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/*
* The Mana Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "equipment.h"
#include "position.h"
#include <string>
namespace Net {
// Default positions of the boxes, 2nd dimension is X and Y respectively.
constexpr Position fallBackBoxPositions[] = {
{ 90, 40 }, // EQUIP_TORSO_SLOT
{ 8, 78 }, // EQUIP_GLOVES_SLOT
{ 70, 0 }, // EQUIP_HEAD_SLOT
{ 50, 208 }, // EQUIP_LEGS_SLOT
{ 90, 208 }, // EQUIP_FEET_SLOT
{ 8, 168 }, // EQUIP_RING1_SLOT
{ 129, 168 }, // EQUIP_RING2_SLOT
{ 50, 40 }, // EQUIP_NECK_SLOT
{ 8, 123 }, // EQUIP_FIGHT1_SLOT
{ 129, 123 }, // EQUIP_FIGHT2_SLOT
{ 129, 78 } // EQUIP_PROJECTILE_SLOT
};
const std::string fallBackBoxIcons[] = {
"equip-box-chest",
"equip-box-hands",
"equip-box-head",
"equip-box-legs",
"equip-box-feet",
"equip-box-ring",
"equip-box-ring",
"equip-box-neck",
"equip-box-weapon",
"equip-box-shield",
"equip-box-ammo"
};
static const std::string empty;
class InventoryHandler
{
public:
virtual ~InventoryHandler() {}
// TODO: fix/remove me
virtual size_t getSize(int type) const = 0;
virtual bool isWeaponSlot(unsigned int slotTypeId) const = 0;
virtual bool isAmmoSlot(unsigned int slotTypeId) const = 0;
virtual unsigned int getVisibleSlotsNumber() const
{ return 0; }
virtual Equipment::Backend *getEquipmentBackend() = 0;
virtual Position getBoxPosition(unsigned int slotIndex) const
{
if (slotIndex < sizeof(fallBackBoxPositions) / sizeof(fallBackBoxPositions[0]))
return fallBackBoxPositions[slotIndex];
return Position(0,0);
}
virtual const std::string& getBoxIcon(unsigned int slotIndex) const
{
if (slotIndex < sizeof(fallBackBoxIcons) / sizeof(fallBackBoxIcons[0]))
return fallBackBoxIcons[slotIndex];
return empty; // The empty string
}
};
} // namespace Net
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