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authorHello=) <hello@themanaworld.org>2025-03-21 03:06:00 +0300
committerHello TMW <hello@themanaworld.org>2025-03-26 20:57:01 +0000
commitd23aca5d8ebb1471d5eb109f5aa680cc63beae4a (patch)
treec3bce2d63e470d040353f29ebe2c115ae00b9e83 /world/map/npc/025-3/_mobs.txt
parent684382b4357f1ce92d9c684a2bc8bdc6c3246856 (diff)
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This commit fixes the fix.swamp-spawns-fix
Thorough testing shown that swamp mob logic wasn't preserved. Swamp been meant to give players 150 sec after "recent" mob kill to try to dispatch all mobs. However first fix implementation counted 150 seconds asynchronously vs mob kills and time frame been random in 0...150 seconds intead of predefined 150. I added var to track timeout, this restores mentioned logic while still avoiding stopping timer - and related bugs.
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