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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2025-06-23 15:38:51 +0200
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2025-06-23 15:43:07 +0200
commit92b617ec0cf29bb47d7e11936e4f83e0bed9961f (patch)
treec0fad02824f7ca6baa6f95f360aefa640cc0e74b /graphics/particles/quest-continue.particle.xml
parentebd88b92cfd73e16a2ae93009b11fc9809f880d3 (diff)
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Add quest start and continue status effectsHEADmaster
So far the effects referenced by quest XML have been regular effects, but due to their persistence and on/off nature, using status effects seems more fitting. Hence, the Mana client will interpret the "effect" attribute of the "var/effect" elements as a status effect ID instead. Fortunately the IDs used (45 and 46) were also still available as status effect IDs. Also, the quest indicators were implemented using sprites, but the Mana client does not currently support adding sprites as a result of an effect. Since this feature appears to be only used for the quest markers, they have been implemented using a particle effect instead. Part of mana/mana#62
Diffstat (limited to 'graphics/particles/quest-continue.particle.xml')
-rw-r--r--graphics/particles/quest-continue.particle.xml8
1 files changed, 8 insertions, 0 deletions
diff --git a/graphics/particles/quest-continue.particle.xml b/graphics/particles/quest-continue.particle.xml
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+++ b/graphics/particles/quest-continue.particle.xml
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+<?xml version="1.0"?>
+<effect>
+ <particle position-z="80">
+ <animation imageset="graphics/sprites/icons/quest-indicators.png" width="32" height="32">
+ <frame index="1"/>
+ </animation>
+ </particle>
+</effect>