//
013-2,23,32,0|script|Motto#wiz|400
{
mes "Mid pleasures and palaces though we may roam,";
mes "Be it ever so humble, there's no place like home.";
close;
}
013-2,30,32,0|script|Note#wiz|400
{
mes "Please do not open.";
close;
}
013-2,38,20,0|script|Saying#wiz|400
{
mes "The early bird catcheth the worm.";
if (##VAULT <= 0) goto L_Close;
mes "##9There is something weird on this saying, but you can't quite put your finger on it.##0";
if (GM < G_SYSOP) goto L_Close;
next;
//close2;
void call("MirrorLakeSendTo", MLP_ML);
close;
L_Close:
close;
}
013-2,27,21,0|script|Mirror#wiz|400
{
mes "You say: \"Mirror mirror on the wall, who has the nicest haircut of them all?\"";
next;
mes "\"Oh fair adventurer, your hair indeed looks nice. But wouldn't it look much better, after I have rolled my dice?\"";
next;
mes "Your looks suddenly change...";
next;
set @fixedMirror, 1;
callfunc "useMirror";
close;
}
// Warp to wood clearings
013-2,25,23,0|script|Spell#wiz1|400
{
mes "You read: \"I see trees of green, red roses too. I see them bloom for me and you. And I think to myself: \'What a wonderful world\'\"";
next;
mes "You think: \"Huh?\"";
next;
mes "The spell fulfills its inevitable purpose...";
next;
set @dest, rand(BaseLevel);
if (@dest < 10)
goto L_PlaceOne;
if ((@dest >= 10) && (@dest <= 50))
goto L_PlaceTwo;
goto L_PlaceThree;
L_PlaceOne:
warp "013-1",128,28;
goto L_Close;
L_PlaceTwo:
warp "016-1",62,89;
goto L_Close;
L_PlaceThree:
warp "014-1",33,35;
goto L_Close;
L_Close:
set @dest, 0;
close;
}
// Warp to desert
013-2,27,24,0|script|Spell#wiz2|400
{
mes "You read: \"You must not fear, for it is the mind-killer. That and sharp pointy things.\"";
next;
mes "You feel the floor disappear below your feet...";
next;
callfunc "MiriamCheat";
set @dest, rand(BaseLevel);
if (@dest < 10)
goto L_PlaceOne;
if ((@dest >= 10) && (@dest <= 50))
goto L_PlaceTwo;
goto L_PlaceThree;
L_PlaceOne:
warp "006-1",83,60;
goto L_Close;
L_PlaceTwo:
warp "006-1",77,22;
goto L_Close;
L_PlaceThree:
warp "006-1",33,93;
goto L_Close;
L_Close:
set @dest, 0;
close;
}
// Warp to snow area
013-2,25,27,0|script|Spell#wiz3|400
{
mes "You read: \"Snow-white flakes and eminent frost - I'll go there, whatever the cost!\"";
next;
mes "You feel yourself getting lighter...";
next;
set @dest, rand(BaseLevel);
if (@dest < 10)
goto L_FriendlyPlace;
if ((@dest >= 10) && (@dest <= 50))
goto L_DeepCave;
goto L_Cave;
L_FriendlyPlace:
warp "019-3",102,77;
goto L_Close;
L_DeepCave:
warp "031-3",135,163;
goto L_Close;
L_Cave:
warp "031-3",37,213;
goto L_Close;
L_Close:
set @dest, 0;
close;
}
// Warp to Inns
013-2,27,27,0|script|Spell#wiz4|400
{
mes "You read: \"People and cosiness, lively and fun - that's where I've gone!\"";
next;
mes "The world around you slowly dissolves...";
next;
set @dest, rand(BaseLevel);
if (@dest < 10)
goto L_PlaceOne;
if ((@dest >= 10) && (@dest <= 50))
goto L_PlaceTwo;
goto L_PlaceThree;
L_PlaceOne:
warp "030-2",88,24;
goto L_Close;
L_PlaceTwo:
warp "001-2",30,29;
goto L_Close;
L_PlaceThree:
warp "010-2",34,42;
goto L_Close;
L_Close:
set @dest, 0;
close;
}
// Warp to mines
013-2,26,28,0|script|Spell#wiz5|400
{
mes "You read: \"Darkness and legs, eight of them each - I'd rather not go there, but now it's too late...\"";
next;
mes "For a moment everything turns black...";
next;
set @dest, rand(BaseLevel);
if (@dest < 10)
goto L_PlaceOne;
if ((@dest >= 10) && (@dest <= 50))
goto L_PlaceTwo;
goto L_PlaceThree;
L_PlaceOne:
warp "012-4",431,36;
goto L_Close;
L_PlaceTwo:
warp "013-3",134,54;
goto L_Close;
L_PlaceThree:
warp "013-3",178,67;
goto L_Close;
L_Close:
set @dest, 0;
close;
}
// Death
013-2,21,29,0|script|Spell#wiz6|400
{
mes "You read: \"Heart stops pumping, breath begone - life is stopping, death has come!\"";
next;
mes "You're losing control of your body... everything turns black... while slipping to the floor, you hear a faraway scream... suddenly, you see THE LIGHT!";
next;
heal -Hp, 0;
close;
}
// Naked
013-2,28,29,0|script|Spell#wiz7|400
{
mes "You read: \"Cotton, steel, leather and wool - have I ever seen a greater fool?\"";
next;
mes "You suddenly feel naked; you ARE naked!";
next;
nude;
close;
}