diff options
Diffstat (limited to 'world/map/npc/halloween/2008/prize_master.txt')
-rw-r--r-- | world/map/npc/halloween/2008/prize_master.txt | 458 |
1 files changed, 0 insertions, 458 deletions
diff --git a/world/map/npc/halloween/2008/prize_master.txt b/world/map/npc/halloween/2008/prize_master.txt deleted file mode 100644 index 34d4236b..00000000 --- a/world/map/npc/halloween/2008/prize_master.txt +++ /dev/null @@ -1,458 +0,0 @@ -// - -010-2.gat,43,32,0 script Prize Master 150,{ - if (Halloween08 == 65535) goto L_Finished; - - if (Halloween08 != 0) goto L_DidExplain; - callsub S_Explain; - -L_DidExplain: - - // Get detailed info about equipment - callfunc "ProcessEquip"; - - if (@head == 647) goto L_DevControl; - if (@head == 615) goto L_Pumpkin; - if (@head == 616) goto L_Axe; - if (@head == 617) goto L_Pirate; - if (@head == 621) goto L_Eyepatch; - if (@head == 622) goto L_Bandana; - if (@head == 634) goto L_FaceMask; - if (@head == 675) goto L_GradCap; - if (@head == 678) goto L_NohMask; - if (@head == 679) goto L_DemonMask; - if (@head == 656) goto L_SerfHat; - if (@head == 1214) goto L_Bunny; - if (@head == 643) goto L_WCowboy; - if (@head == 644) goto L_BCowboy; - if (@head == 1204) goto L_Antler; - - if (Halloween08 & 1) goto L_Random_Done; - mes "[Prize Master]"; - mes "A lovely costume, here is your candy."; - set Halloween08, Halloween08 | 1; - set @temp, rand(5) + 1; - getitem "Candy", @temp; - close; - -L_Random_Done: - mes "[Prize Master]"; - mes "\"I don't like that one.\""; - close; - - - - - -L_Pumpkin: - if (Halloween08 & 2) goto L_Pumpkin_Done; - if (@torso != 720) goto L_Pumpkin_Bad; - set Halloween08, Halloween08 | 2; - set @temp, pow(1080, BaseLevel) * 100; - getexp @temp, 0; - mes "[" + @temp + " experience points]"; - close; - -L_Pumpkin_Bad: - mes "[Prize Master]"; - mes "\"You aren't convincing me. That doesn't look like a Jack O at all.\""; - close; - -L_Pumpkin_Done: - mes "[Prize Master]"; - mes "\"I think I've seen this Jack O before.\""; - close; - - - - - -L_Axe: - if (Halloween08 & 4) goto L_Axe_Done; - mes "[Prize Master]"; - mes "\"You look like you need some help!\""; - set Halloween08, Halloween08 | 4; - getitem "MediumHealingPotion", 1; - close; - -L_Axe_Done: - mes "[Prize Master]"; - mes "\"You've pulled the axe on me already.\""; - close; - - - - - -L_Pirate: - if (Halloween08 & 8) goto L_Pirate_Done; - if (@torso != 2060) goto L_Pirate_BadTorso; - if (Sex == 0 && !(@legsB == 632 || @legsB == 586)) goto L_Pirate_BadLegs_Female; - if (Sex == 1 && !(@legsB == 610 || @legsB == 586)) goto L_Pirate_BadLegs_Male; - mes "[Prize Master]"; - mes "\"A lovely pirate, but ye be missing this.\""; - set Halloween08, Halloween08 | 8; - getitem "ToySabre", 1; - close; - -L_Pirate_BadTorso: - if (@torsoC != cRed) goto L_Pirate_BadColor; - mes "[Prize Master]"; - mes "\"That shirt won't work.\""; - close; - -L_Pirate_BadColor: - mes "[Prize Master]"; - mes "\"Not quite what I'm looking for. Do you remember the story of the brave pirate captain who always wore a certain color before battle?\""; - close; - -L_Pirate_BadLegs_Male: - mes "[Prize Master]"; - if (@legsB == 632) mes "\"A skirt on a man? Not for the captain!\""; - if (@legsB != 632) mes "\"Those pants don't convince me.\""; - close; - -L_Pirate_BadLegs_Female: - mes "[Prize Master]"; - if (@legsB == 610) mes "\"Jeans don't befit a woman captain.\""; - if (@legsB != 632) mes "\"Those pants don't convince me.\""; - close; - -L_Pirate_Done: - mes "[Prize Master]"; - mes "\"Yarr, ye look familiar.\""; - close; - - - - -L_Eyepatch: - if (Halloween08 & 16) goto L_Pirate_Done; - if (@torso != 2060) goto L_Pirate_BadTorso; - if (Sex == 0 && !(@legsB == 632 || @legsB == 586)) goto L_Pirate_BadLegs_Female; - if (Sex == 1 && !(@legsB == 610 || @legsB == 586)) goto L_Pirate_BadLegs_Male; - mes "[Prize Master]"; - mes "\"Maybe you can use this to replace your eye.\""; - set Halloween08, Halloween08 | 16; - set @temp, rand(2) + 1; - getitem "Pearl", @temp; - close; - - - - -L_Bandana: - if (Halloween08 & 32) goto L_Pirate_Done; - if (@torsoC != cWhite) goto L_Bandana_Bad; - mes "[Prize Master]"; - mes "\"Here's a clue for you.\""; - set Halloween08, Halloween08 | 32; - set @temp, rand(10) + 551; - getitem @temp, 1; - close; - -L_Bandana_Bad: - mes "[Prize Master]"; - mes "\"That shirt doesn't befit a pirate swabie.\""; - close; - - - - -L_FaceMask: - if (Halloween08 & 64) goto L_FaceMask_Done; - if (!(@torso == 2081 || @torso == 2089) && ((@torsoC != cGreen && @torsoC != cDarkGreen) || (@legsC != cGreen && @legsC != cDarkGreen))) goto L_FaceMask_Bad; - mes "[Prize Master]"; - mes "\"A lovely swamp thing.\""; - set Halloween08, Halloween08 | 64; - set @temp, rand(5) + 1; - getitem "RawLog", @temp; - close; - -L_FaceMask_Bad: - mes "[Prize Master]"; - mes "\"That mask makes me think of green. Try again.\""; - close; - -L_FaceMask_Done: - mes "[Prize Master]"; - mes "\"Another swamp thing? Next.\""; - close; - - - - -L_GradCap: - if (Halloween08 & 128) goto L_GradCap_Done; - if (@torso != 2086) goto L_GradCap_Bad; - mes "[Prize Master]"; - mes "\"Here, professor, maybe you can figure this out.\""; - set Halloween08, Halloween08 | 128; - getitem "ScarabArmlet", 1; - close; - -L_GradCap_Bad: - mes "[Prize Master]"; - mes "\"That doesn't work at all.\""; - close; - -L_GradCap_Done: - mes "[Prize Master]"; - mes "\"Sorry, professor, but I've already seen you.\""; - close; - - - - - -L_NohMask: - if (Halloween08 & 256) goto L_NohMask_Done; - if (@torsoC != cBlack || @legsC != cBlack) goto L_NohMask_Bad; - mes "[Prize Master]"; - mes "\"Ah, a thief. Just take these.\""; - set Halloween08, Halloween08 | 256; - set @temp, rand(10) + 1; - getitem "CasinoCoins", @temp; - close; - -L_NohMask_Bad: - mes "[Prize Master]"; - mes "\"That's rather bright for a thief.\""; - close; - -L_NohMask_Done: - mes "[Prize Master]"; - mes "\"I've caught you trying to get another prize for the same mask.\""; - close; - - - - - -L_DemonMask: - if (Halloween08 & 512) goto L_DemonMask_Done; - if (@torsoC != cRed || @legsC != cRed) goto L_DemonMask_Bad; - mes "[Prize Master]"; - mes "\"I hope this reminds you of home.\""; - set Halloween08, Halloween08 | 512; - set @temp, rand(3) + 1; - getitem "PileOfAsh", @temp; - close; - -L_DemonMask_Bad: - mes "[Prize Master]"; - mes "\"That just clashes.\""; - close; - -L_DemonMask_Done: - mes "[Prize Master]"; - mes "\"A bit too many ghouls, don't you think?\""; - close; - - - - -L_SerfHat: - if (Halloween08 & 1024) goto L_SerfHat_Done; - if (@torsoB != 1202) goto L_SerfHat_BadTorso; - if (@legsB != 586 && @legsB != 632) goto L_SerfHat_BadLegs; - mes "[Prize Master]"; - mes "It doesn't look like you can even afford a costume. Have this anyways."; - set Halloween08, Halloween08 | 1024; - getitem "Orange", 1; - close; - -L_SerfHat_BadTorso: - mes "[Prize Master]"; - mes "\"Your shirt is too fancy for that hat.\""; - close; - -L_SerfHat_BadLegs: - mes "[Prize Master]"; - mes "\"Your pants are too fancy for that hat.\""; - close; - -L_SerfHat_Done: - mes "[Prize Master]"; - mes "\"You've got your prize. Maybe you can sell it to get a better costume.\""; - close; - - - - -L_Bunny: - if (Halloween08 & 6144 == 6144) goto L_Bunny_Done; - if (@torsoC == cBlack && @legsC == cBlack) goto L_Bunny_Black; - if (@torsoC == cWhite && @legsC == cWhite) goto L_Bunny_White; - mes "[Prize Master]"; - mes "\"That doesn't look very much like a bunny to be.\""; - close; - -L_Bunny_Done: - mes "[Prize Master]"; - mes "\"I've seen enough bunnies from you.\""; - close; - -L_Bunny_Black: - if (Halloween08 & 2048) goto L_Bunny_Black_Done; - mes "[Prize Master]"; - mes "\"A prize for the lovely bunny.\""; - set Halloween08, Halloween08 | 2048; - getitem "YellowEasterEgg", 1; - getitem "PinkEasterEgg", 1; - getitem "TealEasterEgg", 1; - close; - -L_Bunny_Black_Done: - mes "[Prize Master]"; - mes "\"Another one?\""; - close; - -L_Bunny_White: - if (Halloween08 & 4096) goto L_Bunny_White_Done; - mes "[Prize Master]"; - mes "\"I think you missed some eggs.\""; - set Halloween08, Halloween08 | 4096; - getitem "RedEasterEgg", 1; - getitem "GreenEasterEgg", 1; - getitem "BlueEasterEgg", 1; - close; - -L_Bunny_White_Done: - mes "[Prize Master]"; - mes "\"Another one?\""; // TODO - close; - - - - -L_WCowboy: - if (Halloween08 & 8192) goto L_Cowboy_Done; - if (@torsoC != cWhite) goto L_WCowboy_BadTorso; - if (@legs != 642) goto L_Cowboy_BadLegs; - mes "[Prize Master]"; - mes "\"This should help out on the trail.\""; - set Halloween08, Halloween08 | 8192; - getitem "ChickenLeg", 1; - close; - -L_WCowboy_BadTorso: - mes "[Prize Master]"; - mes "\"That shirt isn't quite a white at that hat.\""; - close; - -L_Cowboy_BadLegs: - mes "[Prize Master]"; - if (@legsB == 632) mes "\"How can you stand to ride a horse in that skirt?\""; - if (@legsB != 632) mes "\"How can you stand to ride a horse in those pants?\""; - close; - -L_Cowboy_Done: - mes "[Prize Master]"; - mes "\"I've already seen you, partner. Move along.\""; - close; - - - - -L_BCowboy: - if (Halloween08 & 16384) goto L_Cowboy_Done; - if (@torsoC != cBlack) goto L_BCowboy_BadTorso; - if (@legs != 642) goto L_Cowboy_BadLegs; - mes "[Prize Master]"; - mes "\"These will help out on the trail.\""; - set Halloween08, Halloween08 | 16384; - getitem "RoastedMaggot", 3; - close; - -L_BCowboy_BadTorso: - mes "[Prize Master]"; - mes "\"Fashion doesn't seem to be your forte. Try to match that hat better.\""; - close; - - - - - -L_Antler: - if (Halloween08 & 32768) goto L_Antler_Done; - if (@torso != -1 && @legs != -1) goto L_Antler_Bad; - mes "[Prize Master]"; - mes "\"You're a brave deer. Have an apple.\""; - set Halloween08, Halloween08 | 32768; - set @temp, rand(50) + 1; - getitem "RedApple", @temp; - close; - -L_Antler_Bad: - mes "[Prize Master]"; - mes "\"Antlers AND clothing? I don't think so.\""; - close; - -L_Antler_Done: - mes "[Prize Master]"; - mes "\"This buck looks familiar.\""; - close; - - - - -L_Finished: - mes "[Prize Master]"; - mes "\"It seems you've received your 16 prizes.\""; - close; - -L_DevControl: - menu - "Announce Open", L_Dev_Announce_Open, - "Announce Remind", L_Dev_Announce_Remind, - "Announce Close", L_Dev_Announce_Close, - "Spawn Jack O", L_Dev_Spawn_JackO, - "Spawn Jack O 2", L_Dev_Spawn_JackO_2, - "Spawn Jack O in Tulimshar", L_Dev_Spawn_JackO_Tulimshar, - "Spawn Jack O in Hurnscald", L_Dev_Spawn_JackO_Hurnscald, - "Spawn Skulls", L_Dev_Spawn_Skulls; - close; - -L_Dev_Announce_Open: - announce "A costume party has started at Dimond's Cove. Everyone is invited!", 0; - close; - -L_Dev_Announce_Remind: - announce "The costume party at Dimond's Cove is still going. Please stop by for prizes!", 0; - close; - -L_Dev_Announce_Close: - announce "The costume party Dimond's Cove will be ending soon. Thank you for participating!", 0; - close; - -L_Dev_Spawn_JackO: - monster "this", 34, 34, "Jack O", 1022, 1; - close; - -L_Dev_Spawn_JackO_2: - monster "this", 38, 41, "Jack O", 1022, 1; - close; - -L_Dev_Spawn_JackO_Tulimshar: - monster "001-1.gat", 44, 70, "Jack O", 1022, 1; - announce "A ghost in Tulimshar!", 0; - close; - -L_Dev_Spawn_JackO_Hurnscald: - monster "010-2.gat", 52, 40, "Jack O", 1022, 1; - announce "A ghost in Hurnscald!", 0; - close; - -L_Dev_Spawn_Skulls: - monster "this", 32, 39, "Fire Skull", 1023, 1; - monster "this", 36, 39, "Poison Skull", 1024, 1; - close; - -S_Explain: - mes "[Prize Master]"; - mes "\"We're holding a costume party to celebrate Halloween. Each accepted costume gets a prize. Each participant is allowed up to 16 prizes.\""; - next; - - return; -} |