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author | Hello=) <hello@themanaworld.org> | 2025-03-21 03:06:00 +0300 |
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committer | Hello=) <hello@themanaworld.org> | 2025-03-21 03:24:09 +0300 |
commit | 2a88b8df63b880cb858d5e4a0f22ae473e77edb2 (patch) | |
tree | 6d59bf446728137941d4ffd06a296657b7d27e11 /world/map/npc/annuals/xmas | |
parent | 62592617a1f7c53735d004a6841609c5961e948a (diff) | |
download | serverdata-swamp-spawns-fix.tar.gz serverdata-swamp-spawns-fix.tar.bz2 serverdata-swamp-spawns-fix.tar.xz serverdata-swamp-spawns-fix.zip |
This commit fixes the fix.swamp-spawns-fix
Thorough testing shown that swamp mob logic wasn't preserved.
Swamp been meant to give players 150 sec after "recent" mob kill
to try to dispatch all mobs. However first fix implementation
counted 150 seconds asynchronously vs mob kills and time frame
been random in 0...150 seconds intead of predefined 150.
I added var to track timeout, this restores mentioned logic
while still avoiding stopping timer - and related bugs.
Diffstat (limited to 'world/map/npc/annuals/xmas')
0 files changed, 0 insertions, 0 deletions