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authorHello=) <hello@themanaworld.org>2025-04-14 05:55:46 +0300
committerHello TMW <hello@themanaworld.org>2025-04-15 00:24:37 +0000
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Treasure Hunt quest.
Some highlights: * Finally some USABLE maps and shovels. Special thanks to HoraK. * No NPC dialogs, no chats, no "bring me 5 ratto tail", it made as new "world interaction" instead. * Open ended. Its up to players how exactly to do it. There're different ways. * E.g. maps are optional. But at least someone have to find location. Then they may - or may not share data with others, if they're up for more contenders. No any artificial limits on that. And even w/o shovel player can get some booty. * Neither just battle nor just quest nor just event, its a bit of both. * Digging now quite a perilous business, being some crossbreed of several game mechanics known to me. * Somewhat "pirate themed" and even got something similar to cutscene. * Quite deadly and designed as team level effort from scratch. Full treasure digging cycle not suposed to be doable solo at all. Is very unlikely anyone would ever manage this. * Uses quite unusual game mechanics. E.g. mobs are equally affected by certain events. Of course it aggravates them. * Designed to be repeatable quest in the end, e.g. weekly (with reduced rewards ofc) * Quite configurable/tuneable in run time, without server restarts. Could be disabled or retuned if necessary. * Hopefully just fun!
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