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2024-10-31SunshroomHat to chronosHoraK-FDF1-3/+3
2024-10-11Added Leprechaun Head to Chronos (2BM)Led Mitz1-2/+2
2024-10-11Added Rainerang to Chronos (3BM)Led Mitz1-2/+2
2024-09-27Added Scissors to Chronos as a 2 BM prizeLedmitz1-2/+2
2024-09-09Added a bunch of NPCs that miteyo should detectLed Mitz1-8/+7
I probably missed some. I may have a few errors, but I sure found a lot of npcs that are magical and ready for detection with #miteyo. TY Hello=) for the IS_MAGIC code. Reviewed-by: Hello TMW <hello@themanaworld.org>
2024-09-09Magic Ring reqs and Mana Pearl fixHoraK-FDF2-2/+2
- added 80 int as req to magic ring - added min lvl 80 to ring like led suggested - added a magic experience check to it with same magic experience needed as manapearl, should it have more, same or less? for more there would be no azibit message - mana pearl stats changed without anyone doing something and equip script was gone so i re-added this and made stats i remember (how and why this sudden item changes happen? saw some others where this happened as well) - changed internal name of Magic Ring from MageRing to MagicRing
2024-09-07Added trade option for Enchanter's Amulet, added +1 int to Scarab Armlet, ↵Led Mitz1-3/+3
made... Added trade option for Enchanter's Amulet to Trader in store, added +1 int to Scarab Armlet(to gain usage again)~~, made Magic Ring a shield item with a min dex of 20 required(allows for normal gem ring use also)~~ and made amulet 1 in 3 chances(from 1 in 4) again at the swamp chest. ~~_This actually gives mages a boost, even if they need to spend stats for 20 dex to use the Magic Ring, since 20 dex costs less than 2 int points(in character points) at higher int(~100) and since they can make use of outfits anyway. Choices, choices!_~~ Reviewed-by: Hello TMW <hello@themanaworld.org>
2024-09-06Added Dragon Shield to Chronos - 4 BMLed Mitz1-2/+2
It's been requested a few times and there is no way to get it in the game, currently. If we add a quest, we could remove from the store, but since there's already big quest items there, I see no need to take it out unless the others go too. Approved-by: HoraK-FDF <horak-fdf@web.de>
2023-12-07mobsHoraK-FDF1-0/+2
2023-07-07Chronos FixHoraK-FDF2-19/+62
2022-11-10Raise EXP for swamp chest (+50%) and for Beheader (+25%)Jesusaves1-2/+2
2022-04-06Just some lore-y stuffJesusaves1-2/+3
2022-04-06Chronos Fix (#607)HoraK-FDF1-3/+13
Minor fixes
2022-04-04[skip ci] Before I forget - Also send Chronos messages to syslog.Jesusaves1-0/+1
2022-04-04Chronos the shopkeeper, with evil edits from The Mana World Team.HoraK-FDF3-13/+271
2021-12-03maps 099-1 099-6 updated wlk (#591)HoraK-FDF4-4/+4
* maps 099-1 099-6 updated wlk * 099-2 wlk and warp nodes txts
2021-04-13map 099-7 updated wlk and moved warp (#579)HoraK-FDF1-1/+1
(the warp was annoying and caused trouble to many players i think some died because of its bad placement.)
2021-01-14Keshlam: Check if player is still alive before proceeding.Jesusaves1-2/+4
Change Mage Ring chance from 67% to 75%. Replace Blue Rose with Savior Armor. Thanks Poppet for the report, I keep forgetting TMWA is crazy...
2020-12-27give item, exp and set flags at the same time (#569)cage1-2/+2
Keshlam Swamps
2020-06-11Extra patch (#558)Jesusaves1-0/+10
* Welcom to Keshlam, YOUR WORST NIGHTMARE Act 5, Part 1: Interlude (Keshlam Maze)
2020-05-13People keep missing this hint, hopefully this will help them.v2020.05.09.2Jesusaves1-0/+15
2020-05-10Now that a player got to the new swamps map...Jesusaves1-1/+33
I can flesh this out better. Add Experience gain everywhere. * Reaching the swamps: 100k, every time. * Cleaning all monsters and talking to Tree: 1M, every time. * Opening the chest: 20M first time, 10M second time. * Killing any monster: 50k~100k, every monster. The experience for the off-tasks may look nice, but they're a drop in the bucket compared to actually killing monsters. (Tree can double the experience you got, but will not give you items)
2020-05-10WIP: 500 PRs Closed Commemorative Commit (#555)Jesusaves5-0/+739
* Mountain and Grass Snake experience +100% (per topic 20799) * Prepare the act 5 button so it have a non-null action * There's now 10% chance per clue of Tormenta showing up at 09:00 assault. Usual spot. Currently 2 clues were found, so 20% spawn chances. * Cerhan reactions for Sand Cutter (thanks for pointing this out, Ledmitz) * Alacrius Riddle (needs 300 boss points to start) * Keshlam Swamps map * News file ID 85