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// Moubootaur Legends Script
// Author:
// Jesusalva
// Description:
// Guild Facility - Contains recipe list
guilds,47,39,0 script Guild Logs NPC_NO_SPRITE,{
function GDSkillLearn;
.@gid=getcharid(2);
.@role=getguildrole(.@gid, getcharid(3));
do
{
select
l("Do nothing"),
rif(strcharinfo(0) == getguildmaster(.@gid), l("Raise max members"));
mes "";
switch (@menu) {
case 2:
.@cur_lv=getguildlvl(.@gid);
.@min_lv=(getskilllv(GD_EXTENSION)+1)*1;
.@price=.@min_lv*274;
if (.@cur_lv < .@min_lv)
{
mesc l("Guild Level is not enough: @@/@@", .@cur_lv, .@min_lv);
next;
break;
}
mesc l("Raising this skill will allow to recruit 4 more members.");
mesc l("The cost for Guild Vault is @@ GP.", .@price);
next;
select
rif($GUILD_BANK[.@gid] >= .@price, l("Upgrade it")),
l("Don't upgrade it");
mes "";
if (@menu == 1 && $GUILD_BANK[.@gid] >= .@price)
{
$GUILD_BANK[.@gid]-=.@price;
// guildskill()?
skill GD_EXTENSION, getskilllv(GD_EXTENSION)+1, 0;
break;
}
break;
}
} while (@menu != 1);
close;
// GDSkillLearn(SKID, cost-per-guild-level, title, desc, lv1, {lv2, lv3...})
function GDSkillLearn {
.@id=getarg(0);
.@p=getarg(1);
.@t$=getarg(2);
.@d$=getarg(3);
.@gid=getcharid(2);
.@gid_lv=getguildlvl(.@gid);
.@cur_lv=getskilllv(.@id);
.@min_lv=getarg(4+.@cur_lv, -1);
.@price=.@min_lv*.@p;
// Max level reached
if (.@min_lv < 0)
{
mesc l("This skill cannot be upgraded further.");
next;
return 0;
}
// Guild level insuffice
if (.@gid_lv < .@min_lv)
{
mesc l("Guild Level is not enough: @@/@@", .@gid_lv, .@min_lv);
next;
return 0;
}
mes ".:: "+.@t$+" ::.";
mes .@d$;
mesc l("The cost for Guild Vault is @@ GP.", format_number(.@price));
mesc l("Current Guild Balance: %s GP", format_number($GUILD_BANK[.@gid]));
next;
select
rif($GUILD_BANK[.@gid] >= .@price, l("Upgrade it")),
l("Don't upgrade it");
mes "";
if (@menu == 1 && $GUILD_BANK[.@gid] >= .@price)
{
$GUILD_BANK[.@gid]-=.@price;
// guildskill()?
skill .@id, .@cur_lv+1, 0;
mesc l("Skill improved"), 2;
@menu=99;
return 1;
}
return 0;
}
OnInit:
.distance=2;
end;
}
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