Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-12-20 | Removed two wrong collision tiles on 030-1: 85,51 & 83,58. | ali-g | 1 | -1/+1 | |
2011-12-20 | Fixed some collision tiles in 045-1. | ali-g | 1 | -1/+1 | |
2011-12-15 | New map: Snow Forest 045-1 | Gauvain Dauchy | 1 | -0/+62 | |
2011-12-14 | Fixed the tiles on the wall of map 011-3: 39,29. | ali-g | 1 | -1/+1 | |
2011-12-14 | Adapted 030-1 to the changes made on 019-1, since the maps overlap. | ali-g | 1 | -2/+2 | |
2011-12-14 | Added a missing collision tile on 019-1 108,92. Fixed some frozen water ↵ | ali-g | 1 | -4/+4 | |
tiles on 019-1, near 116,101. Removed water tiles from Ground2 layer and put them in the Ground layer. | |||||
2011-12-08 | Adapting Christmas Map 030-2. | Jessica Tölke | 1 | -8/+9 | |
2011-12-08 | Christmas Map (030-2). | ali-g | 1 | -0/+151 | |
2011-12-08 | Adding Christmas decoration to 030-1. | Jessica Tölke | 1 | -4/+7 | |
2011-12-07 | Fixed walls near 031-3,232,79. | ali-g | 1 | -3/+3 | |
2011-12-07 | Reported by "Kull": Missing collision tile: 012-3,144,67. | ali-g | 1 | -1/+1 | |
2011-11-25 | Removing woodland tileset from 031-2 and use fringe items from inn and inn2 ↵ | Jessica Tölke | 1 | -8/+8 | |
instead | |||||
2011-11-23 | Added, on map 010-1, a missing collision tile: 88,72. | ali-g | 1 | -1/+1 | |
2011-11-23 | Removed fringe tiles on 009-2: 33,102 & 33,103. This is because Selim needs ↵ | ali-g | 1 | -1/+1 | |
to be placed near the wall. | |||||
2011-11-08 | Fixed the background of 015-3 and botcheck maps. Issue due to the removal of ↵ | ali-g | 2 | -2/+2 | |
a tile by Ali-G in the cave.png tileset. | |||||
2011-11-08 | Moved tile in over layer in 001-3 from 72,28 to 73 28. | ali-g | 1 | -1/+1 | |
2011-11-08 | Fixed several layer and collision issues in 017-1. | ali-g | 1 | -4/+4 | |
2011-11-08 | In 044-1, removed two overlapping trees on 12,67 and 19,54. | ali-g | 1 | -1/+1 | |
2011-11-08 | Fixed the background of 029-3. Issue due to the modification of cave.png by ↵ | ali-g | 1 | -1/+1 | |
Ali-G. | |||||
2011-11-02 | chaning compression from zlib to gzib in 030-1 and 034-1 | Jessica Tölke | 2 | -24/+24 | |
2011-11-02 | 030-1 99 48: removed chimney due to a layer issue. The chimney didn't and ↵ | ali-g | 1 | -13/+13 | |
would not have had a use. | |||||
2011-11-02 | Fixed a layer issue on 034-1 58 84. Cave entrance has been moved from layer ↵ | Gauvain Dauchy | 1 | -13/+13 | |
"Fringe" to layer "Ground2". Removed two trees that will be a problem in the next map: 045-1. 10 115 & 14 113 Fixed the shadows of the two houses in 034-1. 34 66 & 67 97 | |||||
2011-11-02 | Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ | ali-g | 9 | -84/+84 | |
018-2, 020-3, 031-3, 042-2, 044-1 | |||||
2011-11-02 | Fixed the ground tiles used in 042-2. | ali-g | 1 | -8/+8 | |
The dirty floor tile was used instead of the normal one. Using the dirty floor tile, we could see that the floor was repeating itself. It now looks natural. | |||||
2011-11-02 | Added a missing collision tile on 044-1: 156 83. | ali-g | 1 | -15/+15 | |
2011-10-30 | 018-1 64 69: warped moved to 64 70. The player no longer walks along the ↵ | ali-g | 2 | -20/+20 | |
wall to warp in the house. Player now needs to "enter" the house. | |||||
2011-10-30 | Added missing collision tiles on 010-2: 42 60 & 26 66. | ali-g | 1 | -12/+12 | |
2011-10-28 | Removed collision tile: 003-1 160 70. Added collision tile: 003-1 167 74. | ali-g | 1 | -10/+10 | |
2011-10-28 | Fixed some walls in 011-4. | ali-g | 1 | -8/+8 | |
2011-10-28 | Fixed some walls in 020-3. | ali-g | 1 | -8/+8 | |
2011-10-28 | Fixed some walls in 031-3. | ali-g | 1 | -8/+8 | |
2011-10-13 | Added forgotten collision tiles on 020-1: 74 125 & 81 117 & 88 116. | Ali-G | 1 | -2/+2 | |
2011-10-13 | In map 012-3 350 118, tile was in over layer instead of fringe layer. | Ali-G | 1 | -2/+2 | |
2011-10-13 | Removed wrong minimaps on 030-1, 031-1, 033-1 and 034-1. | Ali-G | 4 | -35/+31 | |
Added a snow particle effect made by Dark_Mage on 030-1 and 034-1. | |||||
2011-10-13 | Added new snow effect. | Darky | 2 | -0/+36 | |
2011-10-13 | Fixed some warps in 013-3, 017-1 and 017-9. | Ali-G | 3 | -10/+10 | |
2011-10-13 | Minor review on 041-1 and 042-1 maps. | Ali-G | 2 | -8/+8 | |
2011-10-13 | 025-3: missing collision tile: 71 56. | Ali-G | 1 | -1/+1 | |
2011-10-13 | Fixed some walls in 009-4. | Ali-G | 1 | -2/+2 | |
2011-10-13 | Removed two wrong collision tiles: 009-3 169 23 & 009-3 170 23 | Ali-G | 1 | -1/+1 | |
2011-10-13 | Added in 009-2 forgotten tiles in over layers. | Ali-G | 1 | -1/+1 | |
Added in the stairs of the top floor of the hurnscald inn. Added in the stairs of hurnscald hospital. | |||||
2011-10-13 | Added a missing fringe tile on 009-1 45 40. | Ali-G | 1 | -1/+1 | |
2011-10-13 | In map 011-6, made some fringe tiles go in the ground layer. | Ali-G | 1 | -2/+2 | |
2011-10-09 | Deleting 011-5. | Jessica Tölke | 1 | -55/+0 | |
2011-10-06 | Map was too small, made it slightly bigger. Doesn't change the surface on ↵ | Ali-G | 1 | -9/+9 | |
which the bot is getting checked. | |||||
2011-10-06 | Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵ | Ali-G | 18 | -21/+31 | |
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190. | |||||
2011-10-06 | Fixed the walls of the 011-3 map. | Ali-G | 1 | -1/+1 | |
2011-10-06 | Added fringe and collision tiles above two barriers in 025-3 (70 58 & 78 ↵ | Ali-G | 1 | -2/+2 | |
128). Player was able to activate barrier by walking on the floor on top of the barrier. | |||||
2011-10-06 | Several fixes on map 018-3: - 138 44 Missing Tile in Over Layer - 135 50 ↵ | Ali-G | 1 | -3/+3 | |
Missing Collision Tile - 145 143 & 147 143 Fixed walls | |||||
2011-10-06 | Added 2 tiles on each cave entrance facing down on over layer of map 011-6 ↵ | Ali-G | 1 | -1/+1 | |
to add realism to the map. Was already on most of the cave maps. |