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author | Hello=) <hello@themanaworld.org> | 2024-11-19 21:08:22 +0300 |
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committer | Hello TMW <hello@themanaworld.org> | 2024-12-13 10:33:54 +0000 |
commit | de142f3ae1a67fd4987c8ef68500b849b34dd79e (patch) | |
tree | c54faedf3850d5d35f1c4bb0f576b0577c1e5812 /git | |
parent | 7a9cbd6dc8aab71daad6b94d38537d09486ded28 (diff) | |
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This adds script logic to spawn mob on other mob's death.
Useful to sub-split slimes and do similar extra tricks.
Relies on https://git.themanaworld.org/legacy/tmwa/-/merge_requests/292
Mentioned server change provides X/Y of mob kill so e.g. slime "split"
can look reasonable - spawning new slimes where killed mob been.
This is preliminary version, so far it introduces following spawns:
Mob Killed -> What appears
1) Sea Slime Mother -> angry sea slimes on kill.
2) Green Slime Mother -> angry green slimes on kill.
3) Blue Slime -> few SlimeBlast (same as it spawns)
4) Tormenta -> Void Bats + Demonic Spirits + undead witch.
5) Luvia -> Void Bats + Demonic Spirits
(slightly fewer so Illia players arent instakilled hopefully)
TODO: Add few BIG slimes decaying into existent "normal" ones.
E.g. BIG green slime -> bunch of angry green slimes.
or BIG Sea Slime -> bunch of angry sea slimes.
(this needs GFX of big slime and turning it into mob)
Diffstat (limited to 'git')
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