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-rw-r--r--world/map/npc/halloween/2008/prize_master.txt458
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diff --git a/world/map/npc/halloween/2008/prize_master.txt b/world/map/npc/halloween/2008/prize_master.txt
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--- a/world/map/npc/halloween/2008/prize_master.txt
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@@ -1,458 +0,0 @@
-//
-
-010-2.gat,43,32,0 script Prize Master 150,{
- if (Halloween08 == 65535) goto L_Finished;
-
- if (Halloween08 != 0) goto L_DidExplain;
- callsub S_Explain;
-
-L_DidExplain:
-
- // Get detailed info about equipment
- callfunc "ProcessEquip";
-
- if (@head == 647) goto L_DevControl;
- if (@head == 615) goto L_Pumpkin;
- if (@head == 616) goto L_Axe;
- if (@head == 617) goto L_Pirate;
- if (@head == 621) goto L_Eyepatch;
- if (@head == 622) goto L_Bandana;
- if (@head == 634) goto L_FaceMask;
- if (@head == 675) goto L_GradCap;
- if (@head == 678) goto L_NohMask;
- if (@head == 679) goto L_DemonMask;
- if (@head == 656) goto L_SerfHat;
- if (@head == 1214) goto L_Bunny;
- if (@head == 643) goto L_WCowboy;
- if (@head == 644) goto L_BCowboy;
- if (@head == 1204) goto L_Antler;
-
- if (Halloween08 & 1) goto L_Random_Done;
- mes "[Prize Master]";
- mes "A lovely costume, here is your candy.";
- set Halloween08, Halloween08 | 1;
- set @temp, rand(5) + 1;
- getitem "Candy", @temp;
- close;
-
-L_Random_Done:
- mes "[Prize Master]";
- mes "\"I don't like that one.\"";
- close;
-
-
-
-
-
-L_Pumpkin:
- if (Halloween08 & 2) goto L_Pumpkin_Done;
- if (@torso != 720) goto L_Pumpkin_Bad;
- set Halloween08, Halloween08 | 2;
- set @temp, pow(1080, BaseLevel) * 100;
- getexp @temp, 0;
- mes "[" + @temp + " experience points]";
- close;
-
-L_Pumpkin_Bad:
- mes "[Prize Master]";
- mes "\"You aren't convincing me. That doesn't look like a Jack O at all.\"";
- close;
-
-L_Pumpkin_Done:
- mes "[Prize Master]";
- mes "\"I think I've seen this Jack O before.\"";
- close;
-
-
-
-
-
-L_Axe:
- if (Halloween08 & 4) goto L_Axe_Done;
- mes "[Prize Master]";
- mes "\"You look like you need some help!\"";
- set Halloween08, Halloween08 | 4;
- getitem "MediumHealingPotion", 1;
- close;
-
-L_Axe_Done:
- mes "[Prize Master]";
- mes "\"You've pulled the axe on me already.\"";
- close;
-
-
-
-
-
-L_Pirate:
- if (Halloween08 & 8) goto L_Pirate_Done;
- if (@torso != 2060) goto L_Pirate_BadTorso;
- if (Sex == 0 && !(@legsB == 632 || @legsB == 586)) goto L_Pirate_BadLegs_Female;
- if (Sex == 1 && !(@legsB == 610 || @legsB == 586)) goto L_Pirate_BadLegs_Male;
- mes "[Prize Master]";
- mes "\"A lovely pirate, but ye be missing this.\"";
- set Halloween08, Halloween08 | 8;
- getitem "ToySabre", 1;
- close;
-
-L_Pirate_BadTorso:
- if (@torsoC != cRed) goto L_Pirate_BadColor;
- mes "[Prize Master]";
- mes "\"That shirt won't work.\"";
- close;
-
-L_Pirate_BadColor:
- mes "[Prize Master]";
- mes "\"Not quite what I'm looking for. Do you remember the story of the brave pirate captain who always wore a certain color before battle?\"";
- close;
-
-L_Pirate_BadLegs_Male:
- mes "[Prize Master]";
- if (@legsB == 632) mes "\"A skirt on a man? Not for the captain!\"";
- if (@legsB != 632) mes "\"Those pants don't convince me.\"";
- close;
-
-L_Pirate_BadLegs_Female:
- mes "[Prize Master]";
- if (@legsB == 610) mes "\"Jeans don't befit a woman captain.\"";
- if (@legsB != 632) mes "\"Those pants don't convince me.\"";
- close;
-
-L_Pirate_Done:
- mes "[Prize Master]";
- mes "\"Yarr, ye look familiar.\"";
- close;
-
-
-
-
-L_Eyepatch:
- if (Halloween08 & 16) goto L_Pirate_Done;
- if (@torso != 2060) goto L_Pirate_BadTorso;
- if (Sex == 0 && !(@legsB == 632 || @legsB == 586)) goto L_Pirate_BadLegs_Female;
- if (Sex == 1 && !(@legsB == 610 || @legsB == 586)) goto L_Pirate_BadLegs_Male;
- mes "[Prize Master]";
- mes "\"Maybe you can use this to replace your eye.\"";
- set Halloween08, Halloween08 | 16;
- set @temp, rand(2) + 1;
- getitem "Pearl", @temp;
- close;
-
-
-
-
-L_Bandana:
- if (Halloween08 & 32) goto L_Pirate_Done;
- if (@torsoC != cWhite) goto L_Bandana_Bad;
- mes "[Prize Master]";
- mes "\"Here's a clue for you.\"";
- set Halloween08, Halloween08 | 32;
- set @temp, rand(10) + 551;
- getitem @temp, 1;
- close;
-
-L_Bandana_Bad:
- mes "[Prize Master]";
- mes "\"That shirt doesn't befit a pirate swabie.\"";
- close;
-
-
-
-
-L_FaceMask:
- if (Halloween08 & 64) goto L_FaceMask_Done;
- if (!(@torso == 2081 || @torso == 2089) && ((@torsoC != cGreen && @torsoC != cDarkGreen) || (@legsC != cGreen && @legsC != cDarkGreen))) goto L_FaceMask_Bad;
- mes "[Prize Master]";
- mes "\"A lovely swamp thing.\"";
- set Halloween08, Halloween08 | 64;
- set @temp, rand(5) + 1;
- getitem "RawLog", @temp;
- close;
-
-L_FaceMask_Bad:
- mes "[Prize Master]";
- mes "\"That mask makes me think of green. Try again.\"";
- close;
-
-L_FaceMask_Done:
- mes "[Prize Master]";
- mes "\"Another swamp thing? Next.\"";
- close;
-
-
-
-
-L_GradCap:
- if (Halloween08 & 128) goto L_GradCap_Done;
- if (@torso != 2086) goto L_GradCap_Bad;
- mes "[Prize Master]";
- mes "\"Here, professor, maybe you can figure this out.\"";
- set Halloween08, Halloween08 | 128;
- getitem "ScarabArmlet", 1;
- close;
-
-L_GradCap_Bad:
- mes "[Prize Master]";
- mes "\"That doesn't work at all.\"";
- close;
-
-L_GradCap_Done:
- mes "[Prize Master]";
- mes "\"Sorry, professor, but I've already seen you.\"";
- close;
-
-
-
-
-
-L_NohMask:
- if (Halloween08 & 256) goto L_NohMask_Done;
- if (@torsoC != cBlack || @legsC != cBlack) goto L_NohMask_Bad;
- mes "[Prize Master]";
- mes "\"Ah, a thief. Just take these.\"";
- set Halloween08, Halloween08 | 256;
- set @temp, rand(10) + 1;
- getitem "CasinoCoins", @temp;
- close;
-
-L_NohMask_Bad:
- mes "[Prize Master]";
- mes "\"That's rather bright for a thief.\"";
- close;
-
-L_NohMask_Done:
- mes "[Prize Master]";
- mes "\"I've caught you trying to get another prize for the same mask.\"";
- close;
-
-
-
-
-
-L_DemonMask:
- if (Halloween08 & 512) goto L_DemonMask_Done;
- if (@torsoC != cRed || @legsC != cRed) goto L_DemonMask_Bad;
- mes "[Prize Master]";
- mes "\"I hope this reminds you of home.\"";
- set Halloween08, Halloween08 | 512;
- set @temp, rand(3) + 1;
- getitem "PileOfAsh", @temp;
- close;
-
-L_DemonMask_Bad:
- mes "[Prize Master]";
- mes "\"That just clashes.\"";
- close;
-
-L_DemonMask_Done:
- mes "[Prize Master]";
- mes "\"A bit too many ghouls, don't you think?\"";
- close;
-
-
-
-
-L_SerfHat:
- if (Halloween08 & 1024) goto L_SerfHat_Done;
- if (@torsoB != 1202) goto L_SerfHat_BadTorso;
- if (@legsB != 586 && @legsB != 632) goto L_SerfHat_BadLegs;
- mes "[Prize Master]";
- mes "It doesn't look like you can even afford a costume. Have this anyways.";
- set Halloween08, Halloween08 | 1024;
- getitem "Orange", 1;
- close;
-
-L_SerfHat_BadTorso:
- mes "[Prize Master]";
- mes "\"Your shirt is too fancy for that hat.\"";
- close;
-
-L_SerfHat_BadLegs:
- mes "[Prize Master]";
- mes "\"Your pants are too fancy for that hat.\"";
- close;
-
-L_SerfHat_Done:
- mes "[Prize Master]";
- mes "\"You've got your prize. Maybe you can sell it to get a better costume.\"";
- close;
-
-
-
-
-L_Bunny:
- if (Halloween08 & 6144 == 6144) goto L_Bunny_Done;
- if (@torsoC == cBlack && @legsC == cBlack) goto L_Bunny_Black;
- if (@torsoC == cWhite && @legsC == cWhite) goto L_Bunny_White;
- mes "[Prize Master]";
- mes "\"That doesn't look very much like a bunny to be.\"";
- close;
-
-L_Bunny_Done:
- mes "[Prize Master]";
- mes "\"I've seen enough bunnies from you.\"";
- close;
-
-L_Bunny_Black:
- if (Halloween08 & 2048) goto L_Bunny_Black_Done;
- mes "[Prize Master]";
- mes "\"A prize for the lovely bunny.\"";
- set Halloween08, Halloween08 | 2048;
- getitem "YellowEasterEgg", 1;
- getitem "PinkEasterEgg", 1;
- getitem "TealEasterEgg", 1;
- close;
-
-L_Bunny_Black_Done:
- mes "[Prize Master]";
- mes "\"Another one?\"";
- close;
-
-L_Bunny_White:
- if (Halloween08 & 4096) goto L_Bunny_White_Done;
- mes "[Prize Master]";
- mes "\"I think you missed some eggs.\"";
- set Halloween08, Halloween08 | 4096;
- getitem "RedEasterEgg", 1;
- getitem "GreenEasterEgg", 1;
- getitem "BlueEasterEgg", 1;
- close;
-
-L_Bunny_White_Done:
- mes "[Prize Master]";
- mes "\"Another one?\""; // TODO
- close;
-
-
-
-
-L_WCowboy:
- if (Halloween08 & 8192) goto L_Cowboy_Done;
- if (@torsoC != cWhite) goto L_WCowboy_BadTorso;
- if (@legs != 642) goto L_Cowboy_BadLegs;
- mes "[Prize Master]";
- mes "\"This should help out on the trail.\"";
- set Halloween08, Halloween08 | 8192;
- getitem "ChickenLeg", 1;
- close;
-
-L_WCowboy_BadTorso:
- mes "[Prize Master]";
- mes "\"That shirt isn't quite a white at that hat.\"";
- close;
-
-L_Cowboy_BadLegs:
- mes "[Prize Master]";
- if (@legsB == 632) mes "\"How can you stand to ride a horse in that skirt?\"";
- if (@legsB != 632) mes "\"How can you stand to ride a horse in those pants?\"";
- close;
-
-L_Cowboy_Done:
- mes "[Prize Master]";
- mes "\"I've already seen you, partner. Move along.\"";
- close;
-
-
-
-
-L_BCowboy:
- if (Halloween08 & 16384) goto L_Cowboy_Done;
- if (@torsoC != cBlack) goto L_BCowboy_BadTorso;
- if (@legs != 642) goto L_Cowboy_BadLegs;
- mes "[Prize Master]";
- mes "\"These will help out on the trail.\"";
- set Halloween08, Halloween08 | 16384;
- getitem "RoastedMaggot", 3;
- close;
-
-L_BCowboy_BadTorso:
- mes "[Prize Master]";
- mes "\"Fashion doesn't seem to be your forte. Try to match that hat better.\"";
- close;
-
-
-
-
-
-L_Antler:
- if (Halloween08 & 32768) goto L_Antler_Done;
- if (@torso != -1 && @legs != -1) goto L_Antler_Bad;
- mes "[Prize Master]";
- mes "\"You're a brave deer. Have an apple.\"";
- set Halloween08, Halloween08 | 32768;
- set @temp, rand(50) + 1;
- getitem "RedApple", @temp;
- close;
-
-L_Antler_Bad:
- mes "[Prize Master]";
- mes "\"Antlers AND clothing? I don't think so.\"";
- close;
-
-L_Antler_Done:
- mes "[Prize Master]";
- mes "\"This buck looks familiar.\"";
- close;
-
-
-
-
-L_Finished:
- mes "[Prize Master]";
- mes "\"It seems you've received your 16 prizes.\"";
- close;
-
-L_DevControl:
- menu
- "Announce Open", L_Dev_Announce_Open,
- "Announce Remind", L_Dev_Announce_Remind,
- "Announce Close", L_Dev_Announce_Close,
- "Spawn Jack O", L_Dev_Spawn_JackO,
- "Spawn Jack O 2", L_Dev_Spawn_JackO_2,
- "Spawn Jack O in Tulimshar", L_Dev_Spawn_JackO_Tulimshar,
- "Spawn Jack O in Hurnscald", L_Dev_Spawn_JackO_Hurnscald,
- "Spawn Skulls", L_Dev_Spawn_Skulls;
- close;
-
-L_Dev_Announce_Open:
- announce "A costume party has started at Dimond's Cove. Everyone is invited!", 0;
- close;
-
-L_Dev_Announce_Remind:
- announce "The costume party at Dimond's Cove is still going. Please stop by for prizes!", 0;
- close;
-
-L_Dev_Announce_Close:
- announce "The costume party Dimond's Cove will be ending soon. Thank you for participating!", 0;
- close;
-
-L_Dev_Spawn_JackO:
- monster "this", 34, 34, "Jack O", 1022, 1;
- close;
-
-L_Dev_Spawn_JackO_2:
- monster "this", 38, 41, "Jack O", 1022, 1;
- close;
-
-L_Dev_Spawn_JackO_Tulimshar:
- monster "001-1.gat", 44, 70, "Jack O", 1022, 1;
- announce "A ghost in Tulimshar!", 0;
- close;
-
-L_Dev_Spawn_JackO_Hurnscald:
- monster "010-2.gat", 52, 40, "Jack O", 1022, 1;
- announce "A ghost in Hurnscald!", 0;
- close;
-
-L_Dev_Spawn_Skulls:
- monster "this", 32, 39, "Fire Skull", 1023, 1;
- monster "this", 36, 39, "Poison Skull", 1024, 1;
- close;
-
-S_Explain:
- mes "[Prize Master]";
- mes "\"We're holding a costume party to celebrate Halloween. Each accepted costume gets a prize. Each participant is allowed up to 16 prizes.\"";
- next;
-
- return;
-}