#ifndef BATTLE_HPP
#define BATTLE_HPP
# include "battle.t.hpp"
# include "../strings/fwd.hpp"
# include "../common/timer.t.hpp"
# include "magic-interpreter.t.hpp"
# include "map.t.hpp"
# include "skill.t.hpp"
// ダメージ
struct Damage
{
int damage, damage2;
DamageType type;
int div_;
interval_t amotion, dmotion;
BF flag;
ATK dmg_lv;
};
struct map_session_data;
struct mob_data;
struct block_list;
// ダメージ計算
struct Damage battle_calc_attack(BF attack_type,
dumb_ptr<block_list> bl, dumb_ptr<block_list> target,
SkillID skill_num, int skill_lv, int flag);
// 実際にHPを増減
int battle_damage(dumb_ptr<block_list> bl, dumb_ptr<block_list> target,
int damage, int flag);
int battle_heal(dumb_ptr<block_list> bl, dumb_ptr<block_list> target, int hp,
int sp, int flag);
// 攻撃や移動を止める
int battle_stopattack(dumb_ptr<block_list> bl);
int battle_stopwalking(dumb_ptr<block_list> bl, int type);
// 通常攻撃処理まとめ
ATK battle_weapon_attack(dumb_ptr<block_list> bl, dumb_ptr<block_list> target,
tick_t tick);
int battle_is_unarmed(dumb_ptr<block_list> bl);
int battle_get_class(dumb_ptr<block_list> bl);
DIR battle_get_dir(dumb_ptr<block_list> bl);
int battle_get_lv(dumb_ptr<block_list> bl);
int battle_get_range(dumb_ptr<block_list> bl);
int battle_get_hp(dumb_ptr<block_list> bl);
int battle_get_max_hp(dumb_ptr<block_list> bl);
int battle_get_str(dumb_ptr<block_list> bl);
int battle_get_agi(dumb_ptr<block_list> bl);
int battle_get_vit(dumb_ptr<block_list> bl);
int battle_get_int(dumb_ptr<block_list> bl);
int battle_get_dex(dumb_ptr<block_list> bl);
int battle_get_luk(dumb_ptr<block_list> bl);
int battle_get_def(dumb_ptr<block_list> bl);
int battle_get_mdef(dumb_ptr<block_list> bl);
int battle_get_def2(dumb_ptr<block_list> bl);
int battle_get_mdef2(dumb_ptr<block_list> bl);
interval_t battle_get_speed(dumb_ptr<block_list> bl);
interval_t battle_get_adelay(dumb_ptr<block_list> bl);
interval_t battle_get_amotion(dumb_ptr<block_list> bl);
interval_t battle_get_dmotion(dumb_ptr<block_list> bl);
LevelElement battle_get_element(dumb_ptr<block_list> bl);
inline
Element battle_get_elem_type(dumb_ptr<block_list> bl)
{
return battle_get_element(bl).element;
}
int battle_get_party_id(dumb_ptr<block_list> bl);
Race battle_get_race(dumb_ptr<block_list> bl);
MobMode battle_get_mode(dumb_ptr<block_list> bl);
int battle_get_stat(SP stat_id, dumb_ptr<block_list> bl);
eptr<struct status_change, StatusChange> battle_get_sc_data(dumb_ptr<block_list> bl);
short *battle_get_sc_count(dumb_ptr<block_list> bl);
Opt1 *battle_get_opt1(dumb_ptr<block_list> bl);
Opt2 *battle_get_opt2(dumb_ptr<block_list> bl);
Opt3 *battle_get_opt3(dumb_ptr<block_list> bl);
Option *battle_get_option(dumb_ptr<block_list> bl);
bool battle_check_undead(Race race, Element element);
int battle_check_target(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
BCT flag);
int battle_check_range(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
int range);
extern struct Battle_Config
{
int warp_point_debug;
int enemy_critical;
int enemy_critical_rate;
int enemy_str;
int enemy_perfect_flee;
int casting_rate, delay_rate, delay_dependon_dex;
int skill_delay_attack_enable;
int monster_skill_add_range;
int player_damage_delay;
int flooritem_lifetime;
int item_auto_get;
int item_first_get_time;
int item_second_get_time;
int item_third_get_time;
int base_exp_rate, job_exp_rate;
int death_penalty_type;
int death_penalty_base, death_penalty_job;
int restart_hp_rate;
int restart_sp_rate;
int monster_hp_rate;
int monster_max_aspd;
int atcommand_gm_only;
int atcommand_spawn_quantity_limit;
int gm_all_equipment;
int monster_active_enable;
int mob_skill_use;
int mob_count_rate;
int basic_skill_check;
int player_invincible_time;
int skill_min_damage;
int natural_healhp_interval;
int natural_healsp_interval;
int natural_heal_skill_interval;
int natural_heal_weight_rate;
int arrow_decrement;
int max_aspd;
int max_hp;
int max_sp;
int max_lv;
int max_parameter;
int max_cart_weight;
int monster_skill_log;
int battle_log;
int save_log;
int error_log;
int etc_log;
int save_clothcolor;
int undead_detect_type;
int agi_penaly_type;
int agi_penaly_count;
int agi_penaly_num;
int vit_penaly_type;
int vit_penaly_count;
int vit_penaly_num;
int mob_changetarget_byskill;
int player_attack_direction_change;
int monster_attack_direction_change;
int display_delay_skill_fail;
int dead_branch_active;
int show_steal_in_same_party;
int prevent_logout;
int alchemist_summon_reward;
int maximum_level;
int drops_by_luk;
int monsters_ignore_gm;
int multi_level_up;
int pk_mode;
int agi_penaly_count_lv;
int vit_penaly_count_lv;
int hide_GM_session;
int invite_request_check;
int disp_experience;
int hack_info_GM_level;
int any_warp_GM_min_level;
int min_hair_style;
int max_hair_style;
int min_hair_color;
int max_hair_color;
int min_cloth_color;
int max_cloth_color;
int castrate_dex_scale;
int area_size;
int chat_lame_penalty;
int chat_spam_threshold;
int chat_spam_flood;
int chat_spam_ban;
int chat_spam_warn;
int chat_maxline;
int packet_spam_threshold;
int packet_spam_flood;
int packet_spam_kick;
int mask_ip_gms;
int drop_pickup_safety_zone;
int itemheal_regeneration_factor;
int mob_splash_radius;
} battle_config;
bool battle_config_read(ZString cfgName);
void battle_config_check();
#endif // BATTLE_HPP