// This file is generated automatically. All manually changes will be removed when running the Converter.
// Woodland mobs
015-1.gat,0,0,0,0 monster Clover 1037,2,100000,1000,Mob015-1::On1037
015-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob015-1::On1055
015-1.gat,0,0,0 script Mob015-1 -1,{
On1037:
set @mobID, 1037;
callfunc "MobPoints";
break;
On1055:
set @mobID, 1055;
callfunc "MobPoints";
break;
end;
}