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-rw-r--r--world/map/npc/functions/spawns_on_mobkill.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/world/map/npc/functions/spawns_on_mobkill.txt b/world/map/npc/functions/spawns_on_mobkill.txt
index 4d8dc81b..a3677601 100644
--- a/world/map/npc/functions/spawns_on_mobkill.txt
+++ b/world/map/npc/functions/spawns_on_mobkill.txt
@@ -8,7 +8,7 @@ function|script|spawns_on_mobkill
if (@mobID == SeaSlimeMother) goto L_SplitSea;
if (@mobID == GreenSlimeMother) goto L_SplitGreen;
if (@mobID == Tormenta) goto L_TorWitchDead;
- if (@mobID == Luvia) goto L_LuvWitchDead;
+ if ((@mobID == Luvia) && (getmap() != "052-2")) goto L_LuvWitchDead; // Skip spawns if its Illia
return;
L_SplitSea:
@@ -26,27 +26,27 @@ L_TorWitchDead:
return;
L_LuvWitchDead:
- void call("spawn_mobs_around", getmap(), @mobX, @mobY, "", VoidBat, rand(6, 10));
- void call("spawn_mobs_around", getmap(), @mobX, @mobY, "", DemonicSpirit, rand(4, 8));
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, VoidBat, rand(6, 10));
+ void call("spawn_mobs_around", getmap(), @mobX, @mobY, DemonicSpirit, rand(4, 8));
return;
}
// Spawns mobs around spot, if it can - or stacks mobs on spot if no room for 3x3 area
// This function can be called from any context.
-// Inputs: arg0: map (string), arg1: X, arg2: Y, arg3: mob ID, ard4: amount
+// Inputs: arg0: map (string), arg1: X, arg2: Y, arg3: mob ID, arg4: amount
// Return: nothing, but spawns few things.
function|script|spawn_mobs_around
{
- set .@map$, getarg(0, "");
- set .@mobX, getarg(1, -1);
- set .@mobY, getarg(2, -1);
- set .@mobID, getarg(3, -1);
- set .@mobQTY, getarg(4, -1);
+ set .@map$, getarg(0, ""); // map where to spawn
+ set .@mobX, getarg(1, -1); // X coord
+ set .@mobY, getarg(2, -1); // Y coord
+ set .@mobID, getarg(3, -1); // Mob ID to spawn.
+ set .@mobQTY, getarg(4, -1); // Amount.
if ((.@map$ == "") || (.@mobX < 1) || (.@mobY < 1) || (.@mobID < 1002) ||
(.@mobX > getmapmaxx(.@map$)) || (.@mobX > getmapmaxy(.@map$)) ||
(.@mobQTY < 1)) goto L_Abort;
- if ((.@mobX > 1) && (.@mobY > 1) && (.@mobX < getmapmaxx(.@map$)) && (.@mobY < getmapmaxy(.@map$)))
- areamonster .@map$, (.@mobX-1), (.@mobY-1), (.@mobX+1), (.@mobY+1), "", .@mobID, .@mobQTY; // Enough room for 3x3
+ if ((.@mobX > 1) && (.@mobY > 1) && (.@mobX < getmapmaxx(.@map$)) && (.@mobY < getmapmaxy(.@map$))) //Enough room for 3x3
+ areamonster .@map$, (.@mobX-1), (.@mobY-1), (.@mobX+1), (.@mobY+1), "", .@mobID, .@mobQTY;
else
monster .@map$, .@mobX, .@mobY, "", .@mobID, .@mobQTY; // 3x3 wouldnt fit -> use spot.
return;