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authorHello=) <hello@themanaworld.org>2024-11-19 21:08:22 +0300
committerHello TMW <hello@themanaworld.org>2024-12-13 10:33:54 +0000
commitde142f3ae1a67fd4987c8ef68500b849b34dd79e (patch)
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parent7a9cbd6dc8aab71daad6b94d38537d09486ded28 (diff)
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This adds script logic to spawn mob on other mob's death.
Useful to sub-split slimes and do similar extra tricks. Relies on https://git.themanaworld.org/legacy/tmwa/-/merge_requests/292 Mentioned server change provides X/Y of mob kill so e.g. slime "split" can look reasonable - spawning new slimes where killed mob been. This is preliminary version, so far it introduces following spawns: Mob Killed -> What appears 1) Sea Slime Mother -> angry sea slimes on kill. 2) Green Slime Mother -> angry green slimes on kill. 3) Blue Slime -> few SlimeBlast (same as it spawns) 4) Tormenta -> Void Bats + Demonic Spirits + undead witch. 5) Luvia -> Void Bats + Demonic Spirits (slightly fewer so Illia players arent instakilled hopefully) TODO: Add few BIG slimes decaying into existent "normal" ones. E.g. BIG green slime -> bunch of angry green slimes. or BIG Sea Slime -> bunch of angry sea slimes. (this needs GFX of big slime and turning it into mob)
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