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// lines starting with // or // are comments
// all other lines will be parsed and treated as filenames.
// Rules for caves
// basic stuff: each rule-tile gets a default tile
// here is a map attribute set: "DeleteTiles := true" This means to delete all
// tiles in all touched tileslayers first.
./rule_cave_001.tmx
// straight walls:
./rule_cave_002.tmx
// corners at walls
./rule_cave_003.tmx
./rule_cave_004.tmx
./rule_cave_005.tmx
// water in caves:
./rule_cave_006.tmx
./rule_cave_007.tmx
// rules for entrances, has bad exception handling,
// so mind where to put entrances. (So avoid putting them near corners)
./rule_cave_008.tmx
// straight carpets
./rule_cave_009.tmx
// corners in carpets
./rule_cave_010.tmx
// all tiles, which are walkable, but have unwalkable neighbors,
// should be unwalkable
// example: a decorative stone in a sea
./rule_cave_050.tmx
// error handling: some situations cannot be handled properly with this ruleset:
// so indicate these situations with the error-tile
./rule_cave_100.tmx
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