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/*
* The Mana Client
* Copyright (C) 2010-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "defaults.h"
#include "client.h"
VariableData *createData(int defData)
{
return new IntData(defData);
}
VariableData *createData(double defData)
{
return new FloatData(defData);
}
VariableData *createData(float defData)
{
return new FloatData(defData);
}
VariableData *createData(const std::string &defData)
{
return new StringData(defData);
}
VariableData *createData(const char* defData)
{
return new StringData(defData);
}
VariableData *createData(bool defData)
{
return new BoolData(defData);
}
template<typename T>
void AddDEF(DefaultsData *defaultsData, const char *key, T value)
{
defaultsData->insert(std::make_pair(key, createData(value)));
}
DefaultsData* getBrandingDefaults()
{
auto *brandingData = new DefaultsData;
// Init config defaults
AddDEF(brandingData, "wallpapersPath", "");
AddDEF(brandingData, "wallpaperFile", "");
AddDEF(brandingData, "appName", "Mana");
AddDEF(brandingData, "appIcon", "icons/mana");
AddDEF(brandingData, "loginMusic", "system/Magick - Real.ogg");
AddDEF(brandingData, "defaultServer", "");
AddDEF(brandingData, "defaultPort", DEFAULT_PORT);
AddDEF(brandingData, "defaultServerType", "tmwathena");
AddDEF(brandingData, "appShort", "mana");
AddDEF(brandingData, "defaultUpdateHost", "");
AddDEF(brandingData, "helpPath", "");
AddDEF(brandingData, "onlineServerList", "");
AddDEF(brandingData, "guiThemePath", "");
AddDEF(brandingData, "theme", "");
AddDEF(brandingData, "font", "fonts/dejavusans.ttf");
AddDEF(brandingData, "boldFont", "fonts/dejavusans-bold.ttf");
AddDEF(brandingData, "monoFont", "fonts/dejavusans-mono.ttf");
return brandingData;
}
DefaultsData* getPathsDefaults()
{
auto *pathsData = new DefaultsData;
// Init paths.xml defaults
AddDEF(pathsData, "itemIcons", "graphics/items/");
AddDEF(pathsData, "unknownItemFile", "unknown-item.png");
AddDEF(pathsData, "sprites", "graphics/sprites/");
AddDEF(pathsData, "spriteErrorFile", "error.xml");
AddDEF(pathsData, "particles", "graphics/particles/");
AddDEF(pathsData, "levelUpEffectFile", "levelup.particle.xml");
AddDEF(pathsData, "portalEffectFile", "warparea.particle.xml");
AddDEF(pathsData, "hitEffectId", 26);
AddDEF(pathsData, "criticalHitEffectId", 28);
// This is makes sure that actors positioned on the center of a tile have
// their sprite aligned to the bottom of that tile. The default maintains
// compatibility with existing sprites.
AddDEF(pathsData, "spriteOffsetY", 16);
AddDEF(pathsData, "minimaps", "graphics/minimaps/");
AddDEF(pathsData, "maps", "maps/");
AddDEF(pathsData, "sfx", "sfx/");
AddDEF(pathsData, "attackSfxFile", "fist-swish.ogg");
AddDEF(pathsData, "music", "music/");
AddDEF(pathsData, "wallpapers", "graphics/images/");
AddDEF(pathsData, "wallpaperFile", "login_wallpaper.png");
AddDEF(pathsData, "help", "help/");
return pathsData;
}
#undef AddDEF
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