0)));
flag = conv_num(st, &AARG(1));
if (flag & 0x0f)
{
dumb_ptr<block_list> bl;
if (flag & 0x08)
bl = map_id2bl(st->oid);
else
bl = script_rid2sd(st);
script_nullpo_end(bl, "player not found");
clif_GMmessage(bl, str, flag);
}
else
intif_GMmessage(str);
}
/*==========================================
* 天の声アナウンス(特定マップ)
* Voice of Heaven Announcement (Specific Map)
*------------------------------------------
*/
static
void builtin_mapannounce_sub(dumb_ptr<block_list> bl, XString str, int flag)
{
clif_GMmessage(bl, str, flag | 3);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_mapannounce(ScriptState *st)
{
int flag;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
ZString str = ZString(conv_str(st, &AARG(1)));
flag = conv_num(st, &AARG(2));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
map_foreachinarea(std::bind(builtin_mapannounce_sub, ph::_1, str, flag & 0x10),
m,
0, 0,
m->xs, m->ys,
BL::PC);
}
/*==========================================
* ユーザー数所得
* User Revenue
*------------------------------------------
*/
static
void builtin_getusers(ScriptState *st)
{
int flag = conv_num(st, &AARG(0));
dumb_ptr<block_list> bl = map_id2bl((flag & 0x08) ? st->oid : st->rid);
int val = 0;
switch (flag & 0x07)
{
case 0:
val = bl->bl_m->users;
break;
case 1:
val = map_getusers();
break;
}
push_int<ScriptDataInt>(st->stack, val);
}
/*==========================================
* マップ指定ユーザー数所得
* maps Designated User Income
*------------------------------------------
*/
static
void builtin_getareausers_sub(dumb_ptr<block_list> bl, int *users)
{
if (bool(bl->is_player()->status.option & Opt0::HIDE))
return;
(*users)++;
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getmapusers(ScriptState *st)
{
int users = 0;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(str),
{
push_int<ScriptDataInt>(st->stack, -1);
return;
});
map_foreachinarea(std::bind(builtin_getareausers_sub, ph::_1, &users),
m,
0, 0,
m->xs, m->ys,
BL::PC);
push_int<ScriptDataInt>(st->stack, users);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_aggravate(ScriptState *st)
{
dumb_ptr<mob_data> md = map_id_is_mob(wrap<BlockId>(conv_num(st, &AARG(0))));
if (md)
{
dumb_ptr<block_list> target = script_rid2sd(st);
if (HARG(1))
target = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(1))));
nullpo_retv(target);
mob_aggravate(md, target);
}
}
/*==========================================
* エリア指定ユーザー数所得
* Area Designated User Income
*------------------------------------------
*/
static
void builtin_getareausers_living_sub(dumb_ptr<block_list> bl, int *users)
{
if (bool(bl->is_player()->status.option & Opt0::HIDE))
return;
if (!pc_isdead(bl->is_player()))
(*users)++;
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getareausers(ScriptState *st)
{
int x0, y0, x1, y1, users = 0;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x0 = conv_num(st, &AARG(1));
y0 = conv_num(st, &AARG(2));
x1 = conv_num(st, &AARG(3));
y1 = conv_num(st, &AARG(4));
int living = 0;
if (HARG(5))
{
living = conv_num(st, &AARG(5));
}
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(str),
{
push_int<ScriptDataInt>(st->stack, -1);
return;
});
map_foreachinarea(std::bind(living ? builtin_getareausers_living_sub: builtin_getareausers_sub, ph::_1, &users),
m,
x0, y0,
x1, y1,
BL::PC);
push_int<ScriptDataInt>(st->stack, users);
}
/*==========================================
* エリア指定ドロップアイテム数所得
* Area Designated Drop Item Number Income
*------------------------------------------
*/
static
void builtin_getareadropitem_sub(dumb_ptr<block_list> bl, ItemNameId item, int *amount)
{
dumb_ptr<flooritem_data> drop = bl->is_item();
if (drop->item_data.nameid == item)
(*amount) += drop->item_data.amount;
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getareadropitem_sub_anddelete(dumb_ptr<block_list> bl, ItemNameId item, int *amount)
{
dumb_ptr<flooritem_data> drop = bl->is_item();
if (drop->item_data.nameid == item)
{
(*amount) += drop->item_data.amount;
clif_clearflooritem(drop, nullptr);
map_delobject(drop->bl_id, drop->bl_type);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getareadropitem(ScriptState *st)
{
ItemNameId item;
int x0, y0, x1, y1, amount = 0, delitems = 0;
struct script_data *data;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x0 = conv_num(st, &AARG(1));
y0 = conv_num(st, &AARG(2));
x1 = conv_num(st, &AARG(3));
y1 = conv_num(st, &AARG(4));
data = &AARG(5);
get_val(st, data);
if (data->is<ScriptDataStr>())
{
ZString name = ZString(conv_str(st, data));
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN_SOME (item_data, item_data_)
{
item = item_data->nameid;
}
OMATCH_END ();
}
else
item = wrap<ItemNameId>(conv_num(st, data));
if (HARG(6))
delitems = conv_num(st, &AARG(6));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(str),
{
push_int<ScriptDataInt>(st->stack, -1);
return;
});
if (delitems)
map_foreachinarea(std::bind(builtin_getareadropitem_sub_anddelete, ph::_1, item, &amount),
m,
x0, y0,
x1, y1,
BL::ITEM);
else
map_foreachinarea(std::bind(builtin_getareadropitem_sub, ph::_1, item, &amount),
m,
x0, y0,
x1, y1,
BL::ITEM);
push_int<ScriptDataInt>(st->stack, amount);
}
/*==========================================
* NPCの有効化
* Enabling NPCs
*------------------------------------------
*/
static
void builtin_enablenpc(ScriptState *st)
{
NpcName str = stringish<NpcName>(ZString(conv_str(st, &AARG(0))));
npc_enable(str, 1);
}
/*==========================================
* NPCの無効化
* Disabling NPCs
*------------------------------------------
*/
static
void builtin_disablenpc(ScriptState *st)
{
NpcName str = stringish<NpcName>(ZString(conv_str(st, &AARG(0))));
npc_enable(str, 0);
}
/*==========================================
* 状態異常にかかる
* Suffering from an abnormal condition
*------------------------------------------
*/
static
void builtin_sc_start(ScriptState *st)
{
dumb_ptr<block_list> bl;
int val1;
StatusChange type = static_cast<StatusChange>(conv_num(st, &AARG(0)));
interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(1)));
if (tick < 1_s)
// work around old behaviour of:
// speed potion
// atk potion
// matk potion
//
// which used to use seconds
// all others used milliseconds
tick *= 1000;
val1 = conv_num(st, &AARG(2));
if (HARG(3)) //指定したキャラを状態異常にする | Make the specified character abnormal
bl = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(3))));
else
bl = map_id2bl(st->rid);
skill_status_change_start(bl, type, val1, tick);
}
/*==========================================
* 状態異常が直る
* Abnormal condition is fixed
*------------------------------------------
*/
static
void builtin_sc_end(ScriptState *st)
{
dumb_ptr<block_list> bl;
StatusChange type = StatusChange(conv_num(st, &AARG(0)));
if (HARG(1)) //指定したキャラを状態異常にする | Make the specified character abnormal
bl = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(1))));
else
bl = map_id2bl(st->rid);
skill_status_change_end(bl, type, nullptr);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_sc_check(ScriptState *st)
{
dumb_ptr<block_list> bl;
StatusChange type = StatusChange(conv_num(st, &AARG(0)));
if (HARG(1)) //指定したキャラを状態異常にする | Make the specified character abnormal
bl = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(1))));
else
bl = map_id2bl(st->rid);
push_int<ScriptDataInt>(st->stack, skill_status_change_active(bl, type));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_debugmes(ScriptState *st)
{
RString mes = conv_str(st, &AARG(0));
PRINTF("script debug: %d %d: '%s'\n"_fmt,
st->rid, st->oid, mes);
}
/*==========================================
* ステータスリセット
* Status Reset
*------------------------------------------
*/
static
void builtin_resetstatus(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
pc_resetstate(sd);
}
/*==========================================
* RIDのアタッチ
* Attach RID
*------------------------------------------
*/
static
void builtin_attachrid(ScriptState *st)
{
st->rid = wrap<BlockId>(conv_num(st, &AARG(0)));
push_int<ScriptDataInt>(st->stack, (map_id2sd(st->rid) != nullptr));
}
/*==========================================
* RIDのデタッチ
* Detach RID
*------------------------------------------
*/
static
void builtin_detachrid(ScriptState *st)
{
st->rid = BlockId();
}
/*==========================================
* 存在チェック
* Existence check
*------------------------------------------
*/
static
void builtin_isloggedin(ScriptState *st)
{
push_int<ScriptDataInt>(st->stack,
map_id2sd(wrap<BlockId>(conv_num(st, &AARG(0)))) != nullptr);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_setmapflag(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
int i = conv_num(st, &AARG(1));
MapFlag mf = map_flag_from_int(i);
Option<P<map_local>> m_ = map_mapname2mapid(str);
OMATCH_BEGIN_SOME (m, m_)
{
m->flag.set(mf, 1);
}
OMATCH_END ();
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_removemapflag(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
int i = conv_num(st, &AARG(1));
MapFlag mf = map_flag_from_int(i);
Option<P<map_local>> m_ = map_mapname2mapid(str);
OMATCH_BEGIN_SOME (m, m_)
{
m->flag.set(mf, 0);
}
OMATCH_END ();
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getmapflag(ScriptState *st)
{
int r = -1;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
int i = conv_num(st, &AARG(1));
MapFlag mf = map_flag_from_int(i);
Option<P<map_local>> m_ = map_mapname2mapid(str);
OMATCH_BEGIN_SOME (m, m_)
{
r = m->flag.get(mf);
}
OMATCH_END ();
push_int<ScriptDataInt>(st->stack, r);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_pvpon(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(str), return);
if (!m->flag.get(MapFlag::PVP) && !m->flag.get(MapFlag::NOPVP))
{
m->flag.set(MapFlag::PVP, 1);
if (battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
return;
for (io::FD i : iter_fds())
{
Session *s = get_session(i);
if (!s)
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(s->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
if (m == pl_sd->bl_m && !pl_sd->pvp_timer)
{
pl_sd->pvp_timer = Timer(gettick() + 200_ms,
std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2,
pl_sd->bl_id));
//pl_sd->pvp_rank = 0;
//pl_sd->pvp_point = 5;
clif_map_pvp(pl_sd);
}
}
}
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_pvpoff(ScriptState *st)
{
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(str), return);
if (m->flag.get(MapFlag::PVP))
{
m->flag.set(MapFlag::PVP, 0);
if (battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
return;
for (io::FD i : iter_fds())
{
Session *s = get_session(i);
if (!s)
continue;
dumb_ptr<map_session_data> pl_sd = dumb_ptr<map_session_data>(static_cast<map_session_data *>(s->session_data.get()));
if (pl_sd && pl_sd->state.auth)
{
if (m == pl_sd->bl_m)
{
pl_sd->pvp_timer.cancel();
clif_map_pvp(pl_sd);
}
}
}
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_setpvpchannel(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
int flag;
flag = conv_num(st, &AARG(0));
if (flag < 1)
flag = 0;
script_nullpo_end(sd, "player not found");
sd->state.pvpchannel = flag;
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getpvpflag(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
if (HARG(1)) //指定したキャラを状態異常にする | Make the specified character abnormal
sd = map_id_is_player(wrap<BlockId>(conv_num(st, &AARG(1))));
else
sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
int num = conv_num(st, &AARG(0));
int flag = 0;
switch (num){
case 0:
flag = sd->state.pvpchannel;
break;
case 1:
flag = bool(sd->status.option & Opt0::HIDE);
break;
}
push_int<ScriptDataInt>(st->stack, flag);
}
/*==========================================
* NPCエモーション
* NPC Emotion
*------------------------------------------
*/
static
void builtin_emotion(ScriptState *st)
{
ZString str;
dumb_ptr<map_session_data> pl_sd = nullptr;
int type = conv_num(st, &AARG(0));
if (HARG(1)) {
str = ZString(conv_str(st, &AARG(1)));
CharName player = stringish<CharName>(str);
pl_sd = map_nick2sd(player);
}
if (type < 0 || type > 200)
return;
if (pl_sd != nullptr)
clif_emotion_towards(map_id2bl(st->oid), pl_sd, type);
else if (st->rid && str == "self"_s)
clif_emotion(map_id2sd(st->rid), type);
else
clif_emotion(map_id2bl(st->oid), type);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_mapwarp(ScriptState *st) // Added by RoVeRT
{
int x, y;
int x0, y0, x1, y1;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x0 = 0;
y0 = 0;
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
x1 = m->xs;
y1 = m->ys;
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(1))));
x = conv_num(st, &AARG(2));
y = conv_num(st, &AARG(3));
map_foreachinarea(std::bind(builtin_areawarp_sub, ph::_1, str, x, y),
m,
x0, y0,
x1, y1,
BL::PC);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_mobcount_sub(dumb_ptr<block_list> bl, NpcEvent event, int *c)
{
if (event == bl->is_mob()->npc_event)
(*c)++;
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_mobcount(ScriptState *st) // Added by RoVeRT
{
int c = 0;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
ZString event_ = ZString(conv_str(st, &AARG(1)));
NpcEvent event;
extract(event_, &event);
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname),
{
push_int<ScriptDataInt>(st->stack, -1);
return;
});
map_foreachinarea(std::bind(builtin_mobcount_sub, ph::_1, event, &c),
m,
0, 0,
m->xs, m->ys,
BL::MOB);
push_int<ScriptDataInt>(st->stack, (c - 1));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_marriage(ScriptState *st)
{
CharName partner = stringish<CharName>(ZString(conv_str(st, &AARG(0))));
dumb_ptr<map_session_data> sd = script_rid2sd(st);
dumb_ptr<map_session_data> p_sd = map_nick2sd(partner);
if (sd == nullptr || p_sd == nullptr || pc_marriage(sd, p_sd) < 0)
{
push_int<ScriptDataInt>(st->stack, 0);
return;
}
push_int<ScriptDataInt>(st->stack, 1);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_divorce(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd == nullptr || pc_divorce(sd) < 0)
{
push_int<ScriptDataInt>(st->stack, 0);
return;
}
push_int<ScriptDataInt>(st->stack, 1);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getitemlink(ScriptState *st)
{
struct script_data *data;
AString buf;
data = &AARG(0);
ZString name = conv_str(st, data);
Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN (item_data_)
{
OMATCH_CASE_SOME (item_data)
{
buf = STRPRINTF("@@%d|@@"_fmt, item_data->nameid);
}
OMATCH_CASE_NONE ()
{
buf = "Unknown Item"_s;
}
}
OMATCH_END ();
push_str<ScriptDataStr>(st->stack, buf);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getpartnerid2(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
push_int<ScriptDataInt>(st->stack, unwrap<CharId>(sd->status.partner_id));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_chr(ScriptState *st)
{
const char ascii = conv_num(st, &AARG(0));
push_str<ScriptDataStr>(st->stack, VString<1>(ascii));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_ord(ScriptState *st)
{
const char ascii = conv_str(st, &AARG(0)).front();
push_int<ScriptDataInt>(st->stack, static_cast<int>(ascii));
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_explode(ScriptState *st)
{
dumb_ptr<block_list> bl = nullptr;
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name = variable_names.outtern(reg.base());
const char separator = conv_str(st, &AARG(2)).front();
RString str = conv_str(st, &AARG(1));
RString val;
char prefix = name.front();
char postfix = name.back();
if (prefix != '$' && prefix != '@' && prefix != '.')
{
PRINTF("builtin_explode: illegal scope!\n"_fmt);
return;
}
if (prefix == '.' && !name.startswith(".@"_s))
bl = map_id2bl(st->oid)->is_npc();
else if (prefix != '$' && prefix != '.')
{
bl = map_id2bl(st->rid)->is_player();
script_nullpo_end(bl, "target player not found");
}
for (int j = 0; j < 256; j++)
{
auto find = std::find(str.begin(), str.end(), separator);
if (find == str.end())
{
if (name.startswith(".@"_s))
{
struct script_data vd = script_data(ScriptDataInt{atoi(str.c_str())});
if (postfix == '$')
vd = script_data(ScriptDataStr{str});
set_scope_reg(st, reg.iplus(j), &vd);
}
else if (postfix == '$')
set_reg(bl, VariableCode::VARIABLE, reg.iplus(j), str);
else
set_reg(bl, VariableCode::VARIABLE, reg.iplus(j), atoi(str.c_str()));
break;
}
{
val = str.xislice_h(find);
str = str.xislice_t(find + 1);
if (name.startswith(".@"_s))
{
struct script_data vd = script_data(ScriptDataInt{atoi(val.c_str())});
if (postfix == '$')
vd = script_data(ScriptDataStr{val});
set_scope_reg(st, reg.iplus(j), &vd);
}
else if (postfix == '$')
set_reg(bl, VariableCode::VARIABLE, reg.iplus(j), val);
else
set_reg(bl, VariableCode::VARIABLE, reg.iplus(j), atoi(val.c_str()));
}
}
}
/*==========================================
* PCの所持品情報読み取り
* Read personal belongings information on your PC
*------------------------------------------
*/
static
void builtin_getinventorylist(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
int j = 0;
script_nullpo_end(sd, "player not found");
for (IOff0 i : IOff0::iter())
{
if (sd->status.inventory[i].nameid
&& sd->status.inventory[i].amount > 0)
{
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_id"_s), j),
unwrap<ItemNameId>(sd->status.inventory[i].nameid));
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_amount"_s), j),
sd->status.inventory[i].amount);
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_equip"_s), j),
static_cast<uint16_t>(sd->status.inventory[i].equip));
j++;
}
}
pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_count"_s)), j);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getactivatedpoolskilllist(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
SkillID pool_skills[MAX_SKILL_POOL];
int skill_pool_size = skill_pool(sd, pool_skills);
int i, count = 0;
script_nullpo_end(sd, "player not found");
for (i = 0; i < skill_pool_size; i++)
{
SkillID skill_id = pool_skills[i];
if (sd->status.skill[skill_id].lv)
{
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_id"_s), count),
static_cast<uint16_t>(skill_id));
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_lv"_s), count),
sd->status.skill[skill_id].lv);
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_flag"_s), count),
static_cast<uint16_t>(sd->status.skill[skill_id].flags));
pc_setregstr(sd, SIR::from(variable_names.intern("@skilllist_name$"_s), count),
skill_name(skill_id));
++count;
}
}
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_count"_s)), count);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getunactivatedpoolskilllist(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
int i, count = 0;
script_nullpo_end(sd, "player not found");
for (i = 0; i < skill_pool_skills.size(); i++)
{
SkillID skill_id = skill_pool_skills[i];
if (sd->status.skill[skill_id].lv
&& !bool(sd->status.skill[skill_id].flags & SkillFlags::POOL_ACTIVATED))
{
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_id"_s), count),
static_cast<uint16_t>(skill_id));
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_lv"_s), count),
sd->status.skill[skill_id].lv);
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_flag"_s), count),
static_cast<uint16_t>(sd->status.skill[skill_id].flags));
pc_setregstr(sd, SIR::from(variable_names.intern("@skilllist_name$"_s), count),
skill_name(skill_id));
++count;
}
}
pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_count"_s)), count);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_poolskill(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
SkillID skill_id = SkillID(conv_num(st, &AARG(0)));
script_nullpo_end(sd, "player not found");
skill_pool_activate(sd, skill_id);
clif_skillinfoblock(sd);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_unpoolskill(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
SkillID skill_id = SkillID(conv_num(st, &AARG(0)));
script_nullpo_end(sd, "player not found");
skill_pool_deactivate(sd, skill_id);
clif_skillinfoblock(sd);
}
/*==========================================
* NPCから発生するエフェクト
* Effects generated by NPCs
* misceffect(effect, [target])
*
* effect The effect type/ID.
* target The player name or being ID on
* which to display the effect. If not
* specified, it attempts to default to
* the current NPC or invoking PC.
*------------------------------------------
*/
static
void builtin_misceffect(ScriptState *st)
{
int type;
BlockId id;
CharName name;
dumb_ptr<block_list> bl = nullptr;
type = conv_num(st, &AARG(0));
if (HARG(1))
{
struct script_data *sdata = &AARG(1);
get_val(st, sdata);
if (sdata->is<ScriptDataStr>())
name = stringish<CharName>(ZString(conv_str(st, sdata)));
else
id = wrap<BlockId>(conv_num(st, sdata));
}
if (name.to__actual())
{
dumb_ptr<map_session_data> sd = map_nick2sd(name);
if (sd)
bl = sd;
}
else if (id)
bl = map_id2bl(id);
else if (st->oid)
bl = map_id2bl(st->oid);
else
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (sd)
bl = sd;
}
if (bl)
clif_misceffect(bl, type);
}
/*==========================================
* Special effects [Valaris]
*------------------------------------------
*/
static
void builtin_specialeffect(ScriptState *st)
{
dumb_ptr<block_list> bl = map_id2bl(st->oid);
if (bl == nullptr)
return;
clif_specialeffect(bl,
conv_num(st,
&AARG(0)),
0);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_specialeffect2(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
nullpo_retv(sd);
clif_specialeffect(sd,
conv_num(st,
&AARG(0)),
0);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_get(ScriptState *st)
{
BlockId id;
dumb_ptr<block_list> bl = nullptr;
if (auto *u = AARG(0).get_if<ScriptDataParam>())
{
SIR reg = u->reg;
struct script_data *sdata = &AARG(1);
get_val(st, sdata);
CharName name;
if (sdata->is<ScriptDataStr>())
{
name = stringish<CharName>(ZString(conv_str(st, sdata)));
if (name.to__actual())
bl = map_nick2sd(name);
}
else
{
int num = conv_num(st, sdata);
if (num >= 2000000)
id = wrap<BlockId>(num);
else if (num >= 150000)
{
dumb_ptr<map_session_data> p_sd = nullptr;
if ((p_sd = map_nick2sd(map_charid2nick(wrap<CharId>(num)))) != nullptr)
id = p_sd->bl_id;
else
{
push_int<ScriptDataInt>(st->stack, -1);
return;
}
}
else
{
push_int<ScriptDataInt>(st->stack, -1);
return;
}
bl = map_id2bl(id);
}
if (bl == nullptr)
{
push_int<ScriptDataInt>(st->stack, -1);
return;
}
int var = pc_readparam(bl, reg.sp());
push_int<ScriptDataInt>(st->stack, var);
return;
}
struct script_data *sdata = &AARG(1);
get_val(st, sdata);
SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg;
ZString name_ = variable_names.outtern(reg.base());
char prefix = name_.front();
char postfix = name_.back();
if(prefix == '.')
{
if (name_.startswith(".@"_s))
{
PRINTF("builtin_get: illegal scope!\n"_fmt);
push_int<ScriptDataInt>(st->stack, 0);
return;
}
NpcName name;
if (sdata->is<ScriptDataStr>())
{
name = stringish<NpcName>(ZString(conv_str(st, sdata)));
bl = npc_name2id(name);
}
else
{
id = wrap<BlockId>(conv_num(st, sdata));
bl = map_id2bl(id);
}
}
else if(prefix != '$')
{
CharName name;
if (sdata->is<ScriptDataStr>())
{
name = stringish<CharName>(ZString(conv_str(st, sdata)));
if (name.to__actual())
bl = map_nick2sd(name);
}
else
{
id = wrap<BlockId>(conv_num(st, sdata));
bl = map_id2bl(id);
}
}
else
{
PRINTF("builtin_get: illegal scope !\n"_fmt);
push_int<ScriptDataInt>(st->stack, 0);
return;
}
if (!bl)
{
if (postfix == '$')
push_str<ScriptDataStr>(st->stack, ""_s);
else
push_int<ScriptDataInt>(st->stack, 0);
return;
}
if (postfix == '$')
{
ZString var = pc_readregstr(bl, reg);
push_str<ScriptDataStr>(st->stack, var);
}
else
{
int var = 0;
if (prefix == '#' && bl)
{
if (name_.startswith("##"_s))
var = pc_readaccountreg2(bl->is_player(), stringish<VarName>(name_));
else
var = pc_readaccountreg(bl->is_player(), stringish<VarName>(name_));
}
else if (bl)
var = pc_readreg(bl, reg);
push_int<ScriptDataInt>(st->stack, var);
}
}
/*==========================================
* Nude [Valaris]
*------------------------------------------
*/
static
void builtin_nude(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
for (EQUIP i : EQUIPs)
{
IOff0 idx = sd->equip_index_maybe[i];
if (idx.ok())
pc_unequipitem(sd, idx, CalcStatus::LATER);
}
pc_calcstatus(sd, 0);
}
/*==========================================
* UnequipById [Freeyorp]
*------------------------------------------
*/
static
void builtin_unequipbyid(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
EQUIP slot_id = EQUIP(conv_num(st, &AARG(0)));
if (slot_id >= EQUIP() && slot_id < EQUIP::COUNT)
{
IOff0 idx = sd->equip_index_maybe[slot_id];
if (idx.ok())
pc_unequipitem(sd, idx, CalcStatus::LATER);
}
pc_calcstatus(sd, 0);
}
/*==========================================
* npcwarp [remoitnane]
* Move NPC to a new position on the same map.
*------------------------------------------
*/
static
void builtin_npcwarp(ScriptState *st)
{
int x, y;
dumb_ptr<npc_data> nd = nullptr;
x = conv_num(st, &AARG(0));
y = conv_num(st, &AARG(1));
NpcName npc = stringish<NpcName>(ZString(conv_str(st, &AARG(2))));
nd = npc_name2id(npc);
script_nullpo_end(nd, STRPRINTF("no such npc: '%s'"_fmt, npc));
P<map_local> m = nd->bl_m;
/* Crude sanity checks. */
if (!nd->bl_prev
|| x < 0 || x > m->xs -1
|| y < 0 || y > m->ys - 1)
return;
npc_enable(npc, 0);
map_delblock(nd); /* [Freeyorp] */
nd->bl_x = x;
nd->bl_y = y;
map_addblock(nd);
npc_enable(npc, 1);
}
/*==========================================
* npcareawarp [remoitnane] [wushin]
* Move NPC to a new area on the same map.
*------------------------------------------
*/
static
void builtin_npcareawarp(ScriptState *st)
{
int x0, y0, x1, y1, x, y, max, cb, lx = -1, ly = -1, j = 0;
dumb_ptr<npc_data> nd = nullptr;
NpcName npc = stringish<NpcName>(ZString(conv_str(st, &AARG(5))));
nd = npc_name2id(npc);
x0 = conv_num(st, &AARG(0));
y0 = conv_num(st, &AARG(1));
x1 = conv_num(st, &AARG(2));
y1 = conv_num(st, &AARG(3));
cb = conv_num(st, &AARG(4));
if (!nd)
{
PRINTF("builtin_npcareawarp: no such npc: '%s'\n"_fmt, npc);
return;
}
max = (y1 - y0 + 1) * (x1 - x0 + 1) * 3;
if (max > 1000)
max = 1000;
P<map_local> m = nd->bl_m;
if (cb) {
do
{
x = random_::in(x0, x1);
y = random_::in(y0, y1);
}
while (bool(map_getcell(m, x, y) & MapCell::UNWALKABLE)
&& (++j) < max);
if (j >= max)
{
if (lx >= 0)
{ // Since reference went wrong, the place which boiled before is used.
x = lx;
y = ly;
}
else
return; // Since reference of the place which boils first went wrong, it stops.
}
}
else
{
x = random_::in(x0, x1);
y = random_::in(y0, y1);
}
npc_enable(npc, 0);
map_delblock(nd); /* [Freeyorp] */
nd->bl_x = x;
nd->bl_y = y;
map_addblock(nd);
npc_enable(npc, 1);
}
/*==========================================
* message [MouseJstr]
*------------------------------------------
*/
static
void builtin_message(ScriptState *st)
{
CharName player = stringish<CharName>(ZString(conv_str(st, &AARG(0))));
ZString msg = ZString(conv_str(st, &AARG(1)));
dumb_ptr<map_session_data> pl_sd = map_nick2sd(player);
if (pl_sd == nullptr)
return;
clif_displaymessage(pl_sd->sess, msg);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_title(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
ZString msg = ZString(conv_str(st, &AARG(0)));
script_nullpo_end(sd, "player not found");
clif_npc_send_title(sd->sess, st->oid, msg);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_smsg(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
if (HARG(2))
{
CharName player = stringish<CharName>(ZString(conv_str(st, &AARG(2))));
sd = map_nick2sd(player);
}
int type = HARG(1) ? conv_num(st, &AARG(0)) : 0;
ZString msg = ZString(conv_str(st, (HARG(1) ? &AARG(1) : &AARG(0))));
script_nullpo_end(sd, "player not found");
if (type < 0 || type > 0xFF)
type = 0;
clif_server_message(sd, type, msg);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_remotecmd(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
if (HARG(1))
{
CharName player = stringish<CharName>(ZString(conv_str(st, &AARG(1))));
sd = map_nick2sd(player);
}
ZString msg = ZString(conv_str(st, &AARG(0)));
if (sd == nullptr)
return;
clif_remote_command(sd, msg);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_sendcollision(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
MapName map_name = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
int mask = conv_num(st, &AARG(1));
short x1, y1, x2, y2;
x1 = x2 = conv_num(st, &AARG(2));
y1 = y2 = conv_num(st, &AARG(3));
script_nullpo_end(sd, "player not found");
if (HARG(5))
{
x2 = conv_num(st, &AARG(4));
y2 = conv_num(st, &AARG(5));
if (HARG(6))
{
CharName player = stringish<CharName>(ZString(conv_str(st, &AARG(6))));
sd = map_nick2sd(player);
}
}
else if (HARG(4))
{
CharName player = stringish<CharName>(ZString(conv_str(st, &AARG(4))));
sd = map_nick2sd(player);
}
if (sd == nullptr)
return;
clif_update_collision(sd, x1, y1, x2, y2, map_name, mask);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_music(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
ZString msg = ZString(conv_str(st, &AARG(0)));
script_nullpo_end(sd, "player not found");
clif_change_music(sd, msg);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_mapmask(ScriptState *st)
{
dumb_ptr<npc_data> nd;
dumb_ptr<map_session_data> sd;
int map_mask = conv_num(st, &AARG(0));
if(st->oid)
nd = map_id_is_npc(st->oid);
if(st->rid)
sd = script_rid2sd(st);
if(HARG(1) && sd != nullptr)
sd->bl_m->mask = map_mask;
else if(HARG(1) && nd)
nd->bl_m->mask = map_mask;
script_nullpo_end(sd, "player not found");
clif_send_mask(sd, map_mask);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_getmask(ScriptState *st)
{
dumb_ptr<npc_data> nd;
dumb_ptr<map_session_data> sd;
int map_mask;
if(st->oid)
nd = map_id_is_npc(st->oid);
if(st->rid)
sd = script_rid2sd(st);
if(sd != nullptr)
map_mask = sd->bl_m->mask;
else if(nd)
map_mask = nd->bl_m->mask;
else
map_mask = -1;
push_int<ScriptDataInt>(st->stack, map_mask);
}
/*==========================================
* npctalk (sends message to surrounding
* area) [Valaris]
*------------------------------------------
*/
static
void builtin_npctalk(ScriptState *st)
{
dumb_ptr<npc_data> nd;
RString str = conv_str(st, &AARG(1));
nd = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(0)))));
if (nd == nullptr)
return;
if(HARG(2)){
CharName player = stringish<CharName>(ZString(conv_str(st, &AARG(2))));
dumb_ptr<map_session_data> pl_sd = map_nick2sd(player);
if (pl_sd == nullptr)
return;
clif_message_towards(pl_sd, nd, str);
}
else
clif_message(nd, str);
}
/*==========================================
* register cmd
*------------------------------------------
*/
static
void builtin_registercmd(ScriptState *st)
{
RString evoke = conv_str(st, &AARG(0));
ZString event_ = conv_str(st, &AARG(1));
NpcEvent event;
extract(event_, &event);
spells_by_events.put(evoke, event);
}
/*==========================================
* getlook char info. getlook(arg)
*------------------------------------------
*/
static
void builtin_getlook(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
LOOK type = LOOK(conv_num(st, &AARG(0)));
int val = -1;
script_nullpo_end(sd, "player not found");
switch (type)
{
case LOOK::HAIR: //1
val = sd->status.hair;
break;
case LOOK::WEAPON: //2
val = static_cast<uint16_t>(sd->status.weapon);
break;
case LOOK::HEAD_BOTTOM: //3
val = unwrap<ItemNameId>(sd->status.head_bottom);
break;
case LOOK::HEAD_TOP: //4
val = unwrap<ItemNameId>(sd->status.head_top);
break;
case LOOK::HEAD_MID: //5
val = unwrap<ItemNameId>(sd->status.head_mid);
break;
case LOOK::HAIR_COLOR: //6
val = sd->status.hair_color;
break;
case LOOK::CLOTHES_COLOR: //7
val = sd->status.clothes_color;
break;
case LOOK::SHIELD: //8
val = unwrap<ItemNameId>(sd->status.shield);
break;
case LOOK::SHOES: //9
break;
}
push_int<ScriptDataInt>(st->stack, val);
}
/*==========================================
* get char save point. argument: 0- map name, 1- x, 2- y
*------------------------------------------
*/
static
void builtin_getsavepoint(ScriptState *st)
{
int x, y, type;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
type = conv_num(st, &AARG(0));
x = sd->status.save_point.x;
y = sd->status.save_point.y;
switch (type)
{
case 0:
{
RString mapname = sd->status.save_point.map_;
push_str<ScriptDataStr>(st->stack, mapname);
}
break;
case 1:
push_int<ScriptDataInt>(st->stack, x);
break;
case 2:
push_int<ScriptDataInt>(st->stack, y);
break;
}
}
/*==========================================
* areatimer
*------------------------------------------
*/
static
void builtin_areatimer_sub(dumb_ptr<block_list> bl, interval_t tick, NpcEvent event)
{
if (!bl)
return;
if (bl->bl_type == BL::PC)
{
dumb_ptr<map_session_data> sd = map_id_is_player(bl->bl_id);
pc_addeventtimer(sd, tick, event);
}
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_areatimer(ScriptState *st)
{
int x0, y0, x1, y1, bl_num;
bl_num = conv_num(st, &AARG(0));
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(1))));
x0 = conv_num(st, &AARG(2));
y0 = conv_num(st, &AARG(3));
x1 = conv_num(st, &AARG(4));
y1 = conv_num(st, &AARG(5));
interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(6)));
ZString event_ = conv_str(st, &AARG(7));
BL block_type;
NpcEvent event;
extract(event_, &event);
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
switch (bl_num)
{
case 0:
block_type = BL::PC;
break;
default:
return;
}
map_foreachinarea(std::bind(builtin_areatimer_sub, ph::_1, tick, event),
m,
x0, y0,
x1, y1,
block_type);
}
/*==========================================
* Check whether the PC is in the specified rectangle
*------------------------------------------
*/
static
void builtin_isin(ScriptState *st)
{
int x1, y1, x2, y2;
dumb_ptr<map_session_data> sd = script_rid2sd(st);
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x1 = conv_num(st, &AARG(1));
y1 = conv_num(st, &AARG(2));
x2 = conv_num(st, &AARG(3));
y2 = conv_num(st, &AARG(4));
script_nullpo_end(sd, "player not found");
push_int<ScriptDataInt>(st->stack,
(sd->bl_x >= x1 && sd->bl_x <= x2)
&& (sd->bl_y >= y1 && sd->bl_y <= y2)
&& (str == sd->bl_m->name_));
}
/*==========================================
* Check whether the coords are collision
*------------------------------------------
*/
static
void builtin_iscollision(ScriptState *st)
{
int x, y;
MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
push_int<ScriptDataInt>(st->stack,
bool(map_getcell(m, x, y) & MapCell::UNWALKABLE));
}
/*==========================================
* Trigger the shop on a (hopefully) nearby shop NPC
*------------------------------------------
*/
static
void builtin_shop(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
dumb_ptr<npc_data> nd;
script_nullpo_end(sd, "player not found");
NpcName name = stringish<NpcName>(ZString(conv_str(st, &AARG(0))));
nd = npc_name2id(name);
script_nullpo_end(nd, STRPRINTF("no such npc: '%s'"_fmt, name));
builtin_close(st);
clif_npcbuysell(sd, nd->bl_id);
}
/*==========================================
* Check whether the PC is dead
*------------------------------------------
*/
static
void builtin_isdead(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
push_int<ScriptDataInt>(st->stack, pc_isdead(sd));
}
/*========================================
* Changes a NPC name, and sprite
*----------------------------------------
*/
static
void builtin_fakenpcname(ScriptState *st)
{
NpcName name = stringish<NpcName>(ZString(conv_str(st, &AARG(0))));
NpcName newname = stringish<NpcName>(ZString(conv_str(st, &AARG(1))));
Species newsprite = wrap<Species>(static_cast<uint16_t>(conv_num(st, &AARG(2))));
dumb_ptr<npc_data> nd = npc_name2id(name);
script_nullpo_end(nd, STRPRINTF("no such npc: '%s'"_fmt, name));
nd->name = newname;
nd->npc_class = newsprite;
// Refresh this npc
npc_enable(name, 0);
npc_enable(name, 1);
}
/*============================
* Gets the PC's x pos
*----------------------------
*/
static
void builtin_getx(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
push_int<ScriptDataInt>(st->stack, sd->bl_x);
}
/*============================
* Gets the PC's y pos
*----------------------------
*/
static
void builtin_gety(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
push_int<ScriptDataInt>(st->stack, sd->bl_y);
}
/*============================
* Gets the PC's direction
*----------------------------
*/
static
void builtin_getdir(ScriptState *st)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
script_nullpo_end(sd, "player not found");
push_int<ScriptDataInt>(st->stack, static_cast<uint8_t>(sd->dir));
}
/*==========================================
* Get the PC's current map's name
*------------------------------------------
*/
static
void builtin_getmap(ScriptState *st)
{
dumb_ptr<map_session_data> sd;
if (HARG(0)) //指定したキャラを状態異常にする | Make the specified character abnormal
sd = map_id_is_player(wrap<BlockId>(conv_num(st, &AARG(0))));
else
sd = script_rid2sd(st);
if (!sd || !as_raw_pointer(Some(sd->bl_m)) || sd->bl_m == borrow(undefined_gat)) {
push_str<ScriptDataStr>(st->stack, ""_s);
return;
}
push_str<ScriptDataStr>(st->stack, sd->bl_m->name_);
}
/*==========================================
* Get the NPC's info
*------------------------------------------
*/
static
void builtin_strnpcinfo(ScriptState *st)
{
int num = conv_num(st, &AARG(0));
RString name;
dumb_ptr<npc_data> nd;
if(HARG(1)){
struct script_data *sdata = &AARG(1);
get_val(st, sdata);
if (sdata->is<ScriptDataStr>())
{
NpcName name_ = stringish<NpcName>(ZString(conv_str(st, sdata)));
nd = npc_name2id(name_);
}
else
{
BlockId id = wrap<BlockId>(conv_num(st, sdata));
nd = map_id_is_npc(id);
}
} else {
nd = map_id_is_npc(st->oid);
}
script_nullpo_end(nd, "npc not found");
switch(num)
{
case 0:
name = nd->name;
break;
case 1:
name = nd->name.xislice_h(std::find(nd->name.begin(), nd->name.end(), '#'));
break;
case 2:
name = nd->name.xislice_t(std::find(nd->name.begin(), nd->name.end(), '#'));
break;
case 3:
name = nd->bl_m->name_;
break;
}
push_str<ScriptDataStr>(st->stack, name);
}
/*============================
* Gets the NPC's x pos
*----------------------------
*/
static
void builtin_getnpcx(ScriptState *st)
{
dumb_ptr<npc_data> nd;
if(HARG(0)){
NpcName name = stringish<NpcName>(ZString(conv_str(st, &AARG(0))));
nd = npc_name2id(name);
script_nullpo_end(nd, STRPRINTF("no such npc: '%s'"_fmt, name));
} else {
nd = map_id_is_npc(st->oid);
}
script_nullpo_end(nd, "no npc");
push_int<ScriptDataInt>(st->stack, nd->bl_x);
}
/*============================
* Gets the NPC's y pos
*----------------------------
*/
static
void builtin_getnpcy(ScriptState *st)
{
dumb_ptr<npc_data> nd;
if(HARG(0)){
NpcName name = stringish<NpcName>(ZString(conv_str(st, &AARG(0))));
nd = npc_name2id(name);
script_nullpo_end(nd, STRPRINTF("no such npc: '%s'"_fmt, name));
} else {
nd = map_id_is_npc(st->oid);
}
script_nullpo_end(nd, "no npc");
push_int<ScriptDataInt>(st->stack, nd->bl_y);
}
/*==========================================
*
*------------------------------------------
*/
static
void builtin_mapexit(ScriptState *)
{
runflag = 0;
}
#define BUILTIN(func, args, ret) \
{builtin_##func, #func ## _s, args, ret}
BuiltinFunction builtin_functions[] =
{
BUILTIN(mes, "?"_s, '\0'),
BUILTIN(clear, ""_s, '\0'),
BUILTIN(goto, "L"_s, '\0'),
BUILTIN(callfunc, "F"_s, '\0'),
BUILTIN(call, "F?*"_s, '.'),
BUILTIN(callsub, "L"_s, '\0'),
BUILTIN(getarg, "i?"_s, 'v'),
BUILTIN(return, "?"_s, '\0'),
BUILTIN(void, "?*"_s, '\0'),
BUILTIN(next, ""_s, '\0'),
BUILTIN(close, ""_s, '\0'),
BUILTIN(close2, ""_s, '\0'),
BUILTIN(menu, "sL**"_s, '\0'),
BUILTIN(rand, "i?"_s, 'i'),
BUILTIN(isat, "Mxy"_s, 'i'),
BUILTIN(warp, "Mxy"_s, '\0'),
BUILTIN(areawarp, "MxyxyMxy"_s, '\0'),
BUILTIN(heal, "ii?"_s, '\0'),
BUILTIN(injure, "iii"_s, '\0'),
BUILTIN(input, "N"_s, '\0'),
BUILTIN(requestitem, "N?"_s, '\0'),
BUILTIN(requestlang, "N"_s, '\0'),
BUILTIN(if, "iF*"_s, '\0'),
BUILTIN(elif, "iF*"_s, '\0'),
BUILTIN(else, "F*"_s, '\0'),
BUILTIN(set, "Ne?"_s, '\0'),
BUILTIN(get, "Ne"_s, 'v'),
BUILTIN(setarray, "Ne*"_s, '\0'),
BUILTIN(cleararray, "Nei"_s, '\0'),
BUILTIN(getarraysize, "N"_s, 'i'),
BUILTIN(getelementofarray, "Ni"_s, 'v'),
BUILTIN(array_search, "eN"_s, 'i'),
BUILTIN(setlook, "ii"_s, '\0'),
BUILTIN(countitem, "I"_s, 'i'),
BUILTIN(checkweight, "Ii"_s, 'i'),
BUILTIN(getitem, "Ii??"_s, '\0'),
BUILTIN(makeitem, "IiMxy"_s, '\0'),
BUILTIN(delitem, "Ii"_s, '\0'),
BUILTIN(getcharid, "i?"_s, 'i'),
BUILTIN(getnpcid, "?"_s, 'i'),
BUILTIN(getversion, ""_s, 'i'),
BUILTIN(strcharinfo, "i?"_s, 's'),
BUILTIN(getequipid, "i?"_s, 'i'),
BUILTIN(bonus, "ii"_s, '\0'),
BUILTIN(bonus2, "iii"_s, '\0'),
BUILTIN(skill, "ii?"_s, '\0'),
BUILTIN(setskill, "ii"_s, '\0'),
BUILTIN(getskilllv, "i"_s, 'i'),
BUILTIN(overrideattack, "??????"_s, '\0'),
BUILTIN(getgmlevel, ""_s, 'i'),
BUILTIN(end, ""_s, '\0'),
BUILTIN(getopt2, ""_s, 'i'),
BUILTIN(setopt2, "i"_s, '\0'),
BUILTIN(savepoint, "Mxy"_s, '\0'),
BUILTIN(gettimetick, "i"_s, 'i'),
BUILTIN(gettime, "i"_s, 'i'),
BUILTIN(openstorage, ""_s, '\0'),
BUILTIN(getexp, "ii"_s, '\0'),
BUILTIN(summon, "Mxysmii?"_s, '\0'),
BUILTIN(monster, "Mxysmi?"_s, '\0'),
BUILTIN(areamonster, "Mxyxysmi?"_s, '\0'),
BUILTIN(killmonster, "ME"_s, '\0'),
BUILTIN(donpcevent, "E"_s, '\0'),
BUILTIN(addtimer, "tE?"_s, '\0'),
BUILTIN(addnpctimer, "tE"_s, '\0'),
BUILTIN(initnpctimer, "?"_s, '\0'),
BUILTIN(startnpctimer, "?"_s, '\0'),
BUILTIN(stopnpctimer, "?"_s, '\0'),
BUILTIN(getnpctimer, "i?"_s, 'i'),
BUILTIN(setnpctimer, "i?"_s, '\0'),
BUILTIN(setnpcdirection, "iii?"_s, '\0'),
BUILTIN(npcaction, "i???"_s, '\0'),
BUILTIN(camera, "???"_s, '\0'),
BUILTIN(announce, "si"_s, '\0'),
BUILTIN(mapannounce, "Msi"_s, '\0'),
BUILTIN(getusers, "i"_s, 'i'),
BUILTIN(getmapusers, "M"_s, 'i'),
BUILTIN(getareausers, "Mxyxy?"_s, 'i'),
BUILTIN(getareadropitem, "Mxyxyi?"_s, 'i'),
BUILTIN(enablenpc, "s"_s, '\0'),
BUILTIN(disablenpc, "s"_s, '\0'),
BUILTIN(sc_start, "iTi?"_s, '\0'),
BUILTIN(sc_end, "i?"_s, '\0'),
BUILTIN(sc_check, "i?"_s, 'i'),
BUILTIN(debugmes, "s"_s, '\0'),
BUILTIN(wgm, "s"_s, '\0'),
BUILTIN(gmlog, "s"_s, '\0'),
BUILTIN(resetstatus, ""_s, '\0'),
BUILTIN(attachrid, "i"_s, 'i'),
BUILTIN(detachrid, ""_s, '\0'),
BUILTIN(isloggedin, "i"_s, 'i'),
BUILTIN(setmapflag, "Mi"_s, '\0'),
BUILTIN(removemapflag, "Mi"_s, '\0'),
BUILTIN(getmapflag, "Mi"_s, 'i'),
BUILTIN(pvpon, "M"_s, '\0'),
BUILTIN(pvpoff, "M"_s, '\0'),
BUILTIN(setpvpchannel, "i"_s, '\0'),
BUILTIN(getpvpflag, "i?"_s, 'i'),
BUILTIN(emotion, "i?"_s, '\0'),
BUILTIN(mapwarp, "MMxy"_s, '\0'),
BUILTIN(mobcount, "ME"_s, 'i'),
BUILTIN(marriage, "P"_s, 'i'),
BUILTIN(divorce, ""_s, 'i'),
BUILTIN(getitemlink, "I"_s, 's'),
BUILTIN(getpartnerid2, ""_s, 'i'),
BUILTIN(explode, "Nss"_s, '\0'),
BUILTIN(getinventorylist, ""_s, '\0'),
BUILTIN(getactivatedpoolskilllist, ""_s, '\0'),
BUILTIN(getunactivatedpoolskilllist, ""_s, '\0'),
BUILTIN(poolskill, "i"_s, '\0'),
BUILTIN(unpoolskill, "i"_s, '\0'),
BUILTIN(misceffect, "i?"_s, '\0'),
BUILTIN(specialeffect, "i"_s, '\0'),
BUILTIN(specialeffect2, "i"_s, '\0'),
BUILTIN(nude, ""_s, '\0'),
BUILTIN(unequipbyid, "i"_s, '\0'),
BUILTIN(npcwarp, "xys"_s, '\0'),
BUILTIN(npcareawarp, "xyxyis"_s, '\0'),
BUILTIN(message, "Ps"_s, '\0'),
BUILTIN(npctalk, "ss?"_s, '\0'),
BUILTIN(registercmd, "ss"_s, '\0'),
BUILTIN(title, "s"_s, '\0'),
BUILTIN(smsg, "e??"_s, '\0'),
BUILTIN(remotecmd, "s?"_s, '\0'),
BUILTIN(sendcollision, "Mixy???"_s, '\0'),
BUILTIN(music, "s"_s, '\0'),
BUILTIN(mapmask, "i?"_s, '\0'),
BUILTIN(getmask, ""_s, 'i'),
BUILTIN(getlook, "i"_s, 'i'),
BUILTIN(getsavepoint, "i"_s, 'v'),
BUILTIN(areatimer, "MxyxytEi"_s, '\0'),
BUILTIN(foreach, "iMxyxyE?"_s, '\0'),
BUILTIN(isin, "Mxyxy"_s, 'i'),
BUILTIN(iscollision, "Mxy"_s, 'i'),
BUILTIN(shop, "s"_s, '\0'),
BUILTIN(isdead, ""_s, 'i'),
BUILTIN(aggravate, "i?"_s, '\0'),
BUILTIN(fakenpcname, "ssi"_s, '\0'),
BUILTIN(puppet, "mxysi??"_s, 'i'),
BUILTIN(destroy, "?"_s, '\0'),
BUILTIN(getx, ""_s, 'i'),
BUILTIN(gety, ""_s, 'i'),
BUILTIN(getdir, ""_s, 'i'),
BUILTIN(getnpcx, "?"_s, 'i'),
BUILTIN(getnpcy, "?"_s, 'i'),
BUILTIN(strnpcinfo, "i?"_s, 's'),
BUILTIN(getmap, "?"_s, 's'),
BUILTIN(mapexit, ""_s, '\0'),
BUILTIN(freeloop, "i"_s, '\0'),
BUILTIN(if_then_else, "iii"_s, 'v'),
BUILTIN(max, "e?*"_s, 'i'),
BUILTIN(min, "e?*"_s, 'i'),
BUILTIN(average, "ii*"_s, 'i'),
BUILTIN(sqrt, "i"_s, 'i'),
BUILTIN(cbrt, "i"_s, 'i'),
BUILTIN(pow, "ii"_s, 'i'),
BUILTIN(target, "iii"_s, 'i'),
BUILTIN(distance, "ii?"_s, 'i'),
BUILTIN(chr, "i"_s, 's'),
BUILTIN(ord, "s"_s, 'i'),
{nullptr, ""_s, ""_s, '\0'},
};
} // namespace map
} // namespace tmwa