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path: root/src/actorsprite.h
AgeCommit message (Expand)AuthorFilesLines
2025-02-26Use ResourceRef for all resource typesThorbjørn Lindeijer1-2/+1
2025-02-25Replaced ParticleContainer with a ParticleHandleThorbjørn Lindeijer1-2/+2
2025-02-21Made ActorSprite aggregate instead of subclass CompoundSpriteThorbjørn Lindeijer1-5/+7
2025-02-21Moved stun and status effect handling from ActorSprite to BeingThorbjørn Lindeijer1-60/+1
2025-02-13Support changing being base typeThorbjørn Lindeijer1-1/+2
2025-01-21Replaced include guards with #pragma onceThorbjørn Lindeijer1-4/+1
2024-10-08Do a single logic update each frameThorbjørn Lindeijer1-2/+0
2024-04-09Removed unused duplicate parsing of effects.xmlThorbjørn Lindeijer1-20/+0
2024-02-13General code cleanupsThorbjørn Lindeijer1-4/+3
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-9/+9
2012-02-12Fixes to actor drawing orderThorbjørn Lindeijer1-0/+2
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-10-23Fixed a certain class of Doxygen warningsThorbjørn Lindeijer1-1/+1
2011-06-03Replace SDL_types.h with cstdintJared Adams1-4/+3
2010-08-16Move more to the event systemJared Adams1-15/+0
2010-07-08Fix crash in picking up an item that no longer existsremoitnane1-0/+16
2010-06-13Merge remote branch '1.0/1.0'Jared Adams1-0/+2
2010-06-10Merge BeingManager and FloorItemManager as ActorSpriteManagerJared Adams1-0/+6
2010-05-09Move target cursor management into ActorSpriteJared Adams1-1/+33
2010-05-06Add support for floor item spritesJared Adams1-0/+192