diff options
author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-03-17 16:55:17 +0100 |
---|---|---|
committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-03-23 16:08:04 +0100 |
commit | 4d6ed2e31624362422bcfbc6a7084f81cee0cf98 (patch) | |
tree | 559657031461abbee1980ad4c0bec7f136b10984 /world/map/npc/easter/2012 | |
parent | 3c5c9a539f95d71bd8c59580304e2949f13f8572 (diff) | |
download | serverdata-4d6ed2e31624362422bcfbc6a7084f81cee0cf98.tar.gz serverdata-4d6ed2e31624362422bcfbc6a7084f81cee0cf98.tar.bz2 serverdata-4d6ed2e31624362422bcfbc6a7084f81cee0cf98.tar.xz serverdata-4d6ed2e31624362422bcfbc6a7084f81cee0cf98.zip |
Easter 2012
Story: prsm, TheKandiman
Scripting: alastrim
Prepare for release and testing: Jenalya
Diffstat (limited to 'world/map/npc/easter/2012')
-rw-r--r-- | world/map/npc/easter/2012/_import.txt | 4 | ||||
-rw-r--r-- | world/map/npc/easter/2012/doors.txt | 21 | ||||
-rw-r--r-- | world/map/npc/easter/2012/easter2012config.txt | 28 | ||||
-rw-r--r-- | world/map/npc/easter/2012/easterbunny.txt | 30 | ||||
-rw-r--r-- | world/map/npc/easter/2012/unclebunny.txt | 136 |
5 files changed, 219 insertions, 0 deletions
diff --git a/world/map/npc/easter/2012/_import.txt b/world/map/npc/easter/2012/_import.txt new file mode 100644 index 00000000..ce4d6ac4 --- /dev/null +++ b/world/map/npc/easter/2012/_import.txt @@ -0,0 +1,4 @@ +npc: npc/easter/2012/doors.txt +npc: npc/easter/2012/easter2012config.txt +npc: npc/easter/2012/easterbunny.txt +npc: npc/easter/2012/unclebunny.txt diff --git a/world/map/npc/easter/2012/doors.txt b/world/map/npc/easter/2012/doors.txt new file mode 100644 index 00000000..b76f10b4 --- /dev/null +++ b/world/map/npc/easter/2012/doors.txt @@ -0,0 +1,21 @@ +004-2.gat,62,28,0|script|#kidnapperdoor|32767,0,0{ + if (QUEST_Easter12 < 4) + goto L_Locked; + if (QUEST_Easter12 == 4) + message strcharinfo(0), "As you look at the door, you notice the lock is broken. Walking inside the room, you can notice some small white fur around the room. The Easter Bunny was probably here and found a way to escape. You should talk to Uncle Bunny."; + if (QUEST_Easter12 == 4) + set QUEST_Easter12, 5; + warp "004-2.gat", 21, 61; + end; + +L_Locked: + message strcharinfo(0), "The door to the basement is locked."; + end; +} + +021-2.gat,42,53,0|script|#easterbunnydoor|32767,0,0{ + if (QUEST_Easter12 < 5) + end; + warp "021-2.gat", 70, 57; + end; +} diff --git a/world/map/npc/easter/2012/easter2012config.txt b/world/map/npc/easter/2012/easter2012config.txt new file mode 100644 index 00000000..35483871 --- /dev/null +++ b/world/map/npc/easter/2012/easter2012config.txt @@ -0,0 +1,28 @@ +// Easter 2012 +// Storyline conceived by mainly by prsm with suggestions from TheKandiman +// Scripting by mostly by alastrim +// Bug fixing and testing by Jenalya + +// Variable QUEST_Easter12 values: +// 1 - Player agree to help uncle bunny(to get pearls, petals and orange cupcakes) (unclebunny.txt) +// 2 - Player gave the items to uncle bunny. Now he needs to look for frozenbeard (unclebunny.txt) +// 3 - Player found frozenbeard and got information from him after giving him a black pearl. Now he needs to look for george.(frozenbeard.txt) +// 4 - Player found george and got information from him about a possible location for the easter bunny.(george.txt) +// 5 - Player found the place where the easter bunny was locked up. (#kidnapperdoor/doors.txt) +// 6 - Player talked to easter bunny and received the pan hat as a reward. The bunny told the chef wants to talk to you. (easterbunny.txt) +// 7 - Player accepted to lend his pan hat to the chef. +// 8 - Player received a jar of pickled beets from the chef, but the hat is ruined. +// 9 - The chef offers the player a new hat after he tries to leave the room. (#chefproposition/doors.txt) +// 10 - Player picks one of the options offered by the chef. (keep the pickled beets or change it for a chef hat) +// 10 - OR Player got the pickled beets and the pan hat wasn't ruined during the process + +-|script|#easter2012config|-1,{ +OnInit: + set $@easter2012_start_day, 23; + set $@easter2012_reward_start_day, 8; + set $@easter2012_reward_end_day, 22; + set $@easter2012_year, 2012; + set $@easter2012_pearl_amount, 3; + set $@easter2012_orangecupcake_amount, 20; + set $@easter2012_pinkpetal_amount, 5; +} diff --git a/world/map/npc/easter/2012/easterbunny.txt b/world/map/npc/easter/2012/easterbunny.txt new file mode 100644 index 00000000..7cf4fcdd --- /dev/null +++ b/world/map/npc/easter/2012/easterbunny.txt @@ -0,0 +1,30 @@ +// easter bunny + +021-2.gat,69,55,0|script|Easter Bunny|173,{ + + if (QUEST_Easter12 >= 6) goto L_Easterbunny_Thanks; + if (QUEST_Easter12 < 5) goto L_Easterbunny_Notyet; + + mes "[Easter Bunny]"; + mes "\"Hi " + strcharinfo(0) + "! I was waiting for you. My uncle told me all about the pirates and how you were working really hard to save me. So I decided to give you a gift. You know, such generous and brave actions must be rewarded somehow.\""; + next; + mes "\"Here is what I have for you. I used it to break the lock of door in that basement. It seems to be a very resistent pan, but it can also be used as a hat. Enjoy!\""; + getitem "PanHat", 1; + set QUEST_Easter12, 6; + next; + mes "\"Oh, I forgot to mention. The Chef in Dimond's cove was really interested in this pan when he saw it. I told him it was yours, so you are the one who can decide about this.\""; + next; + mes "\"If I were you I would see what he wants with this pan, maybe you can even get something good out of it.\""; + close; + +L_Easterbunny_Notyet: + mes "[Easter Bunny]"; + mes "\"Hello!\""; + close; + +L_Easterbunny_Thanks: + mes "[Easter Bunny]"; + mes "\"Hello " + strcharinfo(0) + "! Thanks again for all your help."; + mes "I don't remember... did I tell you about the Chef from Dimond's cove? He wanted to ask you something about the pan.\""; + close; +} diff --git a/world/map/npc/easter/2012/unclebunny.txt b/world/map/npc/easter/2012/unclebunny.txt new file mode 100644 index 00000000..71b23cb9 --- /dev/null +++ b/world/map/npc/easter/2012/unclebunny.txt @@ -0,0 +1,136 @@ +// Uncle Bunny +008-1.gat,45,23,0|script|Uncle Bunny|336,{ + + if ((BaseLevel < 30) || (gettimetick(2)-TUT_var < 3*7*86400)) // player must be created at least three weeks ago + goto L_TooYoung; + + if (!(gettime(6) == 3 && gettime(5) >= $@easter2012_start_day) && !(gettime(6) == 4 && gettime(5) < $@easter2012_reward_start_day)) + goto L_Easter2012Over; + + if (QUEST_Easter12 == 1) goto L_Return_Death_Threat; + if (QUEST_Easter12 > 1 && QUEST_Easter12 < 5) goto L_Return_Frozenbeard; + if (QUEST_Easter12 == 5) goto L_Return_Easter_Bunny; + if (QUEST_Easter12 > 5) goto L_Easter2012Over; + + mes "You see a big, funny-looking bunny wearing a bowler hat. He gazes at the horizon with a very sad face."; + menu + "Hey you, can I help you with anything?", -, + "Leave the bunny alone with his problems.", L_Close; + + mes "[Uncle Bunny]"; + mes "\"Oh, hi! Sorry, I didn't notice you were here. I am so worried about my nephew and his current situation that I can't barely keep a normal conversation.\""; + menu + "Sorry, but I don't want to be involved in your family troubles right now.", L_Close, + "Who is your nephew? What happened to him?", -; + + if (QUEST_Easter11 != 14) + goto L_Dont_Know_Easter11; + + mes "[Uncle Bunny]"; + mes "\"I believe you know him already. He is the Easter Bunny, the one you helped last year with a very nice easter basket. But this year he can't even work on his things...\""; + goto L_Ask_For_Help; + +L_Dont_Know_Easter11: + mes "[Uncle Bunny]"; + mes "\"I don't think you know him personally, but he is very famous. He is the Easter Bunny. He is widely known for his beautiful baskets full of candies and chocolates but also about his memory problems.\""; + +L_Ask_For_Help: + next; + mes "\"The problem is that some pirates kidnapped him and now they are asking for a lot of expensive things to set him free! They just sent me a terrible message! They are asking for items just to keep him alive!\""; + next; + mes "\"These criminals are probably inspired by that evil man who kidnapped Santa a couple years ago... They must be thinking they are going to get away with the ransom, just like the other guy. But we have to do something about it! Would you help me with this problem?\""; + next; + menu + "Of course I will. What do you need me to do?", -, + "Ehh... I am really busy right now, maybe later.", L_Close; + + set QUEST_Easter12, 1; + mes "[Uncle Bunny]"; + mes "\"Great! We need to be fast. They said they need " + $@easter2012_pearl_amount + " pearls, " + $@easter2012_orangecupcake_amount + " orange cupcakes and " + $@easter2012_pinkpetal_amount + " pink petals to keep him alive. Please, bring it to me as fast as you can.\""; + goto L_Close; + +L_Return_Death_Threat: + mes "[Uncle Bunny]"; + mes "\"You are back!\""; + next; + if (countitem("Pearl") >= $@easter2012_pearl_amount && countitem("OrangeCupcake") >= $@easter2012_orangecupcake_amount && countitem("PinkPetal") >= $@easter2012_pinkpetal_amount) + goto L_Return_Death_Threat_With; + + mes "\"Oh, but you don't have the items... Remember, we need " + $@easter2012_pearl_amount + " pearls, " + $@easter2012_orangecupcake_amount + " orange cupcakes and " + $@easter2012_pinkpetal_amount + " pink petals to keep him alive."; + mes "Please hurry, the Easter Bunny's life depends on you!\""; + goto L_Close; + +L_Return_Death_Threat_With: + mes "\"And you have the items! Thank you! Now we have time to think about something.\""; + next; + mes "\"While you were collecting the items, I heard there is a pirate called Frozenbeard who is not one of the kidnappers. Maybe he knows something about them or where they are hiding my nephew.\""; + next; + if (countitem("Pearl") < $@easter2012_pearl_amount || countitem("OrangeCupcake") < $@easter2012_orangecupcake_amount || countitem("PinkPetal") < $@easter2012_pinkpetal_amount) + goto L_Noitems; + delitem "Pearl", $@easter2012_pearl_amount; + delitem "OrangeCupcake", $@easter2012_orangecupcake_amount; + delitem "PinkPetal", $@easter2012_pinkpetal_amount; + set QUEST_Easter12, 2; + getitem "BlackPearl", 1; + mes "\"Please, any information you get from him will be extremely valuable! And here, take this black pearl. I heard he is a greedy man, so you can offer this item in case he shows any sign of fear or decides to put a price to his knowledge.\""; + goto L_Close; + +L_Return_Frozenbeard: + mes "[Uncle Bunny]"; + mes "\"So, what did you find out?\""; + next; + if (QUEST_Easter12 == 2) + menu + "Nothing yet, I still need to find this man.", L_Return_Frozenbeard_Close; + + if (QUEST_Easter12 == 3) + menu + "I found Frozenbeard, but he only refered me to another person.", L_Return_Frozenbeard_George; + + if (QUEST_Easter12 == 4) + menu + "I know where he is. I am going to save him!", L_Return_Frozenbeard_Save; + +L_Return_Frozenbeard_Close: + mes "[Uncle Bunny]"; + mes "\"Please, don't waste too much time or this is going to be a tragedy!\""; + goto L_Close; + +L_Return_Frozenbeard_George: + mes "[Uncle Bunny]"; + mes "\"Then go after this person!\""; + goto L_Close; + +L_Return_Frozenbeard_Save: + mes "[Uncle Bunny]"; + mes "\"Oh, Really? Are you sure about this information? If I were younger I would go with you and take my nephew from the hands of the pirates myself, but I am old and weak... All I can do is wish you good luck!\""; + goto L_Close; + +L_Return_Easter_Bunny: + mes "[Uncle Bunny]"; + mes "\"" + strcharinfo(0) + "! You won't believe! My nephew escaped! He just showed up as if nothing have happened... He told me he woke up in a strange house and realized he didn't know how he got there. Can you believe that?\""; + next; + mes "\"My nephew forgot he had been kidnapped! He tought it was just one of his blackouts... So, since the door was locked, he just broke the lock and escaped! I guess the pirates were not counting on such a bold move from his part, hahah!\""; + next; + mes "\"But don't worry, I told him all about the pirates and your efforts to save him! Now he wants to talk to you, he says you deserve a special gift. He went to the Tulimshar workshop where he gets some help with the Easter issues and is waiting for you there.\""; + goto L_Close; + +L_Easter2012Over: + mes "[Uncle Bunny]"; + mes "\"Ah, I am so glad my nephew was found! Now the nightmare is over! I hope his memory gets better one day.\""; + goto L_Close; + +L_Noitems: + mes "[Uncle Bunny]"; + mes "\"Wait, I could swear you had the items, but they disappeared. Please, come back with the items!\""; + goto L_Close; + +L_TooYoung: + mes "[Uncle Bunny]"; + mes "\"Hello, young one. This world is harsh, so be careful out there.\""; + goto L_Close; + +L_Close: + close; +} + |