#include "magic.h"
#include "magic-interpreter.h"
#include "magic-expr.h"
#include "magic-interpreter-aux.h"
static void
set_int_p(val_t *v, int i, int t)
{
v->ty = t;
v->v.v_int = i;
}
#define set_int(v, i) set_int_p(v, i, TY_INT)
#define set_dir(v, i) set_int_p(v, i, TY_DIR)
#define SETTER(tty, dyn_ty, field) (val_t *v, tty x) { v->ty = dyn_ty; v->v.field = x; }
static void
set_string SETTER(char *, TY_STRING, v_string);
static void
set_entity(val_t *v, entity_t *e)
{
v->ty = TY_ENTITY;
v->v.v_int = e->id;
}
static void
set_invocation(val_t *v, invocation_t *i)
{
v->ty = TY_INVOCATION;
v->v.v_int = i->bl.id;
}
static void
set_spell SETTER(spell_t *, TY_SPELL, v_spell);
#define setenv(f, v, x) f(&(env->vars[v]), x)
#define set_env_int(v, x) setenv(set_int, v, x)
#define set_env_dir(v, x) setenv(set_dir, v, x)
#define set_env_string(v, x) setenv(set_string, v, x)
#define set_env_entity(v, x) setenv(set_entity, v, x)
#define set_env_location(v, x) setenv(set_location, v, x)
#define set_env_area(v, x) setenv(set_area, v, x)
#define set_env_invocation(v, x) setenv(set_invocation, v, x)
#define set_env_spell(v, x) setenv(set_spell, v, x)
magic_conf_t magic_conf; /* Global magic conf */
env_t magic_default_env = { &magic_conf, NULL };
static int spells_sorted = 0;
char *
magic_find_invocation(char *spellname)
{
int i;
for (i = 0; i < abs(magic_conf.spells_nr); i++)
if (!strcmp(magic_conf.spells[i]->name, spellname))
return magic_conf.spells[i]->invocation;
return NULL;
}
static int
spell_compare(const void *lhs, const void *rhs)
{
return strcmp((*((spell_t **)lhs))->invocation,
(*((spell_t **)rhs))->invocation);
}
spell_t *
magic_find_spell(char *invocation)
{
spell_t key;
spell_t *keyp = &key;
spell_t **retval;
if (!spells_sorted) {
qsort(magic_conf.spells, magic_conf.spells_nr, sizeof(spell_t *), spell_compare);
spells_sorted = 1;
}
key.invocation = invocation;
retval = ((spell_t **)bsearch(&keyp, magic_conf.spells, magic_conf.spells_nr, sizeof(spell_t *), spell_compare));
if (!retval)
return NULL;
else
return *retval;
}
/* -------------------------------------------------------------------------------- */
/* Spell anchors */
/* -------------------------------------------------------------------------------- */
static int
compare_teleport_anchor(const void * lhs, const void *rhs)
{
return strcmp((*((teleport_anchor_t **)lhs))->invocation,
(*((teleport_anchor_t **)rhs))->invocation);
}
char *
magic_find_anchor_invocation(char *anchor_name)
{
int i;
for (i = 0; i < abs(magic_conf.anchors_nr); i++)
if (!strcmp(magic_conf.anchors[i]->name, anchor_name))
return magic_conf.anchors[i]->invocation;
return NULL;
}
teleport_anchor_t *
magic_find_anchor(char *name)
{
teleport_anchor_t key;
teleport_anchor_t *keyp = &key;
teleport_anchor_t **retval;
if (magic_conf.anchors_nr > 0) { /* unsorted */
qsort(magic_conf.anchors, magic_conf.anchors_nr, sizeof(teleport_anchor_t *),
compare_teleport_anchor);
magic_conf.anchors_nr = -magic_conf.anchors_nr;
}
key.invocation = name;
retval = (teleport_anchor_t **) bsearch(&keyp,
magic_conf.anchors, -magic_conf.anchors_nr, sizeof(teleport_anchor_t *),
compare_teleport_anchor);
if (!retval)
return NULL;
else
return *retval;
}
/* -------------------------------------------------------------------------------- */
/* Spell guard checks */
/* -------------------------------------------------------------------------------- */
static env_t *
alloc_env(magic_conf_t *conf)
{
env_t *env = (env_t*) aCalloc(sizeof (env_t), 1);
env->vars = (val_t *) aCalloc(sizeof (val_t), conf->vars_nr);
env->base_env = conf;
return env;
}
static env_t *
clone_env(env_t *src)
{
env_t *retval = alloc_env(src->base_env);
int i;
for (i = 0; i < src->base_env->vars_nr; i++)
magic_copy_var(&retval->vars[i],
&src->vars[i]);
return retval;
}
void
magic_free_env(env_t *env)
{
int i;
for (i = 0; i < env->base_env->vars_nr; i++)
magic_clear_var(&env->vars[i]);
free(env);
}
env_t *
spell_create_env(magic_conf_t *conf, spell_t *spell, character_t *caster, int spellpower, char *param)
{
env_t *env = alloc_env(conf);
switch (spell->spellarg_ty) {
case SPELLARG_STRING:
set_env_string(spell->arg, param);
break;
case SPELLARG_PC:{
character_t *subject = map_nick2sd(param);
if (!subject)
subject = caster;
set_env_entity(spell->arg, &subject->bl);
free(param);
break;
}
case SPELLARG_NONE:
break;
default:
fprintf(stderr, "Unexpected spellarg type %d\n", spell->spellarg_ty);
}
set_env_entity(VAR_CASTER, &caster->bl);
set_env_int(VAR_SPELLPOWER, spellpower);
set_env_spell(VAR_SPELL, spell);
return env;
}
static void
free_components(component_t **component_holder)
{
if (*component_holder == NULL)
return;
free_components(&(*component_holder)->next);
free(*component_holder);
*component_holder = NULL;
}
void
magic_add_component(component_t **component_holder, int id, int count)
{
if (count <= 0)
return;
if (*component_holder == NULL) {
component_t *component = (component_t *)malloc(sizeof(component_t));
component->next = NULL;
component->item_id = id;
component->count = count;
*component_holder = component;
} else {
component_t *component = *component_holder;
if (component->item_id == id) {
component->count += count;
return;
} else magic_add_component(&component->next, id, count);
/* Tail-recurse; gcc can optimise this. Not that it matters. */
}
}
static void
copy_components(component_t **component_holder, component_t *component)
{
if (component == NULL)
return;
magic_add_component(component_holder, component->item_id, component->count);
copy_components(component_holder, component->next);
}
typedef struct spellguard_check {
component_t *catalysts, *components;
int mana, casttime;
} spellguard_check_t;
static int
check_prerequisites(character_t *caster, component_t *component)
{
while (component) {
if (pc_count_all_items(caster, component->item_id)
< component->count)
return 0; /* insufficient */
component = component->next;
}
return 1;
}
static void
consume_components(character_t *caster, component_t *component)
{
while (component) {
pc_remove_items(caster, component->item_id, component->count);
component = component->next;
}
}
static int
spellguard_can_satisfy(spellguard_check_t *check, character_t *caster, env_t *env, int *near_miss)
{
unsigned int tick = gettick();
int retval = check_prerequisites(caster, check->catalysts);
/*
fprintf(stderr, "MC(%d/%s)? %d%d%d%d (%u <= %u)\n",
caster->bl.id, caster->status.name,
retval,
caster->cast_tick <= tick,
check->mana <= caster->status.sp,
check_prerequisites(caster, check->components),
caster->cast_tick, tick);
*/
if (retval && near_miss)
*near_miss = 1; // close enough!
retval = retval
&& caster->cast_tick <= tick /* Hasn't cast a spell too recently */
&& check->mana <= caster->status.sp
&& check_prerequisites(caster, check->components);
if (retval) {
unsigned int casttime = (unsigned int) check->casttime;
if (VAR(VAR_MIN_CASTTIME).ty == TY_INT)
casttime = MAX(casttime, VAR(VAR_MIN_CASTTIME).v.v_int);
caster->cast_tick = tick + casttime; /* Make sure not to cast too frequently */
consume_components(caster, check->components);
pc_heal(caster, 0, -check->mana);
}
return retval;
}
static effect_set_t *
spellguard_check_sub(spellguard_check_t *check, spellguard_t *guard, character_t *caster, env_t *env, int *near_miss)
{
if (guard == NULL)
return NULL;
switch (guard->ty) {
case SPELLGUARD_CONDITION:
if (!magic_eval_int(env, guard->s.s_condition))
return NULL;
break;
case SPELLGUARD_COMPONENTS:
copy_components(&check->components, guard->s.s_components);
break;
case SPELLGUARD_CATALYSTS:
copy_components(&check->catalysts, guard->s.s_catalysts);
break;
case SPELLGUARD_CHOICE: {
spellguard_check_t altcheck = *check;
effect_set_t *retval;
altcheck.components = NULL;
altcheck.catalysts = NULL;
copy_components(&altcheck.catalysts, check->catalysts);
copy_components(&altcheck.components, check->components);
retval = spellguard_check_sub(&altcheck, guard->next, caster, env, near_miss);
free_components(&altcheck.catalysts);
free_components(&altcheck.components);
if (retval)
return retval;
else
return spellguard_check_sub(check, guard->s.s_alt, caster, env, near_miss);
}
case SPELLGUARD_MANA:
check->mana += magic_eval_int(env, guard->s.s_mana);
break;
case SPELLGUARD_CASTTIME:
check->casttime += magic_eval_int(env, guard->s.s_mana);
break;
case SPELLGUARD_EFFECT:
if (spellguard_can_satisfy(check, caster, env, near_miss))
return &guard->s.s_effect;
else
return NULL;
default:
fprintf(stderr, "Unexpected spellguard type %d\n", guard->ty);
return NULL;
}
return spellguard_check_sub(check, guard->next, caster, env, near_miss);
}
static effect_set_t *
check_spellguard(spellguard_t *guard, character_t *caster, env_t *env, int *near_miss)
{
spellguard_check_t check;
effect_set_t *retval;
check.catalysts = NULL;
check.components = NULL;
check.mana = check.casttime = 0;
retval = spellguard_check_sub(&check, guard, caster, env, near_miss);
free_components(&check.catalysts);
free_components(&check.components);
return retval;
}
/* -------------------------------------------------------------------------------- */
/* Public API */
/* -------------------------------------------------------------------------------- */
effect_set_t *
spell_trigger(spell_t *spell, character_t *caster, env_t *env, int *near_miss)
{
int i;
spellguard_t *guard = spell->spellguard;
if (near_miss)
*near_miss = 0;
for (i = 0; i < spell->letdefs_nr; i++)
magic_eval(env,
&env->vars[spell->letdefs[i].id],
spell->letdefs[i].expr);
return check_spellguard(guard, caster, env, near_miss);
}
static void
spell_set_location(invocation_t *invocation, entity_t *entity)
{
magic_clear_var(&invocation->env->vars[VAR_LOCATION]);
invocation->env->vars[VAR_LOCATION].ty = TY_LOCATION;
invocation->env->vars[VAR_LOCATION].v.v_location.m = entity->m;
invocation->env->vars[VAR_LOCATION].v.v_location.x = entity->x;
invocation->env->vars[VAR_LOCATION].v.v_location.y = entity->y;
}
void
spell_update_location(invocation_t *invocation)
{
if (invocation->spell->flags & SPELL_FLAG_LOCAL)
return;
else {
character_t *owner = (character_t *)map_id2bl(invocation->subject);
if (!owner)
return;
spell_set_location(invocation, (entity_t *) owner);
}
}
invocation_t *
spell_instantiate(effect_set_t *effect_set, env_t *env)
{
invocation_t *retval = (invocation_t *)aCalloc(sizeof(invocation_t), 1);
entity_t *caster;
retval->env = env;
retval->caster = VAR(VAR_CASTER).v.v_int;
retval->spell = VAR(VAR_SPELL).v.v_spell;
retval->stack_size = 0;
retval->current_effect = effect_set->effect;
retval->trigger_effect = effect_set->at_trigger;
retval->end_effect = effect_set->at_end;
caster = map_id2bl(retval->caster); // must still exist
retval->bl.id = map_addobject(&retval->bl);
retval->bl.type = BL_SPELL;
retval->bl.m = caster->m;
retval->bl.x = caster->x;
retval->bl.y = caster->y;
map_addblock(&retval->bl);
set_env_invocation(VAR_INVOCATION, retval);
return retval;
}
invocation_t *
spell_clone_effect(invocation_t *base)
{
invocation_t *retval = (invocation_t *)malloc(sizeof(invocation_t));
env_t *env;
memcpy(retval, base, sizeof(invocation_t));
retval->env = clone_env(retval->env);
env = retval->env;
retval->current_effect = retval->trigger_effect;
retval->next_invocation = NULL;
retval->end_effect = NULL;
retval->script_pos = 0;
retval->stack_size = 0;
retval->timer = 0;
retval->subject = 0;
retval->status_change_refs_nr = 0;
retval->status_change_refs = NULL;
retval->flags = 0;
retval->bl.id = 0;
retval->bl.prev = NULL;
retval->bl.next = NULL;
retval->bl.id = map_addobject(&retval->bl);
set_env_invocation(VAR_INVOCATION, retval);
return retval;
}
void
spell_bind(character_t *subject, invocation_t *invocation)
{
/* Only bind nonlocal spells */
if (!(invocation->spell->flags & SPELL_FLAG_LOCAL)) {
if (invocation->flags & INVOCATION_FLAG_BOUND
|| invocation->subject
|| invocation->next_invocation) {
int *i = NULL;
fprintf(stderr, "[magic] INTERNAL ERROR: Attempt to re-bind spell invocation `%s'\n", invocation->spell->name);
*i = 1;
return;
}
invocation->next_invocation = subject->active_spells;
subject->active_spells = invocation;
invocation->flags |= INVOCATION_FLAG_BOUND;
invocation->subject = subject->bl.id;
}
spell_set_location(invocation, (entity_t*) subject);
}
int
spell_unbind(character_t *subject, invocation_t *invocation)
{
invocation_t **seeker = &subject->active_spells;
while (*seeker) {
if (*seeker == invocation) {
*seeker = invocation->next_invocation;
invocation->flags &= ~INVOCATION_FLAG_BOUND;
invocation->next_invocation = NULL;
invocation->subject = 0;
return 0;
}
seeker = &((*seeker)->next_invocation);
}
return 1;
}