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path: root/wiki/elegen.py
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#! /usr/bin/env python3
# -*- coding: utf8 -*-
#
# Copyright (C) 2010-2011  Evol Online
# Copyright (C) 2018  TMW-2
# Author: Andrei Karas (4144)
# Author: Jesusalva

import datetime

wikib=open("EleMonsters.html", "w")
wikib.write('<html><head><meta charset=utf8 /><title>EleGen File</title></head><body>')
totalid=0
bifs=False

def printSeparator():
    print("--------------------------------------------------------------------------------")

def showHeader():
    print("TMW2 Ele Generator")
    print("This stuff analyzes and sorts mobs elementals, races and walkmasks.")
    ##print "Evol client data validator."
    print("Run at: " + datetime.datetime.now().isoformat())
    ##print "https://gitlab.com/evol/evol-tools/blob/master/testxml/testxml.py"
    printSeparator()

def showFooter():
    #pass
    #printSeparator()
    print("Done.")



Mobs0=[]
Mobs1=[]
Mobs2=[]
Mobs3=[]
Mobs4=[]
Mobs5=[]
Mobs6=[]
Mobs7=[]
Mobs8=[]
Mobs9=[]
MobsA=[]

SysDrops=[]

def fwalk(wmask):
    if wmask == 'WATER':
        return '<font color=#00f>%s</font>' % (wmask)
    elif wmask == 'AIR':
        return '<font color=#093>%s</font>' % (wmask)
    elif wmask == 'WALL':
        return '<font color=#f00>%s</font>' % (wmask)
    elif wmask == 'NORMAL' or wmask == 'DEFAULT':
        return '<font color=#111>%s</font>' % (wmask)
    else:
        print("Invalid walk mask: "+wmask)
        exit(1)

def WhatRace(rac):
    rc=rac.race
    if rc == 0:
        return "Formless"
    elif rc == 1:
        return "Undead"
    elif rc == 2:
        return "Brute"
    elif rc == 3:
        return "Plant"
    elif rc == 4:
        return "Insect"
    elif rc == 5:
        return "Mineral"
    elif rc == 6:
        return "Evil"
    elif rc == 7:
        return "SemiHuman"
    elif rc == 8:
        return "Angel"
    elif rc == 9:
        return "Dragon"
    elif rc == 10:
        return "Player"
    elif rc == 11:
        return "Boss"
    elif rc == 12:
        return "NonBoss"
    elif rc == 14:
        return "NonSemiHuman"
    elif rc == 15:
        return "NonPlayer"
    elif rc == 16:
        return "SemiPlayer"
    elif rc == 17:
        return "NonSemiPlayer"
    else:
        print("ERROR, INVALID RACE ID: %d (ID: %s)" % (rc, rac.id))
        exit(1)

def WhatElem(rac):
    rc=rac.elem
    tl="ERROR"
    cl="#F00"
    if rc == 0:
        tl,cl="Neutral","#000"
    elif rc == 1:
        tl,cl="Water","#00F"
    elif rc == 2:
        tl,cl="Earth","#7A0"
    elif rc == 3:
        tl,cl="Fire","#F00"
    elif rc == 4:
        tl,cl="Wind","#093"
    elif rc == 5:
        tl,cl="Nature","#040"
    elif rc == 6:
        tl,cl="Holy","#afa"
    elif rc == 7:
        tl,cl="Dark","#908"
    elif rc == 8:
        tl,cl="Ghost","#404"
    elif rc == 9:
        tl,cl="Undead","#440"
    else:
        print("ERROR, INVALID ELEM ID: %d (ID: %s)" % (rc, rac.id))
        exit(1)
    return "<font color=%s>%s</font>" % (cl, tl)

class Mob:
  def __init__(self):
    # Basic
    self.id="0"
    #self.aegis="UnknownMonster" # SpriteName is not used anywhere, we are using its ID
    self.name="Unknown Monster Name"
    self.view="1"

    # Defensive
    self.mobpt="0" # Mob Points “Level”
    self.hp="0"
    self.xp="0"
    self.jp="0"
    self.st=""

    # Offensive
    self.atk="[0, 0]"
    self.range="0"
    self.move="0"
    self.delay="0"
    self.drops=[]

    # New
    self.race=-1
    self.elem=-1
    self.elel=-1
    self.walk="NORMAL"

def MobAlloc(ab):
    try:
        maab=int(ab.elem)
    except:
        maab=9901

    if maab == 0:
        Mobs0.append(ab)
    elif maab == 1:
        Mobs1.append(ab)
    elif maab == 2:
        Mobs2.append(ab)
    elif maab == 3:
        Mobs3.append(ab)
    elif maab == 4:
        Mobs4.append(ab)
    elif maab == 5:
        Mobs5.append(ab)
    elif maab == 6:
        Mobs6.append(ab)
    elif maab == 7:
        Mobs7.append(ab)
    elif maab == 8:
        Mobs8.append(ab)
    elif maab == 9:
        Mobs9.append(ab)
    else:
        MobsA.append(ab)

def testMobs():
    global totalid
    print("Generating Elem-Mob Wiki...")
    src=open("../../serverdata/db/re/mob_db.conf", "r")
    wikib.write("<h1 id=#x>EleGen Monster Database</h1>\n")
    start=False
    dropper=False
    x=Mob() # Only for pyflakes2

    for a in src:
        if a == "{\n":
            if start and not bifs and ((int(x.hp) <= 50) or (x.race == 3)):
                start=False

            if start:
                MobAlloc(x)
            else:
                start=True
            x=Mob()

        if "	Id:" in a:
            x.id=stp(a)
            totalid+=1
        if x.id == "ID":
            continue

        if "	Name:" in a:
            x.name=stp(a)
        elif "	Hp:" in a:
            x.hp=stp(a)
        elif "	Lv:" in a:
            x.mobpt=stp(a)
        elif "	Exp:" in a:
            x.xp=stp(a)
        elif "	JExp:" in a:
            x.jp=stp(a)
        elif "	Attack:" in a:
            x.atk=stp(a)
        elif "	AttackRange:" in a:
            x.range=stp(a)
        elif "	MoveSpeed:" in a:
            x.move=stp(a)
        elif "	ViewRange:" in a:
            x.view=stp(a)
        elif "	AttackDelay:" in a:
            x.delay=stp(a)
        elif "	Looter: true" in a:
            x.st+="<font color=#790>Lot</font>,"
        elif "	Assist: true" in a:
            x.st+="<font color=#0a0>Ass</font>,"
        elif "	Aggressive: true" in a:
            x.st+="<font color=#f00>Agr</font>,"
        elif "	WalkMask:" in a:
            x.walk=stp(a)
        elif "	Element:" in a:
            tmp=stp(a)
            tmp2=tmp.split(',')
            try:
                x.elem=int(tmp2[0])
                x.elel=int(tmp2[1])
            except:
                print("Invalid Element for mob %s: %s" % (x.id, tmp))
                exit(1)
        elif "	Race:" in a:
            try:
                x.race=int(stp(a))
            except:
                print("Invalid Race for mob %s: %s" % (x.id, a))
                exit(1)
        elif 'Drops: ' in a:
            dropper=True
        elif dropper and '}' in a:
            dropper=False
        elif dropper:
            x.drops.append(stp(a).split(": "))
    # Write last entry
    MobAlloc(x)

    writeMob()

    wikib.write('\n\n|Mode|Desc|\n|----|----|\n')
    wikib.write('|Lot|Looter|\n')
    wikib.write('|Ass|Assist|\n')
    wikib.write('|Agr|Aggressive|\n')

    src.close()

def stp(x):
    return x.replace('\n', '').replace('|', '').replace('(int, defaults to ', '').replace(')', '').replace('basic experience', '').replace('"','').replace("    ","").replace("\t","").replace('(string', '').replace('Name: ','').replace('Element: ','').replace('Race: ','').replace('AttackDelay: ', '').replace('WalkMask: ','').replace('MoveSpeed: ', '').replace('AttackRange: ', '').replace('ViewRange: ','').replace('Attack: ','').replace('ViewRange: ','').replace('Hp: ','').replace('Id: ','').replace('Lv: ','').replace('view range','').replace('attack range','').replace('move speed','').replace('health','').replace('(int','').replace('attack delay','atk.').replace('(','').replace(')','').replace('WALK_','')


def MonsterWrite(tbl):
    # TODO: Check _mobs files to determine the usual monster density (a misc info to aid adding proper drop specs)
    wikib.write("<table border=1>\n")
    wikib.write("<tr><th>ID</th><th>Name</th><th>Mob Info</th><th>Elegen</th><th>Misc Info</th><th>Rewards</th><th>Drops</th></tr>\n")
    for i in sorted(tbl,  key=lambda tbl: int(tbl.mobpt)):
        if i.id == 'ID':
            continue
        wikib.write('<tr><td><a name="' + i.id + '"></a>' +
                    i.id +"</td><td>"+
                    i.name +"</td><td>"+
                    mb_core(i) +"</td><td>"+
                    mb_eleg(i) +"</td><td>"+
                    mbdt('misc', mb_rdmisc(i)) +"</td><td>"+
                    mbdt('Exp\'s', mb_rdrw(i)) +"</td><td>"+
                    mbdt('drops', mb_rddrop(i)) +"</td></tr>\n"
                    )
    wikib.write("</table>\n")
    wikib.write("\n<a href=#x>(↑) Return to top</a><br/><br/>\n\n")

def writeMob():
    wikib.write("Total monsters: %d<br/>" % totalid)
    wikib.write("<ul>\
<li><a href=#0>Neutral</a></li>\n\
<li><a href=#1>Water</a></li>\n\
<li><a href=#2>Earth</a></li>\n\
<li><a href=#3>Fire</a></li>\n\
<li><a href=#4>Wind</a></li>\n\
<li><a href=#5>Nature (Poison)</a></li>\n\
<li><a href=#6>Holy</a></li>\n\
<li><a href=#7>Dark (Shadow)</a></li>\n\
<li><a href=#8>Ghost</a></li>\n\
<li><a href=#9>Undead</a></li>\n\
<li><a href=#Nan>-</a></li>\n\
<li><a href=Elements><font color=#f00>Elemental Reference</font></a></li>\n\
</ul>    ")

    wikib.write("<h1 id=0>Neutral</h1>\n\n")
    wikib.write("<i>Total: %d Monsters</i><br/>\n\n" % len(Mobs0))
    MonsterWrite(Mobs0)
    wikib.write("<h1 id=1>Water</h1>\n\n")
    wikib.write("<i>Total: %d Monsters</i><br/>\n\n" % len(Mobs1))
    MonsterWrite(Mobs1)
    wikib.write("<h1 id=2>Earth</h1>\n\n")
    wikib.write("<i>Total: %d Monsters</i><br/>\n\n" % len(Mobs2))
    MonsterWrite(Mobs2)
    wikib.write("<h1 id=3>Fire</h1>\n\n")
    wikib.write("<i>Total: %d Monsters</i><br/>\n\n" % len(Mobs3))
    MonsterWrite(Mobs3)
    wikib.write("<h1 id=4>Wind</h1>\n\n")
    wikib.write("<i>Total: %d Monsters</i><br/>\n\n" % len(Mobs4))
    MonsterWrite(Mobs4)
    wikib.write("<h1 id=5>Nature</h1>\n\n")
    wikib.write("<i>Total: %d Monsters</i><br/>\n\n" % len(Mobs5))
    MonsterWrite(Mobs5)
    wikib.write("<h1 id=6>Holy</h1>\n\n")
    wikib.write("<i>Total: %d Monsters</i><br/>\n\n" % len(Mobs6))
    MonsterWrite(Mobs6)
    wikib.write("<h1 id=7>Dark</h1>\n\n")
    wikib.write("<i>Total: %d Monsters</i><br/>\n\n" % len(Mobs7))
    MonsterWrite(Mobs7)
    wikib.write("<h1 id=8>Ghost</h1>\n\n")
    wikib.write("<i>Total: %d Monsters</i><br/>\n\n" % len(Mobs8))
    MonsterWrite(Mobs8)
    wikib.write("<h1 id=9>Undead</h1>\n\n")
    wikib.write("<i>Total: %d Monsters</i><br/>\n\n" % len(Mobs9))
    MonsterWrite(Mobs9)

    wikib.write("<h1 id=NaN>Error</h1>\n\n")
    wikib.write("<i>Total: %d Monsters</i><br/>\n\n" % len(MobsA))
    MonsterWrite(MobsA)


def mbdt(summary, content):
    return "<pre>%s</pre>" % (content)
    return "<details>\
<summary>"+summary+"</summary>\
<pre>"+content+"</pre></details>"

def mb_core(mb):
    buff=""
    buff+="Lvl: %s<br/>\n" % (mb.mobpt)
    buff+="HP: <b><font color=#0a0>%s</font></b><br/>\n" % (mb.hp)
    buff+="ATK: <b><font color=#a00>%s</font></b><br/>\n" % (mb.atk)
    if mb.st != "":
        buff+="Modes: <i>%s</i>" % (mb.st)
    return buff

def mb_eleg(mb):
    buff=""
    buff+="Race: %s<br/>\n" % (WhatRace(mb))
    buff+="Walk: %s<br/>\n" % (fwalk(mb.walk))
    buff+="Element: %s<br/>\n" % (WhatElem(mb))
    return buff

def mb_rdmisc(mb):
    buff=""
    if "agr" in mb.st.lower():
        buff+="View Range: %s\n" % (mb.view)
    buff+="Attack Range: %s\n" % (mb.range)
    buff+="AtkDelay: %s ms\n" % (mb.delay)
    buff+="Move speed: %s ms\n" % (mb.move)
    buff+="Element Level: %d\n" % (mb.elel)
    return buff

def mb_rdrw(mb):
    buff=""
    try:
        buff+="MobPoints: %d\n" % (int(mb.mobpt)*11/10)
    except:
        pass
    buff+="%s\n" % (mb.xp)
    buff+="%s\n" % (mb.jp)
    return buff

def mb_rddrop(mb):
    buff=""
    for ax in mb.drops:
        # Ignore disabled drops
        if ax[0].startswith("//"):
            continue

        # Write drop
        try:
            buff+=ax[0]+': ' + str(int(ax[1])/100.0) + ' %\n'
        except IndexError:
            print("Fatal: invalid %s mob with %s drops" % (mb.name, str(ax)))
            exit(1)
        except:
            print("[Warning] %s incorrect drop: %s" % (mb.name, str(ax)))
            buff+=ax[0]+': ' + ax[1] + ' ppm\n'

        # Save to SysDrops
        SysDrops.append([ax[0], ax[1], mb.name])

    return buff



showHeader()

testMobs()
print("Total monsters: %d" % totalid)

wikib.write('</body></html>')
wikib.close()
#print(str(SysDrops))

showFooter()
exit(0)