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// TMW-2 Script.
// Author:
// Saulc
// Jesusalva
// Notes:
// Tulim banker, and also handles PCLogin events: CheckClientVersion, and bank
// Take care of server updates, but instances are defined on their ships.
033-4,35,31,0 script Malindou NPC_LLOYD,{
Banker(.name$, "Porthos", 50);
close;
OnInit:
.sex = G_MALE;
.distance = 4;
// Update handler (use `date +%s` for this)
// Current UPDATE value: Qui Jun 7 08:10:55 -03 2018
if ($UPDATE < 1528369855) {
$UPDATE=1528369855;
debugmes "Warning.";
debugmes "Warning.";
debugmes "Warning: This introduces a server update:";
debugmes "";
debugmes "* Automatic variable setup";
debugmes "";
$BCONFN_SPAWN = 70;
$BCONFD_SPAWN = 100;
$BCONFN_MOBHP = 100;
$BCONFD_MOBHP = 90;
$BCONFB_EXPR = 100;
$BCONFN_EXPR = 5;
$BCONFD_EXPR = 0;
$BCONFB_DROP = 100;
$BCONFN_DROP = 7;
$BCONFD_DROP = 0;
$BETASERVER = false;
$AUTORESTART = false;
$ALLIANCE_TAX1 = 7500;
$ALLIANCE_TAX2 = 60;
}
/*
// Current UPDATE value: Ter Jul 28 22:49:52 BRT 2020
// Tulimshar Volcano
if ($UPDATE < 1595987392) {
$UPDATE=1595987392;
ReplaceItemFromEveryPlayer(816, IcedBottle);
debugmes "";
debugmes "* Iced Water re-id";
debugmes "";
}
// Current UPDATE value: Ter Mar 9 18:45:00 BRT 2021
// Easter Upgrade
if ($UPDATE < 1615326300) {
$UPDATE=1615326300;
DelChrRegFromEveryPlayer("EASTER_EVENT");
debugmes "";
debugmes "* Easter changes";
debugmes "";
}
// Current UPDATE value: Qui Set 23 18:46:36 BRT 2021
// Variable Update
if ($UPDATE < 1632433596) {
$UPDATE=1632433596;
$ALLIANCE_TAX1 = 7500;
$ALLIANCE_TAX2 = 60;
debugmes "";
debugmes "* New global variables";
debugmes "";
}
*/
end;
OnClock0500:
if (gettime(GETTIME_DAYOFMONTH) >= 7)
query_sql("DELETE FROM `chatlog` WHERE `time` < '"+sqldate(-7)+"'");
query_sql("DELETE FROM `picklog` WHERE `time` < '"+sqldate(0, -3)+"'");
end;
// This is for HUB
OnSkillInvoke:
if (!playerattached())
end;
HUB_SkillInvoke();
@skillId=0;
end;
OnPCBonusEvent:
if (!playerattached())
end;
HUB_PCBonus();
end;
OnGlobalChat:
.@msg$ = @chat$;
// We don't care with punctuation or capitalization
.@msg$ = strtolower(.@msg$);
.@msg$ = replacestr(.@msg$, ",", "");
.@msg$ = replacestr(.@msg$, ".", "");
.@msg$ = replacestr(.@msg$, "!", "");
.@msg$ = replacestr(.@msg$, ":", "");
.@msg$ = replacestr(.@msg$, ";", "");
.@msg$ = replacestr(.@msg$, "(", "");
.@msg$ = replacestr(.@msg$, ")", "");
.@msg$ = replacestr(.@msg$, "<", "");
.@msg$ = replacestr(.@msg$, ">", "");
.@msg$ = replacestr(.@msg$, "*", "");
SK_Scripture(.@msg$);
end;
// Level up events
OnPCBaseLvUpEvent:
end;
// Every time the server starts, clean up possibly broken data about treasures.
// NPC ID might have changed.
OnInterIfInitOnce:
atcommand("@channel setopt #world MessageDelay 1");
$@HAS_API=apiasync("PING", "");
query_sql("DELETE FROM `char_reg_num_db` WHERE `key`='RNGTREASURE_DATE'");
query_sql("DELETE FROM `char_reg_num_db` WHERE `key`='PVP_COOLDOWN'");
query_sql("DELETE FROM `char_reg_num_db` WHERE `key`='CHAREG_CLEANUP'");
end;
// This control all PC Login events
// Position matters!
OnPCLoginEvent:
// Vault override
if (#MerchantBank) {
if (#MerchantBank < 0)
consolebug("Negative bank data for %s!", strcharinfo(0));
BankVault += #MerchantBank;
#MerchantBank = 0;
}
// Cannot login with outdated client
checkclientversion();
// Message of the Day have priority
MOTDHandler();
// Scheduled Announces
StoneBoardRead();
// TODO: npc/commands/rate-management.txt
// Main update handler
clientupdater();
// Position and gameplay fixes
HUB_Login();
// Alcohol system reset
ALCReset();
// Daily rewards (The first with dialog interactions)
daily_login_bonus_handler();
// Guild Weekly Login Bonus
guild_login_bonus();
// Thanksgiving Event
sThanksgiving();
end;
}
/* Some hacks */
function script refinesync {
return;
}
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