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authorHello=) <hello@themanaworld.org>2025-03-21 03:06:00 +0300
committerHello=) <hello@themanaworld.org>2025-03-21 03:24:09 +0300
commit2a88b8df63b880cb858d5e4a0f22ae473e77edb2 (patch)
tree6d59bf446728137941d4ffd06a296657b7d27e11 /world/map/data/009-2.wlk
parent62592617a1f7c53735d004a6841609c5961e948a (diff)
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This commit fixes the fix.swamp-spawns-fix
Thorough testing shown that swamp mob logic wasn't preserved. Swamp been meant to give players 150 sec after "recent" mob kill to try to dispatch all mobs. However first fix implementation counted 150 seconds asynchronously vs mob kills and time frame been random in 0...150 seconds intead of predefined 150. I added var to track timeout, this restores mentioned logic while still avoiding stopping timer - and related bugs.
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