diff options
-rw-r--r-- | world/map/npc/functions/spawns_on_mobkill.txt | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/world/map/npc/functions/spawns_on_mobkill.txt b/world/map/npc/functions/spawns_on_mobkill.txt index 6c412656..3c55b822 100644 --- a/world/map/npc/functions/spawns_on_mobkill.txt +++ b/world/map/npc/functions/spawns_on_mobkill.txt @@ -1,6 +1,6 @@ // Spawns some mobs on death of some other mob. Say split slime -> few smaller ones // This function meant to be called with player RID attached (usually in OnMobKillEvent) -// Inputs: nothing, but expects @mobID, @mob_X and @mob_Y set (usually by server) +// Inputs: nothing, but expects @mobID, @mobX and @mobY set (usually by server) // Return: nothing, but spawns few things. // TODO: Add few big slime mobs and "split" these (this needs big slime GFX and making mob). function|script|spawns_on_mobkill @@ -13,26 +13,26 @@ function|script|spawns_on_mobkill return; L_SplitSea: - void call("spawn_mobs_around", getmap(), @mob_X, @mob_Y, AngrySeaSlime, rand(8, 20)); + void call("spawn_mobs_around", getmap(), @mobX, @mobY, AngrySeaSlime, rand(8, 20)); return; L_SplitGreen: - void call("spawn_mobs_around", getmap(), @mob_X, @mob_Y, AngryGreenSlime, rand(8, 20)); + void call("spawn_mobs_around", getmap(), @mobX, @mobY, AngryGreenSlime, rand(8, 20)); return; L_SplitBlue: - void call("spawn_mobs_around", getmap(), @mob_X, @mob_Y, SlimeBlast, rand(1, 6)); + void call("spawn_mobs_around", getmap(), @mobX, @mobY, SlimeBlast, rand(1, 6)); return; L_TorWitchDead: - void call("spawn_mobs_around", getmap(), @mob_X, @mob_Y, VoidBat, rand(7, 12)); - void call("spawn_mobs_around", getmap(), @mob_X, @mob_Y, DemonicSpirit, rand(5, 10)); - void call("spawn_mobs_around", getmap(), @mob_X, @mob_Y, UndeadWitch, 1); + void call("spawn_mobs_around", getmap(), @mobX, @mobY, VoidBat, rand(7, 12)); + void call("spawn_mobs_around", getmap(), @mobX, @mobY, DemonicSpirit, rand(5, 10)); + void call("spawn_mobs_around", getmap(), @mobX, @mobY, UndeadWitch, 1); return; L_LuvWitchDead: - void call("spawn_mobs_around", getmap(), @mob_X, @mob_Y, "", VoidBat, rand(6, 10)); - void call("spawn_mobs_around", getmap(), @mob_X, @mob_Y, "", DemonicSpirit, rand(4, 8)); + void call("spawn_mobs_around", getmap(), @mobX, @mobY, "", VoidBat, rand(6, 10)); + void call("spawn_mobs_around", getmap(), @mobX, @mobY, "", DemonicSpirit, rand(4, 8)); return; } |