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2025-07-14Simplified cursor code using SDL_CreateRGBSurfaceWithFormatThorbjørn Lindeijer1-14/+2
2025-07-04Added logging priorities and use SDLs logging facilitiesThorbjørn Lindeijer1-10/+10
By using SDL logging, we can rely on SDL to filter the log messages by their priority before they get sent to our custom output function. For example, we now no longer get entries for created and destroyed Window instances by default, since these have only "debug" priority whereas the default priority for the "app" category is "info". We can also get log messages raised by SDL itself in our log now. Log levels can be controlled per category through the "SDL_LOGGING" environment variable. Many existing log messages have been assigned a category based on their existing prefix.
2025-04-25Introduced theme dropdown in interface setupThorbjørn Lindeijer1-2/+18
* Added Theme dropdown to Interface setup * Added CARET theme color * Fixed issue with logging errors in `check` function in `theme.cpp` * Fixed XML::Children::Iterator to iterate only element nodes * Changed default theme to "jewelry" Changing the theme (or font size) shows a dialog that points out a restart is required to apply these changes. This is necessary at the moment because many things, like default or minimum window sizes, are only calculated once.
2025-04-02Use a consistent naming style for enum class valuesThorbjørn Lindeijer1-17/+17
Sometimes I've used CamelCase and sometimes SNAKE_CASE for these values. Since "enum class" values are always prefixed with the enum name, which uses CamelCase, I find it more fitting to use it for the values as well. Also fixes compilation on Windows where 'ERROR' was conflicting with a define.
2025-03-17Don't call static ResourceManager methods through instanceThorbjørn Lindeijer1-5/+3
2025-03-14Moved widget drawing code into ThemeThorbjørn Lindeijer1-5/+4
This is cleaner overall since now each widget type no longer needs to keep track of its own instances and updating of the GUI alpha. It also introduces a single point from where the GUI theme support can be enhanced. Theme is no longer a singleton, though for now there is a single instance owned by the Gui singleton. Widgets adjusted to delegate their painting to the Theme: * Button * Tab * TextField * CheckBox * RadioButton * Slider * DropDown * ProgressBar * ScrollArea * ResizeGrip * PlayerBox (by subclassing ScrollArea) The Window and Popup widgets already use the theme through the Skin class. They can actually use a different skin per instance, though this feature is only used by the SpeechBubble.
2025-02-17Further ResourceManager and PhysFS cleanupsThorbjørn Lindeijer1-1/+2
* Wrapped remaining PhysFS API calls and set PHYSFS_DEPRECATED to suppress deprecation warnings for PHYSFS_getUserDir, since no alternative is available for now. * Removed support for decompressing .gz files, since it has been unused for years and doesn't seem useful when updates are anyway served in an archive. * Use SDL_LoadFile and SDL_LoadFile_RW convenience functions (raises minimum SDL version to 2.0.10). * Removed ResourceManager::copyFile, since it was unused and will likely stay unused. * Removed ResourceManager::loadTextFile. Instead, split up the string in BrowserBox::addRows without making additional copies.
2025-01-21Fixed ConfigOptionChanged eventsThorbjørn Lindeijer1-1/+1
With the statically typed config we no longer get an event for each changed config value. Where relevant, this is now done through `setConfigValue`. The `Event` now uses a `std::any`, which for `ConfigOptionChanged` events is set to the changed `Config` member. This allows for a type-safe check on which config value was changed.
2025-01-20Made client config statically typedThorbjørn Lindeijer1-3/+3
This makes accessing the config values much faster, since it no longer needs to do a lookup nor string conversion, which means we could remove some needless copying of the values. Overall it makes it easier to find out where settings are used and it puts the defaults along with the declaration. Options with default values are no longer saved to the config file. This does not include unrecognized options, which are kept around to provide some compatibility with older clients. While most basic options have kept the same name, more complicated settings like window geometry, shortcuts, outfits, etc. now have their own XML elements. Older clients will ignore these and erase them when saving the configuration.
2024-10-08Added convenient and efficient Timer classThorbjørn Lindeijer1-2/+2
The Timer is efficient because it does not depend on incrementing a counter to keep track of time, nor does it call SDL_GetTicks every time its state is checked (this happens once per frame instead). Along with global functions Time::absoluteTimeMs() and Time::deltaTimeMs(), this replaces previous globals tick_time, cur_time and get_elapsed_time(). For now, there is still a fixed 100 times per second logic call rate, but the new Time::deltaTimeMs() function should allow getting rid of this.
2024-09-02Added a hand mouse cursor, used when hovering linksThorbjørn Lindeijer1-3/+5
InputEvent::mIsConsumed is used to tell the Window it should not change the mouse cursor as well. This change also adds a closed hand mouse cursor, though this is unused for now (might be useful when dragging stuff around). The new cursors are by meway.
2024-04-10Fixed the scaling of the custom cursorThorbjørn Lindeijer1-5/+6
It appears that either SDL or the system is already taking care of scaling the cursor to the display scale (observed on both macOS and Wayland). Hence, we should only scale the cursor by the user scale and not by both. Follow-up to 6eca1b485dba7355d827745284ed2f0072f9e370.
2024-04-08Added UI debug drawingThorbjørn Lindeijer1-0/+2
Shows outlines of visible widgets as well as highlighting modal focus, modal mouse focus and regular focus. Can currently only be toggled in the Debug window, so needs source code modification to be used during login sequence for now.
2024-03-26Use SDL2 support for color and system mouse cursorsThorbjørn Lindeijer1-87/+144
This way the cursor is not limited by the framerate nor affected by input lag. Also, when custom cursor is disabled, a few different system cursors are now used instead. It also avoids an issue on Wayland, where hiding the cursor (as done to render our own one) would cause the cursor to get locked within the window. On macOS it fixes two cursors being visible when hovering the window while it is in the background. The cursor can unfortunately no longer gently fade away.
2024-03-26Added support for HiDPI fontsThorbjørn Lindeijer1-2/+8
* TrueTypeFont class now takes into account the graphics scale, in order to render an appropriate higher-resolution texture. * Removed TrueTypeFont::fontCounter, since TTF_Init/TTF_Quit already keep a counter. * Avoid copying the rendered string needlessly, when it already exists in the cache. Avoid another copy, when inserting a new chunk into the cache.
2024-03-26Added functions to draw images at sub-pixel positionsThorbjørn Lindeijer1-1/+1
This can be used for smoother mouse cursor movement when rendering our own mouse cursor (already changed in this commit) and is also necessary for implementing support for HiDPI font rendering. Also dropped some almost duplicated OpenGL code.
2024-03-22Added support for scaling the outputThorbjørn Lindeijer1-6/+15
* Added "Scale" user option, which can either by "Auto" or an explicit scaling factor. Its maximum value depends on the current resolution. The "Auto" factor is based on keeping the logical resolution on at least 800x600, wheres the maximum scale is based on keeping the logical resolution on at least 640x480. * Enabled support for High DPI. This means the rendering target can now have a different resolution than the window size, which can happen on macOS, Windows and Wayland. The resulting scale is multiplied by the above user-controlled scale. Currently, this looks ugly for non-integer scales, which are not used on macOS and can only be configured on some Wayland compositors. Has not been tested on Windows. * Simplified OpenGL initialization (moved out of _beginDraw). * Made sure _beginDraw/_endDraw sets a clip area also for SDLGraphics.
2024-03-02Updated mouse cursors to latest versionThorbjørn Lindeijer1-28/+23
The new cursor types are not used yet for now.
2024-02-27Added VSync and windowed fullscreen optionsThorbjørn Lindeijer1-2/+2
The configuration and setup UI were adjusted to the new options. This also fixes issues in applying new video settings. Default resolution was changed from 800x600 to 1280x720. VSync is enabled by default while FPS limit was disabled. Display aspect ratio for the resolution options. I had to work around some macOS issues: * Don't change window size when it appears to be "maximized", since it just changes the rendering area while leaving the window maximized. * Unset fullscreen display mode temporarily to allow changing resolutions, otherwise the rendering area no longer matches the screen and mouse input is also off. * Removed SDL_WINDOW_ALLOW_HIGHDPI for now because it causes issues on macOS, since we're not actually handling the scaling factor. A Video class and an SDLGraphics subclass were split off from Graphics. This setup has Less duplication and leaves the OpenGLGraphics and SDLGraphics better separated. Fixes #57 Fixes #58
2024-01-29Removed remnants of alpha cache in ResourceManagerThorbjørn Lindeijer1-3/+0
Continuation of 2c51c98625b225cecfb9628c30d62d4e30f7e3e1, which had already removed most of the alpha cache in Image.
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-9/+9
modernize-use-auto modernize-use-nullptr modernize-use-override modernize-use-using
2024-01-25Ported to SDL2Thorbjørn Lindeijer1-0/+18
2012-08-12Removed ImageLoader and ProxyImage classesThorbjørn Lindeijer1-5/+0
They allowed using gcn::Image, which in turns allows using gcn::Icon and gcn::ImageFont, but none of this is actually used anymore. Reviewed-by: Erik Schilling
2012-02-18Added notification sound on receiving whisperThorbjørn Lindeijer1-1/+2
One of the sound channels is reserved for notification sounds, of which the volume can be configured separately. Currently, the only notification sound that is played is for receiving whispers. That can be extended later. The newmessage.ogg sound used currently is the one for receiving a message with the Psi instant messenger. Parts of this patch are based on the new message notification in ManaPlus. Reviewed-by: Erik Schilling
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2012-01-22Allow resizing of the game in windowed modeThorbjørn Lindeijer1-2/+12
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira
2011-05-13Made the setup keyboard tab prettier.Angelo Castellani1-0/+17
Incidentally I added support for a monospaced font (which may come in handy).
2011-04-09Renamed Listener to EventListenerThorbjørn Lindeijer1-2/+2
Makes it clear what kind of listener it is, since there are other listener classes as well. Acked-by: Jared Adams
2011-04-09Removed the Mana namespaceThorbjørn Lindeijer1-5/+5
It's just an annoyance when it's only applied to a few classes. Either we place everything in this namespace or nothing, and at the moment I don't see any rationale for placing everything in a Mana namespace. Acked-by: Jared Adams
2011-04-09Moved Channels to Mana::Event::ChannelThorbjørn Lindeijer1-3/+3
Acked-by: Jared Adams
2011-04-09Moved Events to Mana::Event::TypeThorbjørn Lindeijer1-1/+1
Acked-by: Jared Adams
2010-11-13Replace config listeners with the event systemChuck Miller1-8/+11
Reviewed-by: Jared Adams
2010-11-01Merge branch '0.5' of gitorious.org:mana/manaYohann Ferreira1-0/+3
Conflicts: src/being.cpp src/client.cpp src/commandhandler.cpp src/gui/setup_video.cpp src/gui/socialwindow.cpp src/gui/viewport.cpp src/gui/widgets/browserbox.cpp src/gui/widgets/itemcontainer.cpp src/imageparticle.cpp src/localplayer.cpp src/localplayer.h src/map.cpp src/net/tmwa/beinghandler.cpp src/particle.cpp src/particle.h src/player.cpp src/player.h
2010-10-16Implement opacity cache for SDL surfaces.Andrei Karas1-0/+3
Enabled by default. Can be disabled in configuration option "alphaCache" if set it to 0. Reviewed-by: Bertram
2010-08-03Move Theme and UserPalette to the resources folderJared Adams1-1/+1
Reviewed-by: Yohann Ferreira
2010-07-28Centralized configuration default values using the VariableData system.Yohann Ferreira1-3/+3
Please note that I didn't turned all the getValue() call into new ones, simply because I have to have config object initiated which is not forcefully the case the branding file. Resolves: Manasource Mantis #170.
2010-07-11Made the different hard-coded paths and files be now taken from theYohann Ferreira1-0/+1
data/paths.xml configuration file. Also added default gui theme path in branding and default wallpaper path and file searched respectively in the branding and paths.xml files. Hard-coded values are still used as fallbacks. Resolves: Manasource Mantis #148. Reviewed-by: jaxad0127.
2010-03-12Split Palette into Theme and UserPaletteJared Adams1-1/+1
Themes can now control the colors they use. Colors in the Viewport (being names, particles, etc) can still be changed by the user. Also make ProgressBars more easily colored. DyePalette was made more flexible in the process. Also fixes comparing strings of different lengths insensitively. Reviewed-by: Thorbjørn Lindeijer
2010-03-05Rename SkinLoader to ThemeJared Adams1-4/+3
Also merge the guialpha ConfigListener into Theme. Reviewed-by: Thorbjørn Lindeijer
2010-03-02Revert "Merge WindowContainer into Viewport and remove extra members"Jared Adams1-9/+10
This reverts commit 67e678094b9fddd21fb3c690130e772937ab2746. Conflicts: src/gui/gui.cpp src/gui/viewport.cpp
2010-03-01Simplify BeignPopup and therefore ViewportJared Adams1-8/+8
2010-03-01Merge WindowContainer into Viewport and remove extra membersJared Adams1-3/+2
Reviewed-by: Chuck Miller
2010-02-28Make the gui more themeable and distribute two themesJared Adams1-3/+2
The older gray theme and the new wood theme are available as themes. The gray theme needs some new graphics for hilights. Add a theme option for branding and add path/to/branding/data to the PhysFS search path. Reviewed-by: Thorbjørn Lindeijer Reviewed-by: Chuck Miller
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-14Don't create the viewport until it's really needed.Tametomo1-8/+0
Signed-off-by: Tametomo <irarice@gmail.com>
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2009-04-15Made the PopupMenu a Popup subclassBjørn Lindeijer1-0/+2
It's a natural better fit. The SkinLoader was changed into a singleton, since it's used by both Window and Popup classes.
2009-04-15Also hardcode the bold font, we ship it after allBjørn Lindeijer1-16/+10
Plus some tweaks and cleanups.
2009-04-07Moved basic widgets into the gui/widgets directoryBjørn Lindeijer1-21/+22
In an attempt to make the GUI code a little more structured, basic widgets are now put in gui/widgets. Many includes were also cleaned up.