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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-04-16 09:19:56 +0200 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-10-09 17:39:20 +0200 |
commit | b376d0e30fcb0c1de2aa35807419129e7dd5da17 (patch) | |
tree | 4fe3175de8d3a5acf64570f720241d1865f0d00d /src/net/tmwa/beinghandler.cpp | |
parent | 879455af96bc36ac6a9841f385d6b538aa683939 (diff) | |
download | mana-add-sound-events.tar.gz mana-add-sound-events.tar.bz2 mana-add-sound-events.tar.xz mana-add-sound-events.zip |
Added several sound events and support for spawn animationadd-sound-events
- Added "miss" as alias for "strike" (closes #68)
- Added "move", "sit" and "spawn" monster sounds
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 33adb93b..b680a07c 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -280,6 +280,7 @@ void BeingHandler::handleMessage(MessageIn &msg) break; case SMSG_BEING_SPAWN: + // todo: store the spawn ID or play spawn sfx? /* * TODO: This packet might need handling in the future. */ |