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Diffstat (limited to 'hercules/tmx_converter.py')
-rwxr-xr-x | hercules/tmx_converter.py | 659 |
1 files changed, 659 insertions, 0 deletions
diff --git a/hercules/tmx_converter.py b/hercules/tmx_converter.py new file mode 100755 index 0000000..96a37d9 --- /dev/null +++ b/hercules/tmx_converter.py @@ -0,0 +1,659 @@ +#!/usr/bin/env python +# -*- encoding: utf-8 -*- + +## TMW2 Script +## Modified by Jesusalva for Moubootaur Legends +################################################### + +## tmx_converter.py - Extract walkmap, warp, and spawn information from maps. +## +## Copyright © 2012 Ben Longbons <b.r.longbons@gmail.com> +## Copyright © 2016-2017 The Mana World Developers +## +## This file is part of The Mana World +## +## This program is free software: you can redistribute it and/or modify +## it under the terms of the GNU General Public License as published by +## the Free Software Foundation, either version 2 of the License, or +## (at your option) any later version. +## +## This program is distributed in the hope that it will be useful, +## but WITHOUT ANY WARRANTY; without even the implied warranty of +## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +## GNU General Public License for more details. +## +## You should have received a copy of the GNU General Public License +## along with this program. If not, see <http://www.gnu.org/licenses/>. + + +from __future__ import print_function + +import sys +import os +import posixpath +import xml.sax +import traceback + +dump_all = False # wall of text +check_mobs = False # mob_db.txt +heigherror=True +fatalError=False + +# lower case versions of everything except 'spawn' and 'warp' +other_object_types = set([ + 'particle_effect', + 'npc', # not interpreted by client + 'script', # for ManaServ + 'fixme', # flag for things that didn't have a type before + 'music', +]) + +# Somebody has put ManaServ fields in our data! +other_spawn_fields = ( + 'spawn_rate', +) +other_warp_fields = ( +) + +TILESIZE = 32 +SEPARATOR = '' +MESSAGE = 'This file is generated automatically. All manually added changes will be removed when running the Converter.' +CLIENT_MAPS = 'maps' +SERVER_WLK = 'data' +SERVER_NPCS = 'npc' +MOB_DB_CONF = 'db/re/mob_db.conf' +MAP_CONF = 'conf/map/maps.conf' +MAP_DB_CONF = 'db/map_index.txt' +NPC_MOBS = '_mobs.txt' +NPC_CONFIG = '_config.txt' +NPC_WARPS = '_warps.txt' +NPC_IMPORTS = '_import.txt' +NPC_MASTER_IMPORTS = NPC_IMPORTS + +def ifte(ifs, thens, elses): + if ifs: + return thens + else: + return elses + +class State(object): + pass +State.INITIAL = State() +State.LAYER = State() +State.DATA = State() +State.FINAL = State() + +class Object(object): + __slots__ = ( + 'name', + 'x', 'y', + 'w', 'h', + ) +class Mob(Object): + __slots__ = ( + 'monster_id', + 'max_beings', + 'spawn', + 'death', + 'script', + ) + other_spawn_fields + def __init__(self): + self.max_beings = 1 + self.spawn = 0 + self.death = 0 + self.script = '' + +class Save(Object): + __slots__ = ( + 'inn', + ) + +class Warp(Object): + __slots__ = ( + 'dest_map', + 'dest_x', + 'dest_y', + 'npc_id', + 'trigger_x', + 'trigger_y', + 'notes', + ) + other_warp_fields + def __init__(self): + self.npc_id = 'WARP' + +# TMW2 CUSTOM OBJECTS +#################################### +class Slide(Object): + __slots__ = ( + 'dest_x', + 'dest_y', + 'npc_id', + 'trigger_x', + 'trigger_y', + 'notes', + ) + other_warp_fields + def __init__(self): + self.npc_id = 'SLIDE' + +class DynCollision(Object): + __slots__ = ( + 'colid', + 'enabled', + ) + def __init__(self): + self.colid = 1 + self.enabled = True + +class DungeonSwitch(Object): + __slots__ = ( + 'enabled', + 'distance', + 'callfunc', + 'doevent', + 'args', + ) + def __init__(self): + self.enabled = False + self.distance = 2 + self.callfunc = '' + self.doevent = '' + self.args = '' + +class FunctionTrigger(Object): + __slots__ = ( + 'callfunc', + 'doevent', + 'args', + ) + def __init__(self): + self.callfunc = '' + self.doevent = '' + self.args = '' + +class Trap(Object): + __slots__ = ( + 'disarmtime', + 'stuntime', + 'damage', + 'target', + ) + def __init__(self): + self.disarmtime = 15 + self.stuntime = 3 + self.damage = 80 + self.target = 3 + +class TreasureChest(Object): + __slots__ = ( + 'distance', + ) + def __init__(self): + self.distance = 2 + +#################################### +class ContentHandler(xml.sax.ContentHandler): + __slots__ = ( + 'locator', # keeps track of location in document + 'state', # state of height info + 'tilesets', # first gid of each tileset + 'buffer', # characters within a section + 'encoding', # encoding of layer data + 'compression', # compression of layer data + 'width', # width of the height layer + 'height', # height of the height layer + 'firstgid', # first gid of height layer + 'heightmap',# height map + 'base', # base name of current map + 'npc_dir', # world/map/npc/<base> + 'mobs', # open file to _mobs.txt + 'warps', # open file to _warps.txt + 'imports', # open file to _import.txt + 'name', # name property of the current map + 'object', # stores properties of the latest <object> tag + 'mob_ids', # set of all mob types that spawn here + ) + def __init__(self, npc_dir, mobs, confs, warps, imports): + xml.sax.ContentHandler.__init__(self) + self.locator = None + self.state = State.INITIAL + self.tilesets = set([0]) # consider the null tile as its own tileset + self.buffer = bytearray() + self.encoding = None + self.compression = None + self.width = None + self.height = None + self.firstgid = 0 + self.heightmap = '' + self.base = posixpath.basename(npc_dir) + self.npc_dir = npc_dir + self.mobs = mobs + self.confs = confs + self.warps = warps + self.imports = imports + self.object = None + self.mob_ids = set() + self.mob_cnt = False + self.save_cnt = False + self.warp_cnt = False + + def setDocumentLocator(self, loc): + self.locator = loc + + # this method randomly cuts in the middle of a line; thus funky logic + def characters(self, s): + if not s.strip(): + return + if self.state is State.DATA: + self.buffer += s.encode('ascii') + + def startDocument(self): + pass + + def startElement(self, name, attr): + global heigherror + if dump_all: + attrs = ' '.join('%s="%s"' % (k,v) for k,v in attr.items()) + if attrs: + print('<%s %s>' % (name, attrs)) + else: + print('<%s>' % name) + + if self.state is State.INITIAL: + if name == u'property' and attr[u'name'].lower() == u'name': + self.name = attr[u'value'] + self.mobs.write('// %s\n' % MESSAGE) + self.mobs.write('// Map %s: %s mobs\n' % (self.base, self.name)) + self.confs.write('// %s\n' % MESSAGE) + self.confs.write('// Map %s: %s conf\n' % (self.base, self.name)) + self.warps.write('// %s\n' % MESSAGE) + self.warps.write('// Map %s: %s warps\n' % (self.base, self.name)) + + if name == u'tileset': + self.tilesets.add(int(attr[u'firstgid'])) + if 'name' in attr.__dict__['_attrs'].keys(): + if attr[u'name'] == u'Height Numbers': + self.firstgid = int(attr[u'firstgid']) + + if name == u'layer' and attr[u'name'].lower().startswith(u'height'): + self.width = int(attr[u'width']) + self.height = int(attr[u'height']) + self.state = State.LAYER + heigherror=False + # Map width must be enough to fill the largest widescreen on market + if (self.width < 1920/TILESIZE): + print('Bad map width: %d (min. %d)' % (self.width, 1920/TILESIZE)) + elif self.state is State.LAYER: + if name == u'data': + if attr.get(u'encoding','') not in (u'', u'csv'): + print('Bad encoding:', attr.get(u'encoding','')) + return + self.encoding = attr.get(u'encoding','') + if attr.get(u'compression','') not in (u'', u'none'): + print('Bad compression:', attr.get(u'compression','')) + return + self.compression = attr.get(u'compression','') + self.state = State.DATA + elif self.state is State.FINAL: + if name == u'object': + obj_type = attr[u'type'].lower() + x = int(int(attr[u'x']) / TILESIZE); + y = int(int(attr[u'y']) / TILESIZE); + w = int(int(attr.get(u'width', 0)) / TILESIZE); + h = int(int(attr.get(u'height', 0)) / TILESIZE); + # I'm not sure exactly what the w/h shrinking is for, + # I just copied it out of the old converter. + # I know that the x += w/2 is to get centers, though. + if obj_type == 'spawn': + self.object = Mob() + w = int((w - 1) / 2) + h = int((h - 1) / 2) + if w < 0: + w = 0 + else: + x += w + if h < 0: + h = 0 + else: + y += h + elif obj_type == 'save': + self.object = Save() + x += w/2 + y += h/2 + w -= 2 + h -= 2 + elif obj_type == 'warp': + self.object = Warp() + x += w/2 + y += h/2 + w -= 1 + h -= 1 + ### TMW2 INSTANCES + ########################################################## + elif obj_type == 'slide': + self.object = Slide() + x += w/2 + y += h/2 + w -= 1 + h -= 1 + elif obj_type == 'dyncollision': + self.object = DynCollision() + w -= 1 + h -= 1 + elif obj_type == 'switch': + self.object = DungeonSwitch() + x += w/2 + y += h/2 + w -= 1 + h -= 1 + elif obj_type == 'treasure': + self.object = TreasureChest() + x += w/2 + y += h/2 + w -= 1 + h -= 1 + elif obj_type == 'function': + self.object = FunctionTrigger() + x += w/2 + y += h/2 + w -= 1 + h -= 1 + elif obj_type == 'trap': + self.object = Trap() + x += w/2 + y += h/2 + w -= 1 + h -= 1 + else: + if obj_type not in other_object_types: + print('Unknown object type:', obj_type, file=sys.stderr) + self.object = None + return + obj = self.object + obj.x = x + obj.y = y + obj.w = w + obj.h = h + obj.name = attr[u'name'] + elif name == u'property': + obj = self.object + if obj is None: + return + key = attr[u'name'].lower() + value = attr[u'value'] + # Not true due to defaulting + #assert not hasattr(obj, key) + try: + value = int(value) + except ValueError: + pass + setattr(obj, key, value) + + + def add_warp_line(self, line): + self.warps.write(line) + + def endElement(self, name): + if dump_all: + print('</%s>' % name) + + if name == u'object': + obj = self.object + if isinstance(obj, Mob): + mob_id = obj.monster_id + if mob_id < 1000: + mob_id += 1002 + if check_mobs: + try: + name = mob_names[mob_id] + except KeyError: + print('Warning: unknown mob ID: %d (%s)' % (mob_id, obj.name)) + else: + if name != obj.name: + print('Warning: wrong mob name: %s (!= %s)' % (obj.name, name)) + obj.name = name + self.mob_ids.add(mob_id) + if obj.script: + obj.script = ",%s" % (obj.script) + self.mobs.write( + SEPARATOR.join([ + '%s,%d,%d,%d,%d\t' % (self.base, obj.x, obj.y, obj.w, obj.h), + 'monster\t', + obj.name, + '\t%d,%d,%d,%d%s\n' % (mob_id, obj.max_beings, obj.spawn, obj.death, obj.script), + ]) + ) + self.mob_cnt = True + elif isinstance(obj, Save): + """ + obj_name = "%s_%s_%s" % (self.base, obj.x, obj.y) + self.confs.write( + SEPARATOR.join([ + '', + '%s,%d,%d,0\tscript\t#save_%s\tNPC_SAVE_POINT,{\n' % (self.base, obj.x, obj.y, obj_name), + ' savepointparticle .map$, .x, .y, %s;\n close;\n\nOnInit:\n .distance = 2;\n .sex = G_OTHER;\n end;\n}\n' % (obj.inn), + ]) + ) + self.save_cnt = True + """ + print("[WARNING] Object type \"Save\" is deprecated!") + elif isinstance(obj, Warp): + if (obj.npc_id == u'WARP'): + obj_name = "#%s_%s_%s" % (self.base, obj.x, obj.y) + if (obj.dest_map.lower() in ["slide", "self"]): + self.warps.write( + SEPARATOR.join([ + '%s,%d,%d,0\t' % (self.base, obj.x, (obj.y)), + 'script\t', + '%s\tNPC_HIDDEN,%d,%d,{\n\tend;\nOnTouch:\n\tslide %d,%d; end;\n}\n' % (obj_name, obj.w, obj.h, obj.dest_x, obj.dest_y), + ]) + ) + else: + self.warps.write( + SEPARATOR.join([ + '%s,%d,%d,0\t' % (self.base, obj.x, obj.y), + 'warp\t', + '%s\t%s,%s,%s,%d,%d\n' % (obj_name, obj.w, obj.h, obj.dest_map, obj.dest_x, obj.dest_y), + ]) + ) + self.warp_cnt = True + ### TMW2 INSTANCES + ############################################################## + elif isinstance(obj, Slide): + if (obj.npc_id == u'SLIDE'): + obj_name = "#%s_%s_%s" % (self.base, obj.x, obj.y) + self.warps.write( + SEPARATOR.join([ + '%s,%d,%d,0\t' % (self.base, obj.x, (obj.y)), + 'script\t', + '%s\tNPC_HIDDEN,%d,%d,{\n\tend;\nOnTouch:\n\tslide %d,%d; end;\n}\n' % (obj_name, obj.w, obj.h, obj.dest_x, obj.dest_y), + ]) + ) + self.warp_cnt = True + elif (not obj.npc_id == u'SCRIPT'): + obj_name = "#%s_%s_%s" % (self.base, obj.x, obj.y) + self.warps.write( + SEPARATOR.join([ + '%s,%d,%d,0\tscript\t%s_h\tNPC_HIDDEN,0,0,{\n' % (self.base, obj.x, obj.y, obj_name), + 'OnTouch:\n warp "%s", %d, %d;\nclose;\n\nOnUnTouch:\n doevent "%s::OnUnTouch";\n}\n' % (obj.dest_map, obj.dest_x, obj.dest_y, obj_name), + '%s,%d,%d,0\tscript\t%s\t%s,%d,%d,{\n close;\nOnTouch:\n doorTouch;\n\nOnUnTouch:\n doorUnTouch;\n\nOnTimer340:\n doorTimer;\n\nOnInit:\n doorInit;\n}\n\n' % (self.base, obj.x, obj.y, obj_name, obj.npc_id, obj.trigger_x, obj.trigger_y), + ]) + ) + self.warp_cnt = True + elif isinstance(obj, DynCollision): + obj_name = "%s_%s_%s" % (self.base, obj.x, obj.y) + triggere = ifte(obj.enabled, "\nOnInit:", "") + triggerd = ifte(obj.enabled, "", "\nOnInit:") + self.confs.write( + SEPARATOR.join([ + '\n', + '%s,%d,%d,0\t' % (self.base, obj.x, (obj.y)), + 'script\t', + '#%s\tNPC_HIDDEN,{\n\tend;\nOnDisable:%s\n\tdelcells "%s"; end;\n' % (obj_name, triggerd, obj_name), + 'OnEnable:%s\n\tsetcells "%s", %d, %d, %d, %d, %d, "%s";\n}\n' % (triggere, self.base, obj.x, obj.y, obj.x+obj.w, obj.y+obj.h, obj.colid, obj_name), + ]) + ) + self.save_cnt = True + elif isinstance(obj, DungeonSwitch): + obj_name = "%s_%s_%s" % (self.base, obj.x, obj.y) + status = ifte(obj.enabled, "OFFLINE", "ONLINE") + nstats = ifte(obj.enabled, "ONLINE", "OFFLINE") + func_name = ifte(obj.callfunc != "", "\tcallfunc \"%s\"%s;\n" % (obj.callfunc, + ifte(obj.args != "", ", %s" % obj.args, "")), "") + scrp_name = ifte(obj.doevent != "", "\tdoevent \"%s\";\n" % (obj.doevent), "") + self.confs.write( + SEPARATOR.join([ + '\n', + '%s,%d,%d,0\t' % (self.base, obj.x, (obj.y)), + 'script\t', + '#%s\tNPC_SWITCH_%s,{\n' % (obj_name, status), + '\tif (getnpcclass() == NPC_SWITCH_%s)\n\t\tend;\n' % (nstats), + '%s%s' % (func_name, scrp_name), + '\tsetnpcdisplay "#%s", NPC_SWITCH_%s;\n\tend;\nOnInit:\n\t.distance=%d;\n}\n' % (obj_name, nstats, obj.distance), + ]) + ) + self.save_cnt = True + elif isinstance(obj, FunctionTrigger): + obj_name = "%s_%s_%s" % (self.base, obj.x, obj.y) + func_name = ifte(obj.callfunc != "", "\tcallfunc \"%s\"%s;\n" % (obj.callfunc, + ifte(obj.args != "", ", %s" % obj.args, "")), "") + scrp_name = ifte(obj.doevent != "", "\tdoevent \"%s\";\n" % (obj.doevent), "") + self.confs.write( + SEPARATOR.join([ + '\n', + '%s,%d,%d,0\t' % (self.base, obj.x, (obj.y)), + 'script\t', + '#%s\tNPC_HIDDEN,%d,%d,{\n\tend;\n' % (obj_name, obj.w, obj.h), + 'OnTouch:\n%s%s\tend;\n}\n' % (func_name, scrp_name), + ]) + ) + self.save_cnt = True + elif isinstance(obj, Trap): + obj_name = "%s_%s_%s" % (self.base, obj.x, obj.y) + npcid = ifte(obj.disarmtime, "NPC_TRAP", "NPC_TRAP_ONLINE") + timer = ifte(obj.disarmtime, "OnTimer%d:\n\tstopnpctimer; setnpctimer 0; setnpcdisplay \"#%s\", NPC_TRAP; end;\n" % (obj.disarmtime*1000, obj_name), "") + self.confs.write( + SEPARATOR.join([ + '\n', + '%s,%d,%d,0\t' % (self.base, obj.x, (obj.y)), + 'script\t', + '#%s\t%s,%d,%d,{\n\tmesn strcharinfo(0);\n\tmesq l("Something seems off with that!");\n\tclose;\n' % (obj_name, npcid, obj.w, obj.h), + '%s%s' % (ifte(obj.target & 1, "OnTouch:\n", ""), ifte(obj.target & 2, "OnTouchNPC:\n", "")), + '\tIronTrap(%d, %d, %d);\n\tend;\n%s}\n' % (obj.damage, obj.disarmtime, obj.stuntime, timer), + ]) + ) + self.save_cnt = True + elif isinstance(obj, TreasureChest): + obj_name = "%s_%s_%s" % (self.base, obj.x, obj.y) + self.confs.write( + SEPARATOR.join([ + '\n', + '%s,%d,%d,0\t' % (self.base, obj.x, (obj.y)), + 'script\t', + '#%s\tNPC_CHEST,{\n\tTreasureBox();' % (obj_name), + '\n\tspecialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing', + '\n\tclose;\nOnInit:\n\t.distance=%d;' % (obj.distance), + '\n\tend;\n}\n', + ]) + ) + self.save_cnt = True + + ############################################################## + + if name == u'data': + if self.state is State.DATA: + if self.encoding == u'csv': + for x in self.buffer.split(','): + if int(x) > 0: + self.heightmap += str((int(x) - int(self.firstgid)) + 1) + else: + self.heightmap += str(x) + self.state = State.FINAL + + def endDocument(self): + if not self.mob_cnt: + os.remove(posixpath.join(main.this_map_npc_dir, NPC_MOBS)) + if not self.save_cnt: + os.remove(posixpath.join(main.this_map_npc_dir, NPC_CONFIG)) + if not self.warp_cnt: + os.remove(posixpath.join(main.this_map_npc_dir, NPC_WARPS)) + + imp_cnt = (len(os.walk(self.npc_dir).next()[2])) + + if imp_cnt > 0: + self.imports.write('// Map %s: %s\n' % (self.base, self.name)) + self.imports.write('// %s\n' % MESSAGE) + + npcs = os.listdir(self.npc_dir) + npcs.sort() + for x in npcs: + if x == NPC_IMPORTS: + continue + if x.startswith('.'): + continue + if x.endswith('.txt') or x.endswith('.c'): + self.imports.write('"%s",\n' % posixpath.join(SERVER_NPCS, self.base, x)) + else: + os.remove(posixpath.join(main.this_map_npc_dir, NPC_IMPORTS)) + +def main(argv): + global heigherror, fatalError + _, client_data, server_data = argv + tmx_dir = posixpath.join(client_data, CLIENT_MAPS) + npc_dir = posixpath.join(server_data, SERVER_NPCS) + if check_mobs: + global mob_names + mob_names = {} + with open(posixpath.join(server_data, MOB_DB_CONF)) as mob_db: + for line in mob_db: + if not line.strip(): + continue + if line.startswith('//'): + continue + + npc_master = [] + map_basenames = [] + + map_conf = open(posixpath.join(server_data,MAP_CONF), 'w') + map_db = open(posixpath.join(server_data,MAP_DB_CONF), 'w') + map_conf.write("map_removed: (\n)\nmap_list: (\n") + map_count = 1 + for arg in sorted(os.listdir(tmx_dir)): + base, ext = posixpath.splitext(arg) + + if ext == '.tmx': + map_basenames.append(base) + tmx = posixpath.join(tmx_dir, arg) + main.this_map_npc_dir = posixpath.join(npc_dir, base) + os.path.isdir(main.this_map_npc_dir) or os.mkdir(main.this_map_npc_dir) + print('Converting %s' % (tmx)) + try: + with open(posixpath.join(main.this_map_npc_dir, NPC_MOBS), 'w') as mobs: + with open(posixpath.join(main.this_map_npc_dir, NPC_CONFIG), 'w') as confs: + with open(posixpath.join(main.this_map_npc_dir, NPC_WARPS), 'w') as warps: + with open(posixpath.join(main.this_map_npc_dir, NPC_IMPORTS), 'w') as imports: + xml.sax.parse(tmx, ContentHandler(main.this_map_npc_dir, mobs, confs, warps, imports)) + except: + traceback.print_exc() + print("ERROR: MAP \"%s\" WAS NOT CONVERTED. ERROR FOUND!" % tmx) + fatalError=True + if os.path.isfile(posixpath.join(main.this_map_npc_dir, NPC_IMPORTS)): + npc_master.append('@include "%s"\n' % posixpath.join(SERVER_NPCS, base, NPC_IMPORTS)) + if heigherror: + print("ERROR: Height layer possibly missing") + fatalError=True + heigherror=True + + map_db.write('%s %d\n' % (arg.split('.')[0], map_count)) + map_conf.write(' "%s",\n' % (arg.split('.')[0])) + map_count += 1 + map_conf.write(")\n") + with open(posixpath.join(npc_dir, NPC_MASTER_IMPORTS), 'w') as out: + out.write('// %s\n\n' % MESSAGE) + npc_master.sort() + for line in npc_master: + out.write(line) + if fatalError: + exit(1) + +if __name__ == '__main__': + main(sys.argv) |