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-rw-r--r--npc/005-1_Snake_desert/tree.txt149
1 files changed, 149 insertions, 0 deletions
diff --git a/npc/005-1_Snake_desert/tree.txt b/npc/005-1_Snake_desert/tree.txt
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+function script QuestTreeTrigger {
+ set @Q_MASK, NIBBLE_2_MASK;
+ set @Q_SHIFT, NIBBLE_2_SHIFT;
+
+ set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
+ set @Q_status_lower, @Q_status & 3;
+ set @Q_status, (@Q_status & 12) >> 2;
+
+ if (@Q_status & @flag)
+ close; // already did that
+
+ if (@flag == 2)
+ goto L_hug;
+
+L_cont:
+ set @Q_status, @Q_status | @flag;
+ callsub S_update_var;
+
+ if (@Q_status != 3)
+ close;
+
+ if (MAGIC_FLAGS & MFLAG_DID_CUTTREE)
+ close;
+
+ mes "Maybe it is just a trick of the light, but you can't help but think that the tree looks different... healthier, almost younger.";
+ mes "[20000 experience points]";
+ getexp 20000, 0;
+ set @value, 15;
+ callfunc "QuestSagathaHappy";
+ next;
+ close;
+
+L_hug:
+ mes "You hug the tree.";
+ next;
+ goto L_cont;
+
+S_update_var:
+ set @Q_wr_status, (@Q_status << 2) | @Q_status_lower;
+ set QUEST_MAGIC,
+ (QUEST_MAGIC & ~(@Q_MASK)
+ | (@Q_wr_status << @Q_SHIFT));
+ return;
+}
+
+function script QuestTreeTouch {
+ set @Q_MASK, NIBBLE_2_MASK;
+ set @Q_SHIFT, NIBBLE_2_SHIFT;
+
+ set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
+ set @Q_status, (@Q_status & 12) >> 2;
+
+ if (@Q_status == 3)
+ goto L_happy;
+
+ if (@Q_KNOWS_CUTTREE && (!(MAGIC_FLAGS & MFLAG_KNOWS_DRUIDTREE)))
+ goto L_cut;
+
+ if (!@Q_KNOWS_CUTTREE && ((MAGIC_FLAGS & MFLAG_KNOWS_DRUIDTREE)))
+ goto L_water;
+
+ if (@Q_KNOWS_CUTTREE && ((MAGIC_FLAGS & MFLAG_KNOWS_DRUIDTREE)))
+ goto L_both;
+
+ close;
+
+L_cut:
+ mes "[Dying Tree]";
+ mes "This must be the tree that the earth spirit was referring to.";
+ next;
+ menu
+ "Cut off a branch", L_do_cut,
+ "Leave it alone", -;
+ close;
+
+L_water:
+ mes "[Dying Tree]";
+ mes "This must be the druid tree.";
+ next;
+ menu
+ "Water the tree", L_water,
+ "Kiss tree", L_kiss,
+ "Leave it alone", -;
+ close;
+
+L_both:
+ mes "[Dying Tree]";
+ mes "This must be the druid tree, the one the earth spirit asked you to cut.";
+ next;
+ menu
+ "Water the
+ mes "You don't have any water.";
+ next;
+ close;
+
+L_kiss:
+ mes "[Dying Tree]";
+ mes "You pluck out a splinter from your lip.";
+ mes "Somehow, you don't think that this helped.";
+ next;
+ close;
+
+L_do_cut:
+ if (countitem(570) < 1)
+ goto L_no_boneknife;
+
+ if (MAGIC_FLAGS & MFLAG_DID_CUTTREE)
+ goto L_really_cut;
+
+ mes "[Dying Tree]";
+ mes "You find a suitable branch and put your bone knife in position.";
+ mes "Holding the branch, you have an uneasy feeling-- as if something inside the tree were trying to resist you...";
+ mes "Do you want to continue cutting?";
+ next;
+
+ menu
+ "Nah... better not.", -,
+ "Yes, let's cut!", L_really_cut;
+ close;
+
+L_really_cut;
+ set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DID_CUTTREE;
+ getitem 732, 1;
+ mes "[Dying Tree]";
+ mes "You cut off a branch from the tree.";
+ mes "For an instant, you have an uneasy feeling, as if the branch were writhing in your hand...";
+ next;
+ close;
+
+L_no_boneknife:
+ mes "[Dying Tree]";
+ mes "Try as you might, you can't seem to find a way to cut off a branch. Perhaps you need a different tool for cutting?";
+ next;
+ close;
+
+L_do_cut:
+
+L_happy:
+
+ close;
+}
+
+005-1.gat,79,41,0 script #DruidTree0#_M 127,{
+ callfunc "QuestTreeTouch";
+}
+
+005-1.gat,80,41,0 script #DruidTree1#_M 127,{
+ callfunc "QuestTreeTouch";
+}