Age | Commit message (Collapse) | Author | Files | Lines |
|
* Moved previously hardcoded values for frame size, padding and title bar
height to the Skin.
* Added support for rendering colored rectangles (used for scroll bar
background).
* Scroll bar width is now determined by its skin.
* Added separate skins for horizontal and vertical scroll bars and horizontal
and vertical scroll markers and added a skin for the shortcut box.
* Added support for hovered state on window close button.
|
|
This is cleaner overall since now each widget type no longer needs to
keep track of its own instances and updating of the GUI alpha. It also
introduces a single point from where the GUI theme support can be
enhanced.
Theme is no longer a singleton, though for now there is a single
instance owned by the Gui singleton.
Widgets adjusted to delegate their painting to the Theme:
* Button
* Tab
* TextField
* CheckBox
* RadioButton
* Slider
* DropDown
* ProgressBar
* ScrollArea
* ResizeGrip
* PlayerBox (by subclassing ScrollArea)
The Window and Popup widgets already use the theme through the Skin
class. They can actually use a different skin per instance, though this
feature is only used by the SpeechBubble.
|
|
Thanks to https://github.com/cgmb/guardonce and a follow-up replace to
remove duplicated newlines at end of file:
find src -type f -name '*.h' -exec \
sed --in-place -e :a -e '/^\n*$/{$d;N;};/\n$/ba' {} \;
Source: https://unix.stackexchange.com/questions/81685/how-to-remove-multiple-newlines-at-eof
Fixes compile on macOS, which appears to have been due to the EVENT_H
include guard.
|
|
* Removing unused includes
* Use member initialization
* Use range-based for loops
* Use nullptr
* Removed no longer used aliases
* Use override
* Don't use else after return
* Use '= delete' to remove implicit members
* Use std::string::empty instead of comparing to ""
|
|
modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
|
|
|
|
I have to admit I contributed a large part of these. Sorry for that.
Less empty space, more attention to the code.
Acked-by: Jared Adams
|
|
|
|
|
|
Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
|
|
opacity.
Of course, in-game, the wanted opacity still shows up.
|
|
radio buttons, tabs, checkboxes, slider and scrollbars
|
|
In an attempt to make the GUI code a little more structured, basic
widgets are now put in gui/widgets. Many includes were also cleaned up.
|